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Writing Non-Human Characters #2: Aliens

Last week, I had planned to write a single post talking about how to write non-human characters, such as animals, aliens, mythical creatures and so forth. Unfortunately, it turned into such a long post that I decided to chop it up into a series of posts instead. This week’s post is the second instalment on writing non-human characters and today I’m going to focus on how to write aliens from other other worlds. If it’s animal characters you’re interested in, that was covered in last week’s post, which you can see by clicking here. If, on the other hand, it’s robots or mythical creatures you’re after… well, you’ll just have to wait.

Before we begin, let’s take a moment to remind ourselves of the golden rule for writing non-human characters…

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Writing Non-Human Characters #1: Animals

I’ll be spending most of this week dealing with how to write animals in particular (because it’s ever so slightly more complicated), however, no matter what non-human species your protagonist may be, there is one golden rule you absolutely must keep in mind at all times. Ready? This is it:

Your audience is made up entirely of human beings; therefore, your audience must be able to sympathise with your character as human beings.

In other words, you need to anthropomorphise your character to one extent or another. Perhaps only a little, perhaps a lot, but to some extent, you need to give your non-human character certain human traits to make them relatable. At the very least, they will probably need to be able to think like humans in order to work through their goals, conflicts, epiphanies, etc. and possibly will need to speak like humans too (though there are numerous examples of strong animal characters who do not speak).

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A Few Words About Magic in Fiction

Magic (as I’m loosely defining it here) features heavily in fantasy. The forms magic can take from one fantasy story to another, however, greatly vary. If you think I’m going to give you an exhaustive break-down of all the kinds of magic that appear in fantasy fiction, you’re sadly mistaken because I have neither the time nor the inclination do so, but I do want to try and break down what it takes to construct a good one as Sanderson has.

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Using Dialogue to Bring Your Characters to Life

They say we all smile in the same language. Fortunately for us writers, just about everything else we say, we say in our own unique way. It doesn’t matter if everybody in the room speaks the same language (English, for instance); accent, dialect and all the different words and idioms we tend to use have given each one of us a way of speaking which is almost as peculiar to ourselves as our fingerprints. For us story tellers, understanding and harnessing this knowledge can be the difference between writing a good story and creating a masterpiece.

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What Do Your Characters Think of Each Other?

As we all know, characters are the beating heart of any good story. However, no character is an island. How they respond to other characters is often essential in making your plot work (indeed, this arguably is your plot), so don’t be fooled into thinking it’s obvious how your characters will respond to one another. Just because you would respond in a particular way to Character A doesn’t mean that Character B will respond to Character A in the same way you would. Even though you, as the author, know all the facts about all of your characters, you’ll still have your own narrow opinion about what sort of person they are just the same as anyone else. That is why it is vital to know what every character thinks about every other character if you want to create a rich, vibrant and believable story.

Fortunately, it’s easy to do this.

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3 Types of Distinctive Characters

Characters who are not just believable people (though that is vitally important), but who are intriguing, unusual, captivating and – most importantly – unique. Their distinctive qualities makes them memorable, interesting and appealing (even if they are the most sinister villains) and they don’t slot too neatly into cliched archetypes – damsels in distress, moustache twirling villains, reluctant heroes or any other such thing.

It is, therefore, naturally quite difficult to capture the formula for creating such a character. After all, any examples I can highlight (and I’ve highlighted a couple of my favourites) would only serve to be examples of unique characters who have already been written. You, dear writer, need to think of something new! But I have tried, as best I can, to sort them into three more general categories of the kind of thing you can use to add that distinctive sparkle to your character.

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The End…?

It can be tough knowing when to call it a day with your fictional creations. Knowing exactly where and how to end your story in a way which is both memorable and satisfying is hard enough … but if you’ve created characters and a world you’re proud of, you might never want to stop. You might feel like there’s a sequel, a trilogy or a whole saga of novels/films/TV series still to be written. Sooner or later, however, it has to come to an end – as all good things must.

‘But when?!’ I hear you cry.

It depends very much on your story.

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Your Character’s “Thing”

The TARDIS is, after all, the Doctor’s ‘Thing’. It’s what makes him stand out as a truly unique character. Many characters in fiction have travelled through time and space; many are aliens; many speak in BBC English but no one else has a space/time capsule disguised as a British police box. If anyone did, we would all cry ‘Plagiarism! A space/time travelling police box is the Doctor’s Thing!’

Almost all of the most memorable characters in fiction have a Thing. It might be a physical object they carry, something they wear or perhaps even something they simply say. When one thinks of James Bond, we imagine a man who carries a Beretta 418 (though in reality, he did occasionally use other weapons) and drinks vodka martinis, shaken not stirred. Batman dresses like bat, drives a Batmobile and operates from a Batcave; no prizes for guessing what his thing is. Even characters from history are often assigned Things that make them recognisable when they are portrayed on stage or on film today. For example, one of the first plays I recall ever seeing included a portrayal of Henry XIII, who spent most of the play munching a turkey leg.

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Typewriter: An Old-Fashioned Solution for Modern Writers

I guess there’s not that much demand for word processors with virtually no functionality whatsoever. I found a grand total of three that ran on my PC plus one for Mac called Rough Draft (I don’t have a Mac so I cannot tell you if it’s any good or not. Let me know if you’ve reviewed it on your blog and I’ll maybe reblog it for you). Of those three, one appears to no longer be available except as a fifteen day trial version and the other was a very clunky web-based app that I found needlessly complicated to use. The other problem with both of these apps was that they emphasised the look and feel of a typewriter more than the simple functionality — which is what I really wanted.

Then I found it.

Typewriter – Minimal Text Editor.

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If You Don’t Like Mysteries, You’ll Love Mr. Holmes

Last year, I was standing waiting for a bus when one passed by (not the one I was waiting for) with a poster on the side, advertising a new film that was about to be released. The poster was plain white apart from a very well dressed and sour faced Ian McKellen. The title of the film was Mr. Holmes.

‘Oh, a new Sherlock Holmes film.’ I thought, my interest piqued. ‘I must remember to make time to go and see that.’

Suffice it to say I did not remember and, whether it was because of my own poor fortune or because the film was inadequately publicised, I did not see hide nor hair of that film again until this very year when I was perusing Amazon for something to watch and it recommended this little gem to me. The reviews on Amazon were generally good but there were also enough negative reviews to give me doubts. However, being a big fan of Sherlock Holmes and knowing that Ian McKellen’s acting is always a joy to watch (no matter how bad the rest of the film is) I decided to give it a chance.

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