Writing Non-Human Characters #1: Animals

If you’re serious about writing stories, you need to be serious about writing characters. No story is complete without them. This we know. We also know that your characters can make or break your story depending on how well they’ve been constructed. Apart from that, of course, your characters can be anybody you want them to be (in fact, the more variety the better, I find). You can make them male or female; black or white; rich or poor; gay or straight; nasty or nice or even human or non-human. It’s the non-human characters (particularly animals – I’ll come to the others next week) I want to talk about today.

Non-human characters are nothing new. They’re everywhere. We’ve all seen more dog or cat movies than we can care to remember, right? Meanwhile fans of shows like Doctor Who will be all too familiar with the concept of an alien protagonist. C.S. Lewis loved writing stories which featured talking animals, while his friend J.R.R. Tolkien is perhaps best known for Lord of the Rings, which follows the adventures, not of a human, but of a Hobbit. And in short fiction? Why, only last week, my regular readers were subjected to a story with a certain rodent protagonist.

I’ll be spending most of this week dealing with how to write animals in particular (because it’s ever so slightly more complicated), however, no matter what non-human species your protagonist may be, there is one golden rule you absolutely must keep in mind at all times. Ready? This is it:

Your audience is made up entirely of human beings; therefore, your audience must be able to sympathise with your characters as human beings.

In other words, you need to anthropomorphise your character to one extent or another. Perhaps only a little, perhaps a lot, but to some extent, you need to give your non-human character certain human traits to make them relatable. At the very least, they will probably need to be able to think like humans in order to work through their goals, conflicts, epiphanies, etc. and possibly will need to speak like humans too (though there are numerous examples of strong animal characters who do not speak).

Of all the non-human characters you might create, animals are arguably the hardest. Unlike aliens or mythical creatures, animals are something we all see every day and science has studied them all from almost every angle, in terms of how they think, how they’re physically built and how they relate to others. While this might seem like a boon for us authors (after all, it should make research easier… right?) it can also be a bit of a pain if you’re remotely concerned about realism.

For example, in The Church Mouse, my protagonist was (you’ve guessed it) a mouse. In real life, mice have incredibly poor eyesight and find their way using their whiskers. Unfortunately, my story would not have actually worked quite as well if the mouse had been blind (for instance, he is seen examining a mouse trap in the second chapter to make sure it’s not potentially lethal). The easiest way around this is to do what I did — give him the five basic senses of a human. We can easily write that off as artistic licence. Apart from that, I left him physically as a normal mouse; walking on four legs, leaving his mess just lying around about him and having a strong sense of smell.

The larger problem, of course, was in the mind. Mice do not think the way humans do. I don’t for one second claim to be an expert on the psychology of rodents, but I’m pretty confident they don’t have goals, plans and motives like Mr. Mouse did – and even if they do, they certainly don’t think about them conceptualise them in rational terms like Mr. Mouse does. However, in order for your audience to relate to your animal character, you need to give them a mind which is close enough to being human for a human audience to relate to them. In the case of Mr. Mouse, the only truly rodentian quality I preserved was the way the smell of chocolate worked him up into a frenzy of instinctive, primal desire. This provided him with a motive. Beyond that, his thinking (his goals and epiphany; his opinions of the ‘idiot’ Landlord and even his concept of God) was quite human. It needed to be so for the audience to care about him.

Take a moth for instance, instinctively flying towards a flame. In all probability, moths cannot explain to themselves or anyone else why they are drawn to something as deadly as fire (do they even have a concept of what mortality is?). It’s pure instinct. But give a moth the rational mind of a human and suddenly you have a story about forbidden desires; about lust, danger, temptation and death. They know it’s not allowed. They know it’s bad for them but they just can’t resist. Suddenly we’re in Moth-Eden and the Moth-Devil is whispering in Moth-Eve’s ear,

‘You shall not surely die, for God knows if you go near the flame, you will be like God understanding good and evil… ‘ 

A word of warning, however. There is a danger in going too far with all of this. Too much anthropomorphism can lead to your character becoming a bit ridiculous, which will be disastrous for your story unless you happen to be writing a comic, cartoon or lighthearted family movie. Mr. Mouse, for example, never actually spoke. could have given him the ability to speak, but it was unnecessary. He never once interacted with another character (whether human or mouse) so it made more sense to simply write what he was thinking from one moment to the next. If I had him sitting on a little sofa in his mouse hole, reading the Sunday paper and sipping a cup of tea, it would have all got a little bit too Tom and Jerry... which is fine if that’s what you’re wanting to create but the more serious your story, the more understated I recommend you keep this. Remember, you only want to anthropomorphise them enough for the audience to understand and care about what happens to them. Think carefully, therefore, about how far along the anthropomorphic spectrum you place your character to avoid any unfortunate comic side-effects (or, if you are trying to write a cartoon, make sure you don’t underdo it and potentially create a boring character).

Phew!

Well, it had been my plan to write about other non-human characters such as aliens, robots and mythical creatures as well but I’m afraid that’s perhaps going to need another post! Be sure to swing back next week for that! In the meantime, why not get your notepad out and try your hand at knocking together an animal character or share your own insights in the comments section below.

Until next time!

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Amazon Storywriter

If you’ve ever dreamed of writing scripts for TV and aren’t quite sure where that golden opportunity is going to come from, might I suggest you have a look at this tasty free app I discovered. The Amazon Storywriter (developed by the good people at Amazon Studios, naturally) is a very neat little app for script-writing which formats your script for you as you go and saves your work online for you to access from any computer in the world.

‘So what?’ I hear you cry, ‘There are dozens of online script-writing apps out there!’

True, but unlike most others, this script-writing app will send your completed script directly to Amazon Studios. If it is accepted, your script might well end up being the next TV show or movie to be produced by the same people who gave us Bosch, Mozart in the Jungle and The Man in the High Castle. Tell me, dear would-be screenwriter, that you’re not a little bit interested.

As far as I can tell from looking at their website, they are particularly interested in drama series, comedy series, children’s TV shows or movies, so you’re probably best restricting yourself to those genres (though don’t let me stand on your toes). I’ve not actually submitted anything yet (I’m getting there!) so I don’t have too much first hand knowledge about any issues that may or may not arise around creative royalties, contracts, copyright issues or anything else like that (therefore, I would strongly recommend doing your research before you submit anything – good advice any day of the week) but I can review it as a writing app.

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The interface is very simple. There are two tabs along the top: ‘Write’ and ‘Review’. The ‘Review’ tab is, unsurprisingly, where you go to review scripts that your friends have sent you. I’ll maybe talk about that another day, but right now I want to focus on Storywriter’s function as a script-writing app. So, let’s have a look under the ‘Write’ tab!

Here we have a sidebar consisting of two fairly self-explanatory options: ‘Create a script’ and ‘Import a script’. ‘Create a script’, as you might guess, creates a brand new project which is automatically saved to the cloud. ‘Import a script’ allows you to import either text-based PDFs, FDX files or Fountain files (5MB or less) into Amazon Storywriter from your computer. Either way, what you’ll end up with is a very intuitive little writing environment: a page, already set up and ready for you to write (or continue, if you imported) your script.

amazon7If, like me, your skills in proper script formatting are a little rusty, the sidebar on the right (or ‘element menu’, as it is called) will help you to format your script as you go along without having to spend a lot of time faffing around with line-spacing, margins, alignments and all that sort of thing (though I would still strongly recommend learning how to format your script properly and proof-reading it to be certain anyway). Your work will save automatically as you type and whenever you close your project, but there is, nevertheless, a big handy-dandy ‘SAVE’ button on the top right hand corner of the screen, if you crave that reassurance that only manually saving your work can bring. You will also find a small drop-down menu at the top-right of the screen. This is where you can make (fairly limited) changes to the layout of the editor: you can hide the element menu and you can toggle ‘typewriter mode’, which causes the editor to scroll as you type.

amazon3Along the top-left of the screen there is a simple menu, most of which you will recognise from every other word processor you’ve ever used: undo, redo, bold, italics, etc. Clicking the ‘Amazon Storywriter’ logo will take you back to your home screen. There is also a single drop-down menu (which for some reason is labelled with the name of your project) which most closely resembles the sort of things you might find in a ‘file’ menu on most normal word processors, but there are some important differences. I’m not going to waste time explaining every option in the menu since most of them are self-explanatory but there are a few that are worth highlighting.

First, this menu includes all your options for letting other people (specifically, your friends and Amazon Studios) see your work. Clicking on ‘share’ lets you send your script to whoever you like: friends, neighbours, dentists, anyone. All you need is their e-mail address and they will receive a notification asking them to review your script (they must accept this). If, however, you feel your script is as good as it’s ever going to be, clicking on ‘Submit to Amazon Studios’ will begin the step-by-step process of submitting your work to Amazon for consideration, so don’t use it until you’re certain your script is ready.

Another useful feature in this menu is ‘Save a draft’, though it might not be exactly what you imagine it to be at first. Once you save a draft, it is saved as a read-only file that can not be edited. It can only be viewed, renamed, shared, exported, deleted completely or submitted to Amazon Studios. You can create as many drafts as you like (or at least, if there is a limit, I’ve not hit it yet) and you can continue to edit your script as before; only the draft files are read-only, allowing for easy redrafting without losing any previous drafts you might want to revisit. Every draft file can be found attached to your project on the home screen.

If, however, you want multiple editable scripts for the same project, choosing ‘Create a copy’ from the same menu will create a brand new project identical to the one you’re working on at the time. The only thing it won’t copy over is your read-only draft files. As before, this copied project will also be available from your home screen and will not have any effect on the original project and its associated drafts.

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There is only one major thing this app does lack: any kind of planning environment where you can write up character biographies, storyboards and the like. This app doesn’t really come into its own until all your planning is already done and you’re ready to actually write a draft.

Still, it’s a swish little app for would-be screenwriters, especially if you’re a beginner looking for an easy way of having your work reviewed by your peers and considered for production by a company who can (maybe, possibly, if you’re lucky) bring it to life for you. The app’s functionality may be a little basic in some respects (though there’s something to be said for that when writing, I find) but it’s certainly much easier to use than some more expensive apps and does the job well.

Also did I mention that it’s completely free to use?