App Review: Character Story Planner 2

Search for ‘writing apps’ on Google Play Store and you will be spoilt for choice by the results. Everyone and their granny seems to have produced an app to help writers draft or plan their stories, most of which I personally don’t find very helpful. Nevertheless there are a few diamonds in the rough to be found and today I want to tell you all about another one I recently discovered: Character Story Planner 2 for Android by Ifantasia.

In fact, the name of the app is somewhat misleading. This app is much more then a simple character planner. You can use it to work out pretty much all of the little details that go into creating a world for your story: characters, settings, magic systems, scenes, timelines, the works. Everything short of actually drafting your story.

One of the best things about this app is the generous supply of preset templates for creating character bios, relationships, settings, groups, objects etc. Most of these are pretty detailed and, with a bit of work, can help you to knock together all the essential details you need to build your world and your characters. You can also easily download templates created by other users. While none of these templates can be customised, you can create and modify your own templates from scratch. This can be time consuming, but is probably worth the effort if you’re not satisfied with the default templates.

At first glance, the timeline function may appear to be a good way to plan out your chapter outline, but don’t be deceived. Whenever you create a scene on this app, you include the date the events take place on. So far, so good. This information is then used to automatically compile a timeline, which also includes key dates from character bios etc, such as characters’ birthdays. However there is no way to organise what order scenes will be actually presented in, making it a pretty poor substitute for a proper chapter outline. It works best simply as a means of organising the history of your fictional world (as I suspect it was really intended for),

If you really, really, really want to use this app to draft your story, there is a ‘script’ function tucked away under the ‘story’ tab of your project. Each script you create is essentially just a block of free text without any bells or whistles whatsoever, which could possibly suffice as a place to draft your story if it weren’t for one glaring problem: there is no obvious way to export the text or to compile it into a single manuscript. Personally, I only use the script function for taking notes, not for writing my actual story.

The general layout seems to assume the author is writing fantasy. Under the ‘world’ tab of each project, there are specific sections for detailing magic systems, deities, creatures, flora and so forth. Of course, if these are irrelevant to your story, you can just ignore them and use the other sections to write any genre you like so it’s not really a problem.

There are ads, though these can be easily avoided by turning off your data/WiFi when you use the app. I haven’t personally found any obvious bugs so far, though I feel compelled to point out that there are a lot of reviews on Play Store by other users complaining about some pretty annoying sounding bugs, including ones which delete most of your work. Perhaps these bugs have been fixed or perhaps I’m yet to encounter them. Only time will tell (I’ll maybe let you know!).

All in all, a useful tool with bucket loads of potential. There is, perhaps, a bit of scope for development but when it comes to world building, this app is still well worth a look.

My rating:🌟🌟🌟🌟


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what builds your world.

ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

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Why Your Fantastic Story Idea Has To Die

So you’ve had a fantastic idea for a new story: something really original, really clever and just plain brilliant. Well, bully for you, I say! It’s a wonderful feeling not only knowing what you’re next story is going to be about, but actually knowing that it’s a real cracker of an idea.

Enjoy your good feelings while you can but don’t fall in love with your idea. If you do, you’ll only end up languishing in Inspiration Hell the moment you try to put your idea into action. If you want my advice, you’ll treat your idea as a profane thing from the very moment it’s conceived. It is not sacred. It is not too beautiful to die. Frankly, it’s probably not as clever as you thought. Unless you’ve laid a real golden egg of an idea, you’ll probably have to kill it– and the sooner the better.

‘Now wait a minute there, old bean!’ I hear you cry. ‘That seems a bit harsh!’

Maybe it is, but I still think it will save you a lot of heartache in the long run if you take it to heart now. No element of your story should ever be safe from being tweaked, twisted or downright axed. This includes the original premise of your story, however clever it might be.

This is no new commandment. We all know how important it is to ‘kill your darlings’ when you write. You know what I mean: those glorious, beautiful little bits of narrative you’ve written that you think are so wonderful, but they ultimately do nothing for your story and have to go.

However, unlike most darlings on the headsman’s block, the original idea is not something you can simply come back to at the editing stage. If you write a dodgy sentence, an unnecessary scene or even several chapters of pointless drivel, you can still plod along quite the thing until you finish the draft. Not so with your original idea! If you fall too hard in love with it, you’ll never make it past the first draft (assuming you ever get the first draft started), because you will be unprepared to take whatever ruthless steps are required to fix the glaring weaknesses in your plot. If your original idea isn’t working, you must be prepared to kill it without mercy.

‘But if I kill my original idea, won’t I be right back at square one, with no idea whatsoever?’ I hear you cry.

No, of course not. Your original idea still serves a purpose: a new idea will be born from its ashes. Almost every story idea has at least a million possible alternative directions you can work in and I would encourage you to experiment with all of these (Scapple is my app of choice for organising my thoughts in this regard, though a good old fashioned pen and paper also does the trick). Perhaps your love interest should really be the protagonist? Perhaps your protagonist should be a pixie instead of a wizard? Heck, perhaps we should forget about pixies and wizards and go for cowboys instead? One of the best decisions I ever made in one of my old fantasy stories was to change from a medieval fantasy setting to a post-industrial fantasy. The basic themes, conflict and characters were essentially the same but by letting go of my determination to have knights on horses, my mind suddenly exploded with a whole bunch of material that yielded a much better story.

Even if your original idea is working, you will still need to be prepared to develop it, and that involves making changes, both big and small, so even if you stick with the same core idea, it will still require painful surgery to make it function. It is better, therefore, to simply have the attitude that your idea is profane and eligible for the chop from the very beginning. The fact is, no story idea ever comes to you fully formed. Ideas are like clumps of marble used in sculpting. Some clumps might be easier to work with than others and some might be utterly useless, but none of them can become Discobolus or David until someone first takes a hammer and chisel to it.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what chisels your marble.

ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

How to Help Your Audience Suspend Disbelief

Before I begin, let me ask you a question: what is the hardest thing to believe about Superman? Is it the fact he can fly, deflect bullets and shoot heat rays from eyes? Is it the fact he is faster than a speeding bullet, more powerful than… you know? Or is it something else?

As you may be aware, if you’ve been following this blog regularly, I’m cooking up an original superhero story, which I plan to publish in regular instalments here on Penstricken. Now all writing has its challenges, but if there is one thing that I’ve found difficult to get right with this particular story, it is the willing suspension of disbelief.

‘The willing suspension of disbelief?’ I hear you cry. ‘What the heck is that?’

I’m glad you asked. Basically, whenever an audience sits down to read a book or watch a play, they make a subconscious decision to accept the truthfulness of what is happening despite knowing it to be a work of fiction. If the audience does not suspend their disbelief, they will never be able to enjoy the story, because they’ll spend the whole time pointing out all the obvious contrived and plain ridiculous elements that are required to make a good story. While it is ultimately something the audience can decide to do or not to do, you as the writer have a responsibility to write a story which makes it easy for the audience to suspend their disbelief.

Does this mean magic, goblins and (in my case) superheroes are out? Certainly not. People have been telling stories about magic, goblins and yes, even super-powered humans doing incredible things since ancient times. If the current trend in Marvel and DC films is anything to go by, humanity’s taste for the impossible has not dwindled much in the last few millennia. It’s also true that there are plenty of non-fantasy/speculative stories which can utterly fail to inspire the willing suspension of disbelief. The issue is not one of what is possible. The issue is of what is likely.

The hardest thing to believe about Superman isn’t the fact he comes from another planet, nor is it the fact he has incredible powers. Those things are perfectly acceptable within the rules of the Superman universe. The most ridiculous thing about Superman* is the fact that Lois Lane (and everyone else) is actually fooled by a pair of glasses. I started wearing glasses for the first time back in 2014, and when I went into work the next day my colleagues didn’t all demand to see my ID badge, nor did my boss phone me up and ask me why I wasn’t at work. They knew it was me. That’s because glasses really don’t obscure a face that well.

But as much as everybody loves you there is one question that keeps coming up: “How dumb was she?” Here, I’ll show you what I mean. Look (puts glasses on). I’m Clark Kent (glasses off). No, I’m Superman (glasses on). Mild-mannered reporter (glasses off). Superhero. Hello? Clark Kent is Superman. Well, that was worth the whole trip. To actually meet the most galactically stupid woman who ever lived.

Lois and Clark: The New Adventures of Superman, s. 2 ep. 18 ‘Tempus Fugitive’ 

Source: https://www.springfieldspringfield.co.uk/view_episode_scripts.php?tv-show=lois-and-clark-the-new-adventures-of-superman&episode=s02e18 (parentheses mine)

At this point, there is something very important to point out: in order to function, almost every story you ever write will feature a little unlikely element here or there. That’s okay, as long as you don’t push the audience’s ability to suspend their disbelief too far. Think of these things like using selloptape to wrap a Christmas present. You need a little, but too much spoils the whole thing. The audience will put up with one very small ‘oh come on, that wouldn’t happen!’ moment provided it helps your story along and isn’t the beating heart of your story in and of itself. For instance, Superman wouldn’t work without the glasses ‘disguise’, but its not fundamental to who he is or what he does. It’s just a simple trick to allow him to lead a double life and it’s unobtrusive enough for the audience to forgive, assuming the audience wants to enjoy the story (a determined audience can and will find the joins in even the most perfect stories; don’t let them get you down).

Having said all of that, you still need to take care when you are constructing fantastic elements for your story too. You can’t just have a dragon pop up and save the day in the last few pages of your story when previously you had no dragons. You can make your fantasy world as ridiculous and as imaginative as you like (have you read The Colour of Magic?) but there are still a few important things to remember if you want the audience to fully suspend their disbelief. I’ll rattle through them quickly.

Every fantasy world has rules. These can be almost anything you want, but you can’t deviate from the rules of your fantasy world any more than you can deviate from the laws of physics in real life.

Consider your genre and your audience. You’ll get away with elves in a fantasy. You won’t get away with them so easily in a space opera. Your audience will almost certainly approach your story with certain expectations, so think long and hard before you deviate from them.

Foreshadow. Don’t introduce fantastic elements as and when they’re needed. If Superman only flew when he had a missile to catch but got the train everywhere else, we would find this sudden introduction in the story’s climax a little jarring (might even read like a deus ex machina). If he can fly, he can fly– so let him fly! Don’t have him climbing ladders to change light-bulbs. He can fly! He’s not going to forget he can fly!

Avoid making things too easy for your characters. Whether it’s a personal code of morality, a price for casting magic or some other Achilles heel, if all your hero has to do is snap his fingers and save the day with his powers, you’ll have created an anticlimax. Nothing in life is ever as easy as simply magicking your problems away, and no matter how much your audience might enjoy magic or reversing the polarity, a good story reflects this. Your hero has to face a challenge to overcome using their head, their heart and their hands. There’s a reason Superman always winds up a cage made of Kryptonite. The bit where he escapes the Kryptonite using nothing more than his wits, his natural human strength and his burning passion to save the day is always more satisfying than the bit immediately after where he catches and disarms the missile in midair and actually serves to make the final ‘magical’ rescue all the more exciting.

*Okay, there’s also the fact of his impeccable moral purity, but that’s a deeper issue of character writing that I’ll talk about some other time. In fact, I already have.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what suspends your disbelief.

ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

App Review: Storywriter

It’s the holy grail of writers app: a perfect palm-sized place where you can both plan and write your entire novel from beginning to end. All the fun of Scrivener on your phone. If you’re an Android user, you’re probably beginning to despair of the hope you’ll ever find an app like it, especially if you’re looking for one that won’t break the bank*.

Well, dear writer, here’s the good news: you’re not strange. I, too, despair of the hope of ever finding such an app. It was in this context that I downloaded Storywriter by Raindrop for Android but the question is: did it deliver? 

Anyone who has ever tried to write a novel with a mobile app knows that many apps boast functionality but are fiddly to use, especially on a phone. There’s often just too much stuff crammed in and it makes the app untidy and complicated. Not so with Storywriter. This app is so neat and tidy that you can jump straight in to using it without a moment’s fuss. That alone makes it worth paying attention to in my book. Even an idiot can open it and intuitively know exactly how to use it in about ten seconds flat. I simply haven’t got the words to describe how ridiculously intuitive this app is. You just make a new project by giving it a name and then boom! A nice, easy way to write chapters, storylines, character bios and general ideas all in one place. I can’t fault it for it’s layout or ease of use.

Each project is divided into four sections: Chapters, storylines, characters and ideas. These all work in exactly the same way. You add a new chapter or character by tapping the button at the bottom and you’re given a blank document to write on. There’s no meta-data or anything like that (for example, if you create a new character, you won’t be prompted to type in names, DOBs, genders, etc). In fact the only differences I’ve been able to find between the four different document types is that smart enter only seems to work on chapters. Apart from that, you could just as easily write your chapters in the character screen or write your characters in the ideas screen. They’re pretty much exactly the same in every way that matters.

So far, I’ve made much of the simplicity of this app. Of course, if we dig a little deeper we will discover that this app does boast a few additional features, such as night-mode; the ability to alter the font and line spacing; ‘smart enter’, which automatically provides you with inverted commas** for a line of dialogue and a similar feature which automatically closes any parentheses you might use (for example, if you type an open bracket ‘(‘, Storywriter will automatically provide the closed ‘)’ one).

Most of these functions are obviously cosmetic and can be toggled on or off from the app’s settings menu. Like most things in this app, the menu is clear and simple to use. I have only got one problem with it: you have to return to the home screen to access the menu. That means if you’re halfway through writing a chapter and decide you would really like to turn off smart enter or change the font size, you have to save your chapter, press ‘back’ to come out of your chapter, press ‘back’ again to come out of your list of chapters and then press ‘back’ a third time to come out of your story altogether. Only then can you access the menu. And then, once you’ve done whatever you wanted to do, you have to re-open your story, re-open the ‘chapters’ list and re-open the chapter you were working on. It’s needlessly time-consuming. 

There is an ‘upload’ function, which I’m guessing is for backing up your work(?) but it’s honestly not clear to me where my work has been uploaded to or why. You need to log in with your Google account to use it and then to sit through an advert so I don’t know how much it’s worth wasting time with this function but it exists and apparently works.

This app does have ads, though they sit unobtrusively down at the bottom of the screen for the most part. There are a few infrequent full-screen ads but you can skip these (unless you try to ‘upload’ a chapter; then you’ll be forced to sit through a full screen video-ad before it will let you upload anything). And of course, if you really can’t bear to look at a little advert at the bottom of your screen, you can always use this app offline and save your work to your device.

All in all, a decidedly okay app but with buckets of unrealised potential. As it stands, it’s pretty decent for a freebie but not quite the miracle I was hoping for. I hope the developers will continue to work on it because with just a few improvements here and there, this could be really a wonderful app.

My rating: 🌟🌟🌟

*The yWriter Android app looks alright but I ain’t spending £4.19 on app I can get for free on my PC.

**British English writers take note: smart enter automatically provides the double inverted-commas (“”) more commonly used in American English.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what peels your tatties.

ATTENTION AUTHORS:

I’m hoping to do author interviews here on Penstricken over the coming year, especially with new fiction authors. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter.

You can check out our previous interviews here:
Sharleen Nelson, Author of The Time Tourists [2]

On Character Traits

I’ve said it before and I’ll say it again: characters are the beating heart of every good story. Show me a good story with bad characters and I’ll show you a liar. There is a direct correlation between the quality of a story and the quality of its characters. Good characters are not optional. They are essential.

Are we all agreed on that?

Good. Go to the back of the class if you said ‘no’.

Now I know what you’re thinking: what makes a good character? Well, there’s quite a few things, but if you really want to write a character of substance, you’ll need to give him a few key traits. At their most basic level, a character’s traits can be defined simply as a list of a few critical adjectives which describe the sort of person your character is; for example, cowardly, obliging, sarcastic, compassionate, devout, holier-than-thou, etc. We’re not interested in physical descriptions here, nor are we interested in their thoughts or feelings at any particular point. We want to know what sort of person they are. If you don’t know what I mean, just think about someone you know well; a friend, relative or colleague. Ask yourself what sort of person they are.

‘John is really obnoxious.’

‘Susan is kindhearted.’

‘Peter is fly.’

These are all traits. They are fundamental to a character’s personality and will usually remain consistent throughout the story (with perhaps just a little wiggle room for growth). If you’re struggling, just Google ‘list of character traits’, you’ll find that the internet is simply teeming with lists of character traits that you can easily pick up and apply to your characters. It’s entirely up to you how many you choose, but I tend to go for nine traits for each major character: three positive traits (e.g.: generous), three neutral traits (e.g.: whimsical) and three negative traits (e.g.: censorious).

‘Sounds simple enough… ‘ I hear you cry, with a note of caution in your voice. And you’re right! It is simple. But there’s a way to do it and there’s a way not to do it.

Detailing your entire plot (or worse, writing an entire draft) and then deciding on your characters traits based on what happens to your character throughout your story is how not to do it. This will result in flat, predictable characters around whom the whole world seems to revolve.

Real people aren’t like that. The sun shines on the righteous and the wicked– and on the zealous, the pious, the pitiable and the proud. Life happens to people regardless of what sort of people they are, and we all deal with each situation in our own way, based on the sort of person we are. Therefore, if you take my advice, you’ll sketch out your characters’ key traits before you begin any detailed plotting or drafting, even if you’re a pantser. And stick to the traits you decide on, no matter what events befall your character. These traits will help to define every choice your character makes, everything they say and, perhaps more importantly, how and why they do/say it.

Try to be adventurous when it comes to selecting character traits. Even pick a few traits entirely at random (yep, there are places online you can do that too) and work with whatever you end up with. Don’t worry if the traits you end up with seem contradictory. Real people are full of contradiction too! This will only enrich your character and you can always smooth out any rough edges that seriously impinge upon your story later if you absolutely have to.

When you finally do come to draft your story, be sure to keep your characters’ traits in mind at all times but do not explicitly state your characters’ traits in the narrative (e.g.: ‘Dave was an evasive and brusque man’). Let your reader get to know Dave by experiencing Dave, not simply being told about Dave. Portraying a character’s traits is a subtle balancing act, where you drip feed your reader just the right quantities of each trait at the right time. You don’t need to bring them all out in equal measure all the time, however I would advise making a character’s fundamental traits fairly clear from the get-go. Even shifty, unreliable characters can be portrayed as such through voice and body language. Let’s think about Dave again. Dave’s a bit of an enigmatic fellow. No one really quite knows what he’s planning, whose side he’s on or what his true intentions are. You can portray this to the reader simply by making him guarded or abrupt in his dialogue.

‘Up to much this weekend?’ Pete asked, pulling on his coat and switching off the office lamp.

‘Nothing much.’ Dave sniffed.

‘Why don’t you come over on Sunday? Susie’s doing Sunday dinner and she always makes enough for ten–‘

‘Sorry Pete,’ Dave interrupted. ‘Maybe another week, I can’t this week.’

‘We never seem to see you anymore, is everything okay?’

‘Fine. Just busy that’s all.’

Thus the mystery is not only preserved, but it is also enhanced, because it makes the reader want to know more. Is Dave out killing people at the weekend? Has he got some illicit love affair on the go somewhere? Does he simply dread socialising? We don’t know. One thing we do know: Dave is evasive and Dave is brusque. The narrative doesn’t say it. Dave just is evasive and brusque. Experiment with using characters’ actions and dialogue and especially body language and voice to portray your characters’ traits and you’ll have a vibrant and distinctive bunch of characters before you know it.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what mashes your spuds.

Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.

Juggling Multiple Writing Projects

So you’re writing a novel. Good for you! Not only that, but it’s going really, really well. You’ve been at it for some time now and though the end is still far off, you’ve made good headway and know it’s only a matter of time. This story is the One. It’s getting written. It’s getting published. It’s going to make you a mint. At the very least, it’s going to make you a minor celebrity on Goodreads. You’ve just got to keep on plodding. You’re committed. Dedicated. Come what may, you’re getting this novel done, just by plodding along one word at a time.

Plod, plod… plod…

But then suddenly:

‘I say! Who’s that smokin’ hot piece of brand new idea?’

Before long you can’t get her out of your mind. Even when you’re supposed to be working hard on your work-in-progress, all you can think about is that idea you had for a completely different story. You might have your work-in-progress open in front of you, but in your mind you’re imagining yourself working on that new idea…

‘Maybe I’ll just make a start on it now,’ you say to yourself. ‘I can tinker around with this new idea and still finish my work-in-progress. It’ll be fine…’

But will it?

Well… it probably depends. Personally, I think working on two big projects simultaneously is ill-advised but it probably depends a lot on how much time you’ve got available and how organised you can be. Personally, I find it a herculean task simply juggling this blog and the novel I’m currently working on; but then I have other things on my mind, not least of all my wife, daughter and full time job (which is nothing to do with writing). You might well be able to write two or more novels simultaneously, and if so good for you, but I find whenever I do that I either 1) fail miserably at writing them both or else 2) gradually lose interest in one while the other takes over completely.

And yet those plot bunnies just won’t stay away. And some of them are just so darn good. What do you do? Here are a few possibilities for you to cherry-pick from:

Carefully organise your time so you can work on two novels simultaneously. I say again, this approach is not for everyone, but if you’ve got the time and discipline, it may be possible to divide up your time rigidly enough that you can make progress on two projects simultaneously (e.g., I’ll work on Johnny’s Big Adventure Monday-Wednesday AM and I’ll work on Jeannie’s Excellent Voyage from Wednesday PM-Friday). However, be warned: even this will still slow progress down. You cannot make time for one project without sacrificing time for another, but it is theoretically possible to make gradual progress on both.

Turn your inter-draft ‘breaks’ into an opportunity to work on another project. We all know that you should take at least a few weeks off between drafts anyway so that you can regain some objectivity before editing. Why not put that time to good use? Instead of twiddling your thumbs during those weeks, write the first draft of your first  project then set it aside and immediately begin to write the first draft of your second project. Once that’s done, you can go back to your first project and repeat the process for your second drafts, third drafts and so on.

Jot down any and every idea you ever have. Personally, I find this good practice anyway. If you find multiple projects just isn’t for you, try keeping a notebook on hand where you can scribble down random characters, settings, titles, disjointed little scenes and whatever else pops into your head. If a new story idea is developing in your brain, it might be worthwhile setting aside a dedicated notebook just for writing down ideas for that story as and when they crop up, but don’t go out of your way to work on the story. Just keep a note of all your thoughts so that you can get straight down to business when you finally do finish that work-in-progress.

‘Can’t I just postpone my work-in-progress and come back to it once I’ve published this new and more exciting idea I’ve had?’ I hear you cry. Technically, yes, it is possible to do that, but I strongly advise against it. Writing a novel is a bit like a relationship. The first few weeks are thrilling without trying, but if you want to make it last, you’ve got to be deliberately and wilfully committed to that project for better or for worse, for richer or for poorer, in sickness and in health until publishing do you part. That new project might look like all your wildest dreams come true, but if you can’t write without that ‘new project feeling’, you’ll never finish a novel because all novel ideas are thrilling at first and hard work after. You’ll just keep on chasing new ideas and before you know it, you’ll have a hundred half-finished novels sitting there gathering dust. Remember, you once felt that same buzz about your work-in-progress, so don’t leave her now! Stick with it. Whether you write one, two or even three(!) projects at a time, don’t let anything stop you once you get started.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what juggles your projects.

Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.

How Many Drafts Should I Write?

I remember when I first came across the concept of writing in drafts. I was in primary school doing some piece of written work (I forget what about) when my teacher told us all to write a rough draft first, then to write a second draft.

Well that’s just silly, I thought (I couldn’t have been more than seven years old). Why don’t I just write it properly the first time?

Because, as Ernest Hemingway (one of the greatest writers of the modern age) pointed out, ‘the first draft of anything is s***’. Now if Ernest Hemingway couldn’t knock out a high quality novel on the first go, what chance have the rest of us got?

‘Okay, okay, I know that already!’ I hear you cry. ‘But how many drafts should I write?’

Ah, well, now you’re asking. The short and somewhat glib answer is, ‘as many as it takes’. In my experience, three would be the bare minimum but no two writers work in quite the same way so if you’re looking for a hard and fast rule, look elsewhere because I ain’t got one to give you. I can only give you the benefit of my limited experience. So, this is what works for me. Feel free to try it out and if it doesn’t work for you, well… don’t shout at me.

Zero Draft (or the ‘Not Technically a Draft, Draft’)

Before I even attempt to write a first draft, I write a zero draft.

‘Well, that just sounds like a load of pretentious nonsense to me!’ I hear you cry.

Well a lot of writers of both fiction and non-fiction use zero drafts and I don’t know whether or not they use the term in exactly the same way I do, but for me a zero draft sits somewhere between free-writing and drafting. I’ll write maybe half a dozen (often more) of these individual, disjointed portions of narrative, without worrying too much about whether it’s any good or not, to help me invent settings, audition characters and generally breathe a bit of life into my ideas and research without worrying about if they will fit into my final project.

This kind of writing is not structured enough to be considered a true first draft but it is more focused than free-writing, which simply involves typing whatever comes into your head even if it’s nothing to do with anything (click here for an example of what free-writing looks like).

Not all writers use zero drafts. They work well for me because, as a half-planner/half-pantser, I need a chapter outline to help me write a draft… but I can’t easily imagine what my characters might do and think unless I’ve already written them into existence. Thus I write a zero draft to help me plan. Then I use the plan to help me write my first draft.

First Draft (or the ‘Tell Yourself the Story Draft’)

This is where I make my first serious attempt at writing my novel/novella/short story/etc in all its fullness. After I’ve completed my chapter outline, story beats, character profiles and all that boring stuff, I should have a pretty clear idea in my mind as to what events should happen and in what order. I know where my story begins, where it ends and the journey it takes to get there. All I have to do is write it, starting with chapter one and ending with the ending.

What I don’t worry about at this stage is my writing style: word choice, figurative language, or even more basic things spelling and grammar. I try to stick to a rough word count, but even then, I don’t let it hinder me. The point of this stage is simply to get the story out in all its fullness, no matter how badly written it may be. Or, as Terry Pratchett put it, ‘the first draft is just you telling yourself the story’.

Write it quickly. Don’t edit it. It can be rubbish, as long as it’s complete (note: it should still make sense, however, assuming you’ve done the planning bit properly!).

Second Draft (or the ‘Make Your Story Better’ draft)

Congratulations! You’ve completed your first draft. Now go away and do something else for a few days at least.

Done that? Alright, now print off your first draft and read it with a dispassionate eye.

Rubbish right? That’s okay, it’s meant to be. At this stage, I grab my red pen and go through the whole thing picking out everything in the story itself that needs fixing or improving. Shallow characters, unconvincing dialogue, plot holes (though there shouldn’t be too many of those if I planned well in the beginning) and all that sort of stuff. I still don’t waste too much time at this stage thinking about language or style; what matters is the plot, the people and the places that make up my story. Once I’ve worked out everything that needs improved, it’s time to start writing that second draft, slower this time, taking care to apply all the improvements I’ve decided to make.

Note: by ‘writing that second draft’ I do mean writing the whole story all over again from scratch, not simply tidying up the first draft. Keep the first draft safe so you can refer back to it.

Third Draft (or the ‘Make Your Story Beautiful’ draft)

For me, this is the final essential stage of drafting any story I write, although it is entirely possible that I might need to write more if my first ones weren’t up to scratch.

Once I’ve completed my second draft I again set it aside for a little. This time when I come back, I print it off and, using my Red Pen of Editing, go through it with a fine tooth comb working out all stylistic issues. This is without a doubt the slowest draft to create. Every word counts, every sentence matters. By now, I should be fully satisfied with my story (if I’m not, I need to go back and repeat an earlier stage) and am focused purely on turning my story into a work of art. Word choice, turns of phrase, figurative language and all those other subtle things that turns a story into something beautiful.

What you’re trying to say should already be well and truly established. For me, the third draft is all about how you say it.


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Until next time!