Throwback Thursday: A Colourful Approach to Brainstorming

Originally published: 04/12/2016

One of the most effective ways to generate ideas, in almost any creative sphere, is to get together with a bunch of other folk and brainstorm together. It’s a time honoured tradition of mixing creative, imaginative, rational, critical minds together and coming with and developing a truly unique and superior idea. Unfortunately, writing is a pretty solitary business most of the time. But today, I want to introduce you to one of the most valuable tools I have in my writer’s utility belt; a tool which has allowed me to single handily harness (at least some of) the magic of brainstorming with others:

Ladies and gentlemen, I give you, The Bic 4-Colour Ballpoint Pen*.

Four colours in one pen!

I know what you’re thinking. Ancient technology. Humble. Boring. Run of the mill. You’ve probably got one yourself that you never use. Your kids have probably got one too. But trust me on this, it’s proven a great help to me whenever I’ve been trying to come up with new story ideas on my own (and you can use it during a power cut!).

It’s quite a simple technique really. First, grab a notebook that you don’t mind scribbling all your loose ideas into (seriously, we are not interested in presentation here). Second, grab your Pen of Many Colours. From now on, each colour represents a person in your ‘group’, and these will interact with one another. There are four members in my imaginary group because there are four colours on my pen (although if your pen has more colours, I suppose you could have more. Whatever works for you). In my case, they are organised something like this:

Black – Chairman (doesn’t really serve a creative function; I just use it for headers etc. although you might find another use for it).
Green – Creator
Blue – Questioner
Red – Critic

Now, since there’s not really a group of four people involved in this process, it’s important to remember one thing: you must write down everything that occurs to you. No matter how good or bad it is, you must write down everything or this won’t work.

So we begin by bringing the meeting to order. This is the main time I use the black tip. I write a header, which specifically establishes what it is I am trying to accomplish, to give some kind of focus to the session. I also include the date, but that’s just to make it easier to find again. If I’m brainstorming a brand new story idea, I might also write down other details such as intended audience etc. For instance, my most recent one reads:

‘Untitled Sci-fi Novel – Minor Antagonist Ideas – 30/11/16’

Great! I now know what it is I’m trying to create: a minor antagonist (though you could use it to generate ideas for anything, even a whole new story). Now the other three colours come into play. I tend to flick between the three of them frequently throughout the process (that just means it’s working) so what order they get used in is both unpredictable and ultimately, not relevant. All that matters is that they are all used to their fullest capacity.

For instance, whenever I have a creative idea – good or bad – it gets written down in green. Every single idea without exception, even if I know it is never going to work in a month of Sundays. It gets written down in green. The reason for this is that I usually have multiple ideas and it’s not always clear which ones will work the best, or if any of them will work at all. That doesn’t matter for Mr. Green Tip, however. Mr. Green Tip’s sole function in life is to record every single idea that pops into my head, no matter how awful.

The blue tip has a related, though somewhat different function. It asks questions of my previous ideas and prompts me to come up with new ones. For example, in my most recent session, I had the idea that ‘the minor antagonist could be a friend of the protagonist who betrays him’. Written underneath it says, ‘Why would he do this?’. After all, there’s nothing wrong with the idea but in order to function within my story, this question really needs to be answered. If I can’t answer it at this stage, you can bet your life my readers will be wondering about it too.

Asking this question then prompted further ideas, such as conflicting political beliefs or that he might see the protagonist as a rival for the affections of his love-interest. This prompted even more questions and more ideas.

Another use for the blue tip is to ask ‘what if?’ style questions, again, to provoke ideas. This is a really great thing to do if you’re stuck in a rut. ‘What if the antagonist were agoraphobic?’ for instance or ‘what if the protagonist were thirty years older?’. Asking these kinds of questions pushes your imagination in directions it might not otherwise go.

Of course, with all these ideas flying around, we really need someone to separate the wheat from the chaff. This is where the red tip comes into its own. It is used to judge every idea and decide what can and should be used. If there are any problems to be found with any of my ideas, no matter how insurmountable or minor these problems may be, they get noted in red. The result of this is that I will either come up with a new and improved version of the original idea or that I will abandon the idea altogether and come up with a brand new one. For instance, underneath my aforementioned idea that the antagonist could be a rival for a love-interests affections, it says in red ‘We’re trying to write a YA sci-fi/thriller, not a soap opera’. I therefore abandoned that idea and went along with a better one I’d had.

I don’t know how likely it is that you will find this exact process useful. I hope you will at least find the basic premise of it useful. Goodness knows I’ve read up on countless approaches to brainstorming, planning, writing and everything else besides and if there’s one  thing I’ve discovered, it’s that no two authors approach writing in quite the same way, so I strongly encourage you to tinker with it until you get the approach that works for you. Maybe you need more colours. Maybe the whole thing is of no use to you. I don’t know. But this works for me, and I hope, dear reader, that you will be at least able to glean something from it to aid in the creative process.

*other multi-coloured ballpoints are available.


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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

You can check out our previous interviews here:

6 ‘Six Word Stories’ for the 6th (Vol. V)

Well, it’s Sunday the 6th of October 2019 and that can only mean one thing: another thrilling instalment [2] [3] [4] of 6 ‘Six Word Stories’ for the 6th.

You all know the rules by now. I roll six story dice and I use these to inspire six stories, all exactly six words long, then you guys come along and post your far superior efforts in the comments section. So here goes nothing:

Iacta ālea est.

  • Caught the lifebouy. Saved the dog.
  • Removed the prickles. Lost the cactus.
  • I was dead and am alive.
  • Reading ‘Final Demand’, eating final breakfast.
  • Halloween: masked thief escaped into crowd.
  • FAULTY HAT COMMENCES 823bn RABBIT APOCALYPSE.

Phew! That turned out to be trickier than I thought (especially that ruddy cactus, didn’t have a clue what to do with that one).

Here’s an idea. Since I know you’re all better writers than I am, why don’t you try coming up with your own six word stories based on the above stimuli (or based on something else, I’m easy) and share in the comments below so we can all see how it’s really done?

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook, if that’s what crashes your car.

Want a blog of your own? Start writing today with WordPress.com!

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ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

You can check out our previous interviews here:

6 Things I’ve Learned About Writing Fiction

Writing is an art. Like any art form, it’s something you learn as you go. Even those rare child prodigies who are born excellent writers will still undoubtedly pick up a few nuggets of wisdom as they practice and hone their craft. It’s only natural. The longer you do a thing, the better you get at it.

Most of the writing tips I’ve shared on this website over the last few years have been things I have simply learned by experience, and so today I’ve decided to share a brief selection of some of the lessons I’ve learned over the years which I think have helped to make me a better writer. And so without further ado and in no particular order:

Lesson #1: You Can’t edit a blank page

Although it may go against the grain, the best way to write is to write boldly without stopping to worry about how good or bad it is. In fact, even if you know it sucks, you should still just plough on with your story until it’s finished and come back to fix it later. Heck, you’re going to do a few drafts anyway (aren’t you?).

This is no new commandment but an old one. Although it can be tempting to fix bits you’re unsatisfied with (or worse still, refuse to write them in the first place), editing as you go is ultimately crippling. You will not get anything finished writing that way.

lesson #2: Characters are the beating heart of any good story

Regular readers of this blog (God bless you kind people) will know I’ve said this a billion times before so it’s only right that I say it again: characters can make or break any story. I don’t care how clever, imaginative or well researched the rest of your story is, half-baked characters will ruin your story while excellent characters can make even the most simple of stories a joy to read.

Moreover a plot can emerge from a good cast of characters in a way which feels natural (to the reader at least; writers must sweat blood no matter what). After all, in real life events happen to people; people don’t happen to events. So too, it is better to make your characters the focus of your story and ask what happens to them, rather than creating a plot first and then populating it with characters whom you have contrived to suit it.

lesson #3: CONSISTENCY and Persistence are essential

It can be tempting for inexperienced writers to imagine inspiration is the key to being a good story writer. Such writers will only be inclined to write when they are overcome with a wave of inspiration or when they are feeling particularly ‘in the zone.’

Experienced writers know what folly that is. It might sound less exciting (in fact, it often is less exciting) but the real secret to producing a steady flow of work is to be consistent with your writing routine, regardless of how you feel and to persist with your story even when you hate it.

lesson #4: There Are No Bad Ideas; Only Bad Executions

Whenever you have an idea for a story, it can be tempting to immediately judge it in one of two ways:

  • This is the best idea ever! I can’t wait to sit down and write this masterpiece!
  • That’s a terrible idea. I’ll just pretend I didn’t have it…

In my experience, judging the quality of an idea in this way is a mistake. The fact is, ideas are a pound a dozen and have very little bearing on the quality of the final story. Even the stupidest ideas can yield a good story, if the story is well planned with characters whose goals and motives we care about; and the reverse is also true.

Lesson #5: In the early stages, only handwriting will do

Maybe this doesn’t apply to you, but I find that when I’m trying to come up with new material, I just can’t seem to get the creative juices flowing using a computer, tablet or phone. It has to be pen and paper. I have to be able to scribble freely. Even Scapple is a poor substitute for pen and paper at the earliest stages of brainstorming new ideas.

Once I have a rough idea of my basic plot and who the main players in my story will be, I quickly transfer to working with apps like Scapple, Scrivener or FocusWriter but until I reach that stage, it’s paper and pen all the way. Nothing else works. While this might not be the case for you, I still think it’s worthwhile having a think about what helps you to work most effectively at each stage.

Lesson #6: Like It Or Lump It, Your Intended Audience Matters

No story, no matter how well written, appeals to everybody. However, most reasonably well written stories will appeal to somebody. If you try to please everyone, you are doomed to fail but knowing your intended audience in advance will allow you to determine exactly what kind of themes, characters and adult elements are appropriate for your story. Discussed in more detail here.

What about you? What nuggets of writerly wisdom have you picked up over the years? Be sure to share them in the comments below so we can all benefit from your wisdom!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what sautés your onions.

ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

Why Your Fantastic Story Idea Has To Die

So you’ve had a fantastic idea for a new story: something really original, really clever and just plain brilliant. Well, bully for you, I say! It’s a wonderful feeling not only knowing what you’re next story is going to be about, but actually knowing that it’s a real cracker of an idea.

Enjoy your good feelings while you can but don’t fall in love with your idea. If you do, you’ll only end up languishing in Inspiration Hell the moment you try to put your idea into action. If you want my advice, you’ll treat your idea as a profane thing from the very moment it’s conceived. It is not sacred. It is not too beautiful to die. Frankly, it’s probably not as clever as you thought. Unless you’ve laid a real golden egg of an idea, you’ll probably have to kill it– and the sooner the better.

‘Now wait a minute there, old bean!’ I hear you cry. ‘That seems a bit harsh!’

Maybe it is, but I still think it will save you a lot of heartache in the long run if you take it to heart now. No element of your story should ever be safe from being tweaked, twisted or downright axed. This includes the original premise of your story, however clever it might be.

This is no new commandment. We all know how important it is to ‘kill your darlings’ when you write. You know what I mean: those glorious, beautiful little bits of narrative you’ve written that you think are so wonderful, but they ultimately do nothing for your story and have to go.

However, unlike most darlings on the headsman’s block, the original idea is not something you can simply come back to at the editing stage. If you write a dodgy sentence, an unnecessary scene or even several chapters of pointless drivel, you can still plod along quite the thing until you finish the draft. Not so with your original idea! If you fall too hard in love with it, you’ll never make it past the first draft (assuming you ever get the first draft started), because you will be unprepared to take whatever ruthless steps are required to fix the glaring weaknesses in your plot. If your original idea isn’t working, you must be prepared to kill it without mercy.

‘But if I kill my original idea, won’t I be right back at square one, with no idea whatsoever?’ I hear you cry.

No, of course not. Your original idea still serves a purpose: a new idea will be born from its ashes. Almost every story idea has at least a million possible alternative directions you can work in and I would encourage you to experiment with all of these (Scapple is my app of choice for organising my thoughts in this regard, though a good old fashioned pen and paper also does the trick). Perhaps your love interest should really be the protagonist? Perhaps your protagonist should be a pixie instead of a wizard? Heck, perhaps we should forget about pixies and wizards and go for cowboys instead? One of the best decisions I ever made in one of my old fantasy stories was to change from a medieval fantasy setting to a post-industrial fantasy. The basic themes, conflict and characters were essentially the same but by letting go of my determination to have knights on horses, my mind suddenly exploded with a whole bunch of material that yielded a much better story.

Even if your original idea is working, you will still need to be prepared to develop it, and that involves making changes, both big and small, so even if you stick with the same core idea, it will still require painful surgery to make it function. It is better, therefore, to simply have the attitude that your idea is profane and eligible for the chop from the very beginning. The fact is, no story idea ever comes to you fully formed. Ideas are like clumps of marble used in sculpting. Some clumps might be easier to work with than others and some might be utterly useless, but none of them can become Discobolus or David until someone first takes a hammer and chisel to it.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what chisels your marble.

ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

How to Help Your Audience Suspend Disbelief

Before I begin, let me ask you a question: what is the hardest thing to believe about Superman? Is it the fact he can fly, deflect bullets and shoot heat rays from eyes? Is it the fact he is faster than a speeding bullet, more powerful than… you know? Or is it something else?

As you may be aware, if you’ve been following this blog regularly, I’m cooking up an original superhero story, which I plan to publish in regular instalments here on Penstricken. Now all writing has its challenges, but if there is one thing that I’ve found difficult to get right with this particular story, it is the willing suspension of disbelief.

‘The willing suspension of disbelief?’ I hear you cry. ‘What the heck is that?’

I’m glad you asked. Basically, whenever an audience sits down to read a book or watch a play, they make a subconscious decision to accept the truthfulness of what is happening despite knowing it to be a work of fiction. If the audience does not suspend their disbelief, they will never be able to enjoy the story, because they’ll spend the whole time pointing out all the obvious contrived and plain ridiculous elements that are required to make a good story. While it is ultimately something the audience can decide to do or not to do, you as the writer have a responsibility to write a story which makes it easy for the audience to suspend their disbelief.

Does this mean magic, goblins and (in my case) superheroes are out? Certainly not. People have been telling stories about magic, goblins and yes, even super-powered humans doing incredible things since ancient times. If the current trend in Marvel and DC films is anything to go by, humanity’s taste for the impossible has not dwindled much in the last few millennia. It’s also true that there are plenty of non-fantasy/speculative stories which can utterly fail to inspire the willing suspension of disbelief. The issue is not one of what is possible. The issue is of what is likely.

The hardest thing to believe about Superman isn’t the fact he comes from another planet, nor is it the fact he has incredible powers. Those things are perfectly acceptable within the rules of the Superman universe. The most ridiculous thing about Superman* is the fact that Lois Lane (and everyone else) is actually fooled by a pair of glasses. I started wearing glasses for the first time back in 2014, and when I went into work the next day my colleagues didn’t all demand to see my ID badge, nor did my boss phone me up and ask me why I wasn’t at work. They knew it was me. That’s because glasses really don’t obscure a face that well.

But as much as everybody loves you there is one question that keeps coming up: “How dumb was she?” Here, I’ll show you what I mean. Look (puts glasses on). I’m Clark Kent (glasses off). No, I’m Superman (glasses on). Mild-mannered reporter (glasses off). Superhero. Hello? Clark Kent is Superman. Well, that was worth the whole trip. To actually meet the most galactically stupid woman who ever lived.

Lois and Clark: The New Adventures of Superman, s. 2 ep. 18 ‘Tempus Fugitive’ 

Source: https://www.springfieldspringfield.co.uk/view_episode_scripts.php?tv-show=lois-and-clark-the-new-adventures-of-superman&episode=s02e18 (parentheses mine)

At this point, there is something very important to point out: in order to function, almost every story you ever write will feature a little unlikely element here or there. That’s okay, as long as you don’t push the audience’s ability to suspend their disbelief too far. Think of these things like using selloptape to wrap a Christmas present. You need a little, but too much spoils the whole thing. The audience will put up with one very small ‘oh come on, that wouldn’t happen!’ moment provided it helps your story along and isn’t the beating heart of your story in and of itself. For instance, Superman wouldn’t work without the glasses ‘disguise’, but its not fundamental to who he is or what he does. It’s just a simple trick to allow him to lead a double life and it’s unobtrusive enough for the audience to forgive, assuming the audience wants to enjoy the story (a determined audience can and will find the joins in even the most perfect stories; don’t let them get you down).

Having said all of that, you still need to take care when you are constructing fantastic elements for your story too. You can’t just have a dragon pop up and save the day in the last few pages of your story when previously you had no dragons. You can make your fantasy world as ridiculous and as imaginative as you like (have you read The Colour of Magic?) but there are still a few important things to remember if you want the audience to fully suspend their disbelief. I’ll rattle through them quickly.

Every fantasy world has rules. These can be almost anything you want, but you can’t deviate from the rules of your fantasy world any more than you can deviate from the laws of physics in real life.

Consider your genre and your audience. You’ll get away with elves in a fantasy. You won’t get away with them so easily in a space opera. Your audience will almost certainly approach your story with certain expectations, so think long and hard before you deviate from them.

Foreshadow. Don’t introduce fantastic elements as and when they’re needed. If Superman only flew when he had a missile to catch but got the train everywhere else, we would find this sudden introduction in the story’s climax a little jarring (might even read like a deus ex machina). If he can fly, he can fly– so let him fly! Don’t have him climbing ladders to change light-bulbs. He can fly! He’s not going to forget he can fly!

Avoid making things too easy for your characters. Whether it’s a personal code of morality, a price for casting magic or some other Achilles heel, if all your hero has to do is snap his fingers and save the day with his powers, you’ll have created an anticlimax. Nothing in life is ever as easy as simply magicking your problems away, and no matter how much your audience might enjoy magic or reversing the polarity, a good story reflects this. Your hero has to face a challenge to overcome using their head, their heart and their hands. There’s a reason Superman always winds up a cage made of Kryptonite. The bit where he escapes the Kryptonite using nothing more than his wits, his natural human strength and his burning passion to save the day is always more satisfying than the bit immediately after where he catches and disarms the missile in midair and actually serves to make the final ‘magical’ rescue all the more exciting.

*Okay, there’s also the fact of his impeccable moral purity, but that’s a deeper issue of character writing that I’ll talk about some other time. In fact, I already have.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what suspends your disbelief.

ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

6 ‘Six Word Stories’ for the 6th (Vol. IV)

It’s that time again! Sunday the 6th only ever means one thing here at Penstricken: another exciting instalment [2] [3] of 6 ‘Six Word Stories’ for the 6th.

You all know the rules by now. I roll six story dice and I use these to inspire six stories, all exactly six words long, then you guys come along and post your far superior efforts in the comments section. So here goes nothing:

Mad Axe Murderer Exonerated Post Execution

Mushroom cloud, nuclear winter, the end.

Slew the sheriff, saved the maiden.

‘Sorry I missed you.
– The Cat’

Downloaded Treasure Island for free.

… … What?

‘I was tired of giving in.’


Well, that one was even tougher than usual but I’m sure you’ll do better!
Just use the stimuli above to come up with six ‘six word stories’ of your own and share them in the comments below.

We’ll do it all again on the 6th of October!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what tickles your toes.

ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

7 Useful Posts on Fiction and Writing

Some weeks you just can’t think of anything clever or interesting to blog about the internet is just teeming with so many useful blog posts about fiction and writing that I just have to share some of them with you.

Well, this has been one of those weeks, so it’s time for another exciting instalment of ‘Useful Posts on Fiction and Writing’ [2] [3] [4] [5] [6]. I have scoured WordPress for the last few days, searching out some of the most useful, entertaining or insightful posts on the subject of story writing and have compiled them here for your enjoyment.

And so, without further ado and in no particular order– here they are:

‘NaNo or Nah?’ by TGM.admin

‘How I Conquered Writer’s Block: A Return to Writing, Fiction, and Fun’ by Cococatani

‘Fast Fiction by Mason Hawker

‘Unlock the Muse – October 24, 2018’ by TAwrites

‘5 More Outlining Methods for Your Novel’ by Rachel Poli

‘Captain’s Log – Personal Update’ by Robin Sarty

‘#NaNoWriMo Prep: Setting Up Your Story Bible | #amwriting #NaNo2018’ by Kaye Dacus


Thanks for taking the time to read this post. If you’ve any more suggestions for good time-wasting websites, I’m sure there’s many a bored or frustrated writer out there would love to hear about it, so why not post some of your favourites in the comments below? And don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what roasts your pig.

ATTENTION AUTHORS:

I’m hoping to do author interviews here on Penstricken over the coming year, especially with new fiction authors. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter.

You can check out our previous interviews here:
Sharleen Nelson, Author of The Time Tourists [2]

5 Basic Star Trek Plots

Back when I was still a kid writing Star Trek fan fiction, there were only four Star Trek TV series and ten movies. No Discovery, no Kelvin universe or any of that other snazzier, slightly darker stuff we’ve been getting served recently. And now I hear that they’re expanding the franchise even further, with more shows and films, including a new Captain Picard show.

Now… I don’t want to knock the new stuff. Most of it is quite good in its own way. But if I have one criticism for them all, its that they lack that cheese, that optimism, that je ne sais quoi that made Star Trek, Star Trek. They’re just a bit to grim. Too serious. Dare I say, too cool. And for that reason, I’ve got my doubts about this new Picard show. I’m fearful that it’s going to take one of the franchises’ most beloved characters and ruin him. And so, for the benefit of any would-be Star Trek writers, I have compiled this list of five basic Star Trek plots to help you on your way to writing a traditional, cheesy Star Trek story.

A Disasterous Transporter Malfunction

transoprter.gif
Source: http://gph.is/2mm5hol

In Star Trek, the transporter is a ‘completely safe’ device which breaks an object or person down at the molecular level and re-materialises them on another ship or planet.

What could possibly go wrong?

Lots, apparently. It turns out that a dicky transporter can leave you with stones embedded in your body (ENT: “Strange New World”); separate your ‘good side’ from your ‘evil side’ so that you become two separate people (TOS: “The Enemy Within”); beam you up naked (VOY: “In The Flesh”) and re-materialise you as a child (TNG: “Rascals”). Remember, would-be Trek-writer, the transporter is a treasure trove of light-hearted nonsense with which you can easily fill up an hour with.

Going Faster Than Fast And Ending Up Somewhere Crazy

Sometimes, perhaps due to an alien seizing control of the ship, because we entered a wormhole or because somebody accidentally broke the ship’s engines, we’re now moving even faster than we ever thought possible.

The burst of speed only lasts for a moment, and naturally the first thing to do is figure out where we are.

But wait… this must be a sensor malfunction. But it’s not! You’re three or four galaxies away from where you started (TNG: “Where No One Has Gone Before”)! You’ve ended up in front of a terrifying new antagonist (TNG: “Q Who?”)! You’ve mutated into an amphibian and had amphibian babies with your amphibian captain (VOY: “Threshold”)!

How will we ever resist the mind-altering properties of this weird place?!

How will we escape the terrifying aliens?!

How will we ever look Captain Janeway in the eye again!?

There you go. There’s your story.

We’ve Been Unwittingly Killing/Enslaving Intelligent Lifeforms!

It’s life Jim, but not as we know it. And that’s our lame excuse for hunting it like vermin (TOS: “The Devil in the Dark”), destroying its natural habitat (TNG: “Home Soil”) and forcing it to carry out dangerous or degrading tasks for us (TNG: “The Quality of Life”).

However, nobody but the regular cast seems to realise that this poor creature is clearly an intelligent life-form and any suggestion that it might be will be met with great hostility. This kind of story usually goes one of two ways:

  1. The creatures declare war on humanity and almost destroys the ship. The climax consists of a stand-off between humanity and the new lifeform in which only a last ditch attempt at diplomacy can save the day.
  2. A few frightened/unbelieving humans (usually guest stars) propose a course of action which will destroy the new lifeforms, resulting in a conflict between themselves and the regular cast, who are more enlightened and realise that killing is wrong.

The Inevitable Time-Travel Episode

No Star Trek series is complete without at least one time-travel episode. The crew’s odyssey through time is often (though not always) involuntary and, more often than not, it will involve correcting a significant change in established historical events. Sometimes this change will have been brought about by a malevolent force who is deliberately interfering in history (e.g.: DS9: “Trials and Tribble-ations”; VOY: “Relativity”) while other times it will be the regular cast themselves who have accidentally changed by history simply by being there (e.g.: TOS: “The City on the Edge of Forever”; DS9: “Past Tense”).

There are exceptions, of course. Star Trek IV: The Voyage Home paid precious little attention to the continuity of the time-line (the crew invented transparent aluminium early, took a native back to the 23rd century and regrew a woman’s kidney without a second thought). So by all means, have fun with time-travel.

The Inevitable Court-Room Episode

Budget drying up? Try writing a court-room episode. These feature hardly any flashy effects and are mostly dialogue-driven. It’s nearly always a member of the regular cast who has either been wrongly accused of some offence (TOS: “The Wolf in the Fold”, TNG: “A Matter of Perspective”, DS9: “Inquisition”) or else is fighting for their basic rights (TNG: “The Measure of a Man”, VOY: “Author, Author”). However, there are exceptions. Sometimes its a guest character who’s on trial with the emphasis being placed on the character’s main advocate, who is usually a member of the regular cast (TNG: “The Drumhead”, VOY: “Distant Origin”).

Honourable Mentions:
  • Someone Is Violating the Prime Directive!
  • A God-like Alien Is Bullying Us
  • A Regular Character Falls in Love and Gets Dumped in One Episode
  • The Whole Crew is Going Mad!
  • The Whole Crew has Caught a Plague!
  • There’s Klingons/Romulans/Jem’Hadar/Borg on the Starboard Bow!

Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what beams you up.

Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.

Juggling Multiple Writing Projects

So you’re writing a novel. Good for you! Not only that, but it’s going really, really well. You’ve been at it for some time now and though the end is still far off, you’ve made good headway and know it’s only a matter of time. This story is the One. It’s getting written. It’s getting published. It’s going to make you a mint. At the very least, it’s going to make you a minor celebrity on Goodreads. You’ve just got to keep on plodding. You’re committed. Dedicated. Come what may, you’re getting this novel done, just by plodding along one word at a time.

Plod, plod… plod…

But then suddenly:

‘I say! Who’s that smokin’ hot piece of brand new idea?’

Before long you can’t get her out of your mind. Even when you’re supposed to be working hard on your work-in-progress, all you can think about is that idea you had for a completely different story. You might have your work-in-progress open in front of you, but in your mind you’re imagining yourself working on that new idea…

‘Maybe I’ll just make a start on it now,’ you say to yourself. ‘I can tinker around with this new idea and still finish my work-in-progress. It’ll be fine…’

But will it?

Well… it probably depends. Personally, I think working on two big projects simultaneously is ill-advised but it probably depends a lot on how much time you’ve got available and how organised you can be. Personally, I find it a herculean task simply juggling this blog and the novel I’m currently working on; but then I have other things on my mind, not least of all my wife, daughter and full time job (which is nothing to do with writing). You might well be able to write two or more novels simultaneously, and if so good for you, but I find whenever I do that I either 1) fail miserably at writing them both or else 2) gradually lose interest in one while the other takes over completely.

And yet those plot bunnies just won’t stay away. And some of them are just so darn good. What do you do? Here are a few possibilities for you to cherry-pick from:

Carefully organise your time so you can work on two novels simultaneously. I say again, this approach is not for everyone, but if you’ve got the time and discipline, it may be possible to divide up your time rigidly enough that you can make progress on two projects simultaneously (e.g., I’ll work on Johnny’s Big Adventure Monday-Wednesday AM and I’ll work on Jeannie’s Excellent Voyage from Wednesday PM-Friday). However, be warned: even this will still slow progress down. You cannot make time for one project without sacrificing time for another, but it is theoretically possible to make gradual progress on both.

Turn your inter-draft ‘breaks’ into an opportunity to work on another project. We all know that you should take at least a few weeks off between drafts anyway so that you can regain some objectivity before editing. Why not put that time to good use? Instead of twiddling your thumbs during those weeks, write the first draft of your first  project then set it aside and immediately begin to write the first draft of your second project. Once that’s done, you can go back to your first project and repeat the process for your second drafts, third drafts and so on.

Jot down any and every idea you ever have. Personally, I find this good practice anyway. If you find multiple projects just isn’t for you, try keeping a notebook on hand where you can scribble down random characters, settings, titles, disjointed little scenes and whatever else pops into your head. If a new story idea is developing in your brain, it might be worthwhile setting aside a dedicated notebook just for writing down ideas for that story as and when they crop up, but don’t go out of your way to work on the story. Just keep a note of all your thoughts so that you can get straight down to business when you finally do finish that work-in-progress.

‘Can’t I just postpone my work-in-progress and come back to it once I’ve published this new and more exciting idea I’ve had?’ I hear you cry. Technically, yes, it is possible to do that, but I strongly advise against it. Writing a novel is a bit like a relationship. The first few weeks are thrilling without trying, but if you want to make it last, you’ve got to be deliberately and wilfully committed to that project for better or for worse, for richer or for poorer, in sickness and in health until publishing do you part. That new project might look like all your wildest dreams come true, but if you can’t write without that ‘new project feeling’, you’ll never finish a novel because all novel ideas are thrilling at first and hard work after. You’ll just keep on chasing new ideas and before you know it, you’ll have a hundred half-finished novels sitting there gathering dust. Remember, you once felt that same buzz about your work-in-progress, so don’t leave her now! Stick with it. Whether you write one, two or even three(!) projects at a time, don’t let anything stop you once you get started.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what juggles your projects.

Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.

Pants, Plants and Plans: A Beginner’s Guide

If you’re the sort of person who spends a lot of time reading up on story writing, you’ve probably heard myself or other writing bloggers talk about the differences between planners, pantsers and plantsers. It’s a spectrum we writers are all spread out across, separating those on the one extreme who plan everything before they write from those who pants their way through their story (that is, they write ‘by the seat of their pants’, making up the story as they go along with absolutely no forward planning whatsoever). And of course, slap bang in the middle of the spectrum, we have Plantsers (because it’s a combination of the words ‘planner’ and ‘pantser’, see?).

We all naturally gravitate to one side or another on this spectrum. However that doesn’t mean we can’t choose to plan, pant or plant even if it doesn’t come naturally to us. After all, we might be tempted to think that one method is inherently better than the others, and that we should try this.

We might even be right. For my money, I think there are some situations where planning is more appropriate and others where pantsing is more appropriate. I’m not going to tell you categorically that any one method is better than another* but there are pros and cons to each. If you’re struggling with whatever method comes naturally to you, it may be time to try a different approach. And so, what follows is my own short and ill-informed concise analysis of each approach, comparing pros and cons as evenly as I can.

Planning

Strengths: Planning everything in advance saves buckets of time. If you already know exactly what is going to happen, how it’s going to happen and who it’s going to happen to, all neatly ordered into chapters and scenes, you won’t waste time writing lengthy portions of narrative you won’t use. You can also rest easy in the knowledge that your first draft won’t have too many large plot holes to sort out.

This makes it easy to work to a schedule. If you know you can knock out 1000 words a day, you can reasonably well estimate that it will take you about three months to complete a draft, especially in those first drafts, because you won’t get stuck about what to write.

Weaknesses: it’s easily the most strict approach to writing. The writer must be disciplined enough 1) not to begin writing a draft too earlier and 2) not to deviate from the plan when he does start drafting. This does not suit everybody. Many authors find it sucks the pleasure out of writing and stifles the imagination, as new ideas insist on being heard throughout the writing process.

Tips for Planning: Be disciplined. Plan everything and resist the urge to draft until you have completed all your chapter outlines, character biographies, the lot. When you finally do begin to draft, don’t deviate from the plan. Add nothing, change nothing, remove nothing. Write it exactly as you planned it. Remember, dear planner, you’re not making art. You’re constructing an intricate machine.

Pantsing

Strengths: This approach to writing allows the imagination to run wild. Most people who write stories tend to do it because they’re people who like to dream, to create and to give artist form to their flights of fancy. Pantsing lets you do just that. I often find that, while pantsing can produce a lot of excess material, some of it can even be later recycled to create a whole new story. Many of my story ideas have come from material I rejected while pantsing an earlier work.

Weaknesses: If you’re serious about writing for any reason other than as a hobby, you will probably find this approach seriously undermines your productivity and success, especially if you’re writing anything longer than a short story. Pantsing out a novel length story in a couple of months is easy in theory but it is doomed to be full of half baked themes, plot holes and other inconsistencies that will need to be fixed before they can pass over any agent or publisher’s desk. You may find yourself virtually starting from scratch when you come to do your second draft, assuming you ever reach the second draft stage.

Tips for Pantsing: Don’t get too attached to your work. A draft that has been fully pantsed will require a lot more editing than a meticulously planned draft. While killing your darlings is always good advice for any writer, pantsers will probably find themselves producing a lot more darlings (because their imagination has been given unlimited credit in the sweetie shop) that have to be killed (because their story will be full of things that simply don’t work).

Plantsing

Strengths: Plantsers have the best of both worlds. They are anchored to a plan but they are not enslaved to it. If the author wants to make changes halfway through writing their draft, or if they identify problems with their story, they can simply adjust the plan as they go along. The imagination is thereby given space to work but is also kept under a tight leash.

Weaknesses: It’s probably the hardest method to strike the correct balance with, even if you do find yourself naturally gravitating towards it. Planners know to write nothing until their story is fully planned out and pantsers don’t give a rip if their story doesn’t make sense in the first draft, but plantsers must learn to bring these two extremes together and make them work in harmony. It is difficult to create a systematic approach to plantsing and will be largely figured out by trial and error. This can be time consuming and frustrating.

Tips for Plantsing: Plantsing is not creating a plan then disregarding it, nor is it writing a draft then making a plan around it. Both of these are a waste of time. Plantsing involves blending these two seeming opposites in a way which allows you to work to your strengths, while still enjoying the benefits of both extremes. For example, you might pants out a few zero drafts to stimulate your imagination while you plan. Alternatively you might create a very loose-fitting plan (story beats for example, but no chapter outlines) and pants out your novel within the boundaries of that limited plan. You might also decide to forsake character biographies in favour of conducting several ‘interviews’ or ‘auditions’ with your characters to help you get to know them better. The possibilities are truly endless when it comes to plantsing. My best advice is to spend a little time finding an approach which works for you.

Footnotes:

*I know what you’re thinking: ‘if he’s going to be so unbiased in his approach, why has he only got pants in the featured image and nothing else?’ Well the short answer is I just couldn’t find a single picture on the internet which depicted a plan, a pair of pants and a potted plant so I had to pick one. I picked pants because pants are funnier. Sue me.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what tickles your toes.

Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.