Writing a Good Character Description

If I’ve said it once, I’ve said it a thousand times: characters are the beating heart of every good story. Good characters, more often than not, make for a good story. That means you need to write a character with strong goals, strong motives and a clear problem to overcome. We know this. Nevertheless, it also goes without saying that your characters must all have a physical appearance, which you can describe to the reader (unless, of course, you’re writing some highly ambitious piece of supernatural fiction where all your characters are non-corporeal beings who never interact with physical reality as we know it).

Let me tell you right now, there’s an art to describing characters. Do it right and your audience will have such a vivid image in their minds that they’ll swear they’ve actually met your character. Do it wrong and you might just produce one of the most pedestrian scenes in your entire story. Nothing drags the pace of a narrative down quite like a long winded description of Jimmy’s hair colour, eye colour and whatever unremarkable clothes he might be wearing. I say it’s better to have no physical description than a bad one.

If you give a simple description of height, weight, hair colour, eye colour and so on you will not only bore the reader to tears but you will also, in the most long-winded way possible, tell us nothing significant about the character. Instead, focus on distinguishing features and other details which help us to really get to know the character. Let us refer, once more, to the master, John Steinbeck. He described his character, Lennie Small, in this way:

A huge man, shapeless of face, with large, pale eyes, with wide, sloping shoulders; and he walked heavily, dragging his feet a little, the way a bear drags his paws. His arms did not swing at his sides, but hung loosely and only moved because the heavy hands were pendula.

(John Steinbeck, Of Mice and Men).

If you’ve read Of Mice and Men, you’ll know there are two essential things to know about Lennie Small: 1) he’s a large and strong man and 2) he has a childlike mind. These two facts form the basis for his entire plotline from start to finish. Is it any surprise, then, that Steinbeck’s description emphasises these qualities? Just look at the adjectives/adverbs: ‘huge’, ‘large’, ‘wide’, ‘heavily’, ‘heavy’. All these words signify bigness. Notice, incidentally, that Steinbeck never says ‘tall’, nor does he give a specific height. After all, Steinbeck’s purpose is to emphasise how physically imposing Lennie is but not all tall people are imposing. Whether Lennie is tall or not is unimportant. What matters is that he is huge.

Similarly words like ‘shapeless’, ‘pale’ and ‘hung loosely’, used to describe his face, eyes and body language all have a certain vacant quality to them. The bear metaphor is especially powerful, as bears are animals which are known to be physically imposing but not frightfully intellectual. Nothing in this description is superfluous. It tells us everything we need to know about Lennie. We can imagine unimportant details like his hair colour for ourselves.

Another important thing to consider is how subjective/objective your word choice is. Objective language sticks to the facts. For example: ‘Johnny had brown eyes’. Subjective language is based on one’s personal impressions: ‘Johnny had eyes of the richest chocolate’. Or alternatively, ‘Johnny had eyes like a pair of dirty brown pebbles’. Striking the right subjective/objective balance can be hard and will be largely dependent on your narrative POV. As a rule, First Person and Third Person (Limited) narratives can and should include a generous dose of subjective language, since we are being given the personal impressions of a particular character. We want to know whether or not the narrator is attracted to or repelled by the character in question. Third Person (Omniscient), on the other hand, should be more reserved with its use of subjective language. But that’s only a guideline.

One last tip: use vivid but precise language. Consider again Steinbeck’s description of Lennie. The word ‘pendula’, used to describe the movements of Lennie’s arms, creates a very sharp image in the reader’s mind. After all, we’ve all seen the lazy, mindless but unceasing swing of a pendulum that hangs from a clock, powered by nothing but simple physics. We can imagine that motion so clearly that it is easy to picture Lennie’s arms as they swing in a way that more bland language might not have been able to convey. Beware, however. Don’t let clever sounding words get in the way of a description which is also precise. Steinbeck is a master of description not only because of the vivid imagery he employs, but also because the imagery is so very appropriate. If simple language creates desired effect, use it. Don’t bamboozle your reader with peripheral unnecessary purple prose, especially not if it is less precise than simple language. You will lose your reader’s attention if you do. Instead, aim to use words and metaphors which convey an accurate and vivid image in the most direct way possible.

Remember, your reader doesn’t really care what your character looks like. They care about who your character is. So when you describe your character’s looks, cut to the chase. Keep it snappy, keep it sharp and most importantly of all, keep it relevant.


ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.

Figuring Out Foil Characters

We’re all familiar with some of the traditional character types you find in most fiction: protagonists, antagonists, love interests and so forth. But there is another common type of character out there; one which can sometimes be harder to define, though we know them when we see them (intuitively at least). I am talking about foils.

The OED defines a foil in this way:

A person or thing that contrasts with and so emphasizes and enhances the qualities of another.

Source: https://en.oxforddictionaries.com/definition/foil

In fiction, therefore, a foil is a character (or sometimes an object or idea) who highlights the traits of another character (usually the protagonist) by contrasting with them. But apart from that, these characters can play just about any role in your story you like. They can even (and often do) fulfil other key roles in your story, such the main antagonist or love interest (actually, as an aside, I often think love interests make great foils; opposites do so often attract, especially in fiction).

There’s a lot of good reasons to include a foil in your story. They can be an excellent tool for emphasising qualities in your protagonist which you might wish to draw out without stating explicitly. They can also go horribly wrong if executed poorly or needlessly.

As is so often the case, I have one particularly important rule I like to stick to whenever I write a foil (though you can apply this rule to any of your characters). Ready? Here it is:

No character should exist solely for the benefit of another.
robin
No one wants to only be a sidekick.
Image source: http://gph.is/257jTXn

Yes, a foil character must, by definition, contrast with another, but if that’s their only function in your story, watch out! All people in real life have their own motives, goals and problems and so should your characters. A good story can get along just fine without a foil character, but a character who serves as a foil and nothing else will be nothing but a burden on your narrative. At best they will read like a two-dimensional sidekick.

I would therefore strongly advise against sitting down to ‘write a foil character’. Figure out who the main players are in your story first. Ask yourself what they all want, what’s preventing them from getting it and why they are necessary for your story. You may well find that your story will benefit from having a foil and it will probably become pretty obvious who should assume that role once you’ve finished most of your planning.

Take Star Wars for instance. Power and its ability to corrupt is a central theme in these movies. Every Jedi, trained in the Force, faces the temptation to be seduced and corrupted by their power. In the original trilogy, the protagonist, Luke Skywalker, faces this very issue in the form of his foil and antagonist, Darth Vader. Both of these characters come from humble backgrounds, both were trained by Jedi Masters and became powerful Jedi themselves. Yet only Darth Vader was seduced by the Dark Side; Luke resists the same temptation and his life takes a completely different path. Cosmetic contrasts such as differently coloured lightsabres also add to the effect.

Darth Vader works as a foil for Luke, because it feeds right in to one of the story’s key themes and draws out Luke’s inner struggles against the Dark Side. Indeed, Darth Vader serves very much as a personification of Luke’s inner struggles. He represents the course of life Luke can but must not choose.

Darth Vader: You’ve only begun to discover your power. Join me and I will complete your training! With our combined strength, we can end this destructive conflict and bring order to the galaxy.

Luke: I’ll never join you!

Darth Vader:  It is your destiny. Join me, and together, we can rule the galaxy as father and son!

Star Wars (ep. 6): Return of the Jedi

Of course, not all foils are antagonists. They don’t even need to be central characters (I’ve even heard it argued that they really shouldn’t be, though I don’t personally agree with that). All a character really needs to be a foil is to draw out your protagonist’s key traits by contrasting with them. But for my money, a good foil should be a fully-fledged secondary character, antagonist, love-interest, etc. in their own right first and a foil second. Perhaps a better way to think of it is to say that a foil is not so much a character type as it is a literary technique; one which just happens to often be associated with one character in particular.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what kicks your side.

Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.

Gleaning Ideas from Other Stories

Every story, good or bad, starts with an idea. Before you can have a plot, characters or any of that other wonderful stuff, you must have an idea. This we know. We also know that plot bunnies can sometimes pop up at the darnedest times and provide you with a wealth of truly original material with which to create your masterpiece.

But what do you do when the Idea Tree stops putting out its juicy fruit?

Easy.

Glean ideas from someone else’s story.

No, don’t look at me like that! I’m not for one second advocating plagiarism. That’s illegal and rightly so. But reading other people’s books and watching other people’s films can be a great place to find ideas. In fact, you’ll never read/watch/listen to a story of any kind that doesn’t contain at least a few ideas. Even really bad stories still have ideas embedded within their pages which can be used, reused and used again without any risk of plagiarism, so it’s worthwhile learning how to find them and make them work for you.

It’s also worth being clear on what you absolutely shouldn’t do. It’s all very well watching Star Trek and deciding you want to write a novel about space exploration, but it is not okay to write a story about a pointy eared, emotionless man from the planet Vulcan’t who explores the galaxy on the Confederate Starship USS Business. CBS would have every right to hunt you down and pinch your neck sue your face off if you try that. Moreover, it’s okay to read a Batman comic and decide you want to write about a masked vigilante, but I would think twice about making it a millionaire who operates from a secret cave and wears black rubber and a cape. The line between originally and plagiarism can sometimes be fuzzy, so the best advice I can give is to stay far, far away from this kind of obvious idea stealing. Remember, the goal is to get inspired, not to copy. And there’s an art to it.

Think about the last story you read/saw/heard, whether good or bad. For me, it was the Star Trek: The Next Generation episode ‘The Most Toys’. Not my favourite episode by any stretch of the imagination, but that doesn’t matter. We’re going to break it down and squeeze it for every last juicy idea droplets we can and turn those into something good and original. Begin deconstructing the story by asking yourself some basic questions about the plot, characters and themes. Simple stuff like:

Q: Who are some of the key characters?
A: Data, an emotionless android Starfleet officer; Fajo, a cruel and irreverent collector of rare items; Varria, Fajo’s long-suffering slave-come-mistress.

Q: What was the basic plot?
A: Data is kidnapped by Fajo and forced to perform as his latest museum piece. Data refuses to perform and, recognising how Varria has come to loathe Fajo, enlists her help in escaping his captor.

Q: What are some of the key themes?
A: Greed, pacifism, physical and psychological violence against women/domestic abuse, deceitfulness

Q: Any other interesting facts about this story?
A: The title comes from the expression ‘he who dies with the most toys, wins’. This expression emphasises the ultimate futility of humanity’s obsession with accumulating things in the face of our inevitable mortality.

And that’s just for starters. I haven’t even begun to consider settings, minor characters, motives/goals/conflicts or some of the more subtle themes buried throughout the story but I used the questions above just as a demonstration. Your aim here is to deconstruct the story to the nth degree, thus drawing out as much raw material as you can.

Don’t worry about whether or not the themes or character motives are “really” in the story or not. All that matters is that you amass as much raw material as you can and take a note of it. If you’re like me, you’ll probably find it helpful to pool all this material together into one place (in my case, a Scrivener project in which I dump all my loose bits of idea).

Now all you need to do is take some of those individual idea bits and try to turn them into something new. Do a bit of zero drafting or free writing based on what you’ve come up with. For example, the material I gleaned from The Most Toys’ could inspire me to write a story about:

  • A slave trying to escape his owner who sees him only as property.
  • A woman trying to escape an abusive relationship.
  • A woman who, perhaps fearing for her own life, murders her abusive partner.
  • A robot trying to establish his rights as a sentient being.
  • Capital punishment. Is it ever morally justifiable to kill?
  • A robot judge in a criminal court.
  • A museum where the exhibitions include living people (perhaps from a particular culture or race which that particular society views as inferior?), forced to perform for paying clientele.

Furthermore, by pooling these ideas together with ideas you have extracted from other places, you can mix and match ideas to come up with even more original and interesting stories. Ultimately, no idea is truly original. When you break them down, you’ll find common themes and recurring motifs in almost every story you ever come across. So be sure to pick up all the gleanings from every story you come across. Before long, you’ll have an endless supply of raw material that you can work into something original.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what steals your android.

Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.

Can’t Afford Scrivener? Try yWriter.

Many years ago, when I decided to make my first serious attempt at writing a novel, I did what a lot of enthusiastic beginners probably do: I searched high and low for the perfect novel writing app. I didn’t know about Scrivener back then (in fact, I’m not even sure it was available for Windows at that time) but I did come across another app in a similar vein called yWriter by Spacejock Software. I attempted my first ever novel with it and I absolutely swore by it for a long time. Only the discovery of Scrivener for Windows really turned my head. However, in homage to auld lang syne, I’ve decided to download and review the most recent version of yWriter (specifically, yWriter6) for those of you who don’t want to spend any money (for there is no other good reason not to get Scrivener).

yWriter1
Fig. 1

yWriter’s main window (fig. 1) is, for the most part, fairly self-explanatory. Like Scrivener, it allows you to organise your various notes on characters, settings, etc. and, like Scrivener, it allows you to organise your work into separate chapters and scenes. You can either begin with a blank project or you can use the project wizard… which is basically the same as making a blank project, only you begin by specifying the title, author’s name and file directory you want to save it to before you begin, thereby saving yourself thirty seconds later on.

ywriter-editor
Fig. 2

The window which you use to actually write your scene is also pretty self-explanatory for anyone even remotely familiar with ordinary word processors. Unlike many modern word processors, however, you are essentially restricted to writing in a rich text box rather than on a virtual page. As such, there is no easy way to format your page layout (rulers, margins, etc). However, in addition to the features you would expect to find on any word processor, you also have the ability to hear your story read out to you by Microsoft David or Microsoft Zira (a feature which can be handy for helping you to edit a manuscript you’ve grown overly familiar with) and there’s a whole host of tabs on this window which allow you to edit all sorts of information pertaining to the scene you’re working on, if you find that sort of thing useful. You can also easily jump from one scene to another using the drop down menus at the bottom of the scene editing window.

Though this app is simple in many ways, and certainly lacks the flexibility of Scrivener, it does boast a plethora of handy little features which you can use or ignore as you see fit. I doubt if you’ll be inclined to use all of them and I don’t have nearly enough space here to mention them all, but suffice to say it seems pretty obvious to me that the developers have tried to appeal to a broad spectrum of novelists by adding a variety of tools.

ywriter-ratings
Fig. 3

Personally, I am rather fond of the word usage window, which shows you a list of every word used in your story and tells you how often you’ve used it; a handy feature if you’re given to tediously repeating certain turns of phrase over and over again. In addition, the help menu includes a ‘writing tips’ option, which brings up a simple message window containing a snippet of handy writing advice such as ‘take a 5-10 minute break every hour. Walk, exercise, make a drink’ and ‘sometimes it’s quicker to rewrite a short scene from scratch than to keep editing it’. You can also rate the relevance, tension, humour and quality of each scene you write and collate that information into a handy-dandy line-graph (fig. 3), which could be a potentially useful tool when you come to edit your drafts (assuming you can be honest with yourself about the quality of your work). The tools for developing characters, settings and items which appear in your story are simple enough to use, if a little basic and inflexible, although there’s plenty of room for writing whatever notes you want.

If there’s one major thing yWriter lacks, it is the ability to compile your manuscript into a suitable format for distribution. For instance, with Scrivener, you can easily compile your work into a variety of useful formats including (but not limited to) standard manuscript format, screenplay format or e-book format– and of course, if none of the presets appeal to you, you can customise your own format. You can’t do any of that with yWriter. It does allow you to export your project in a variety of ways, but if you’ve got any serious plans to submit your work for publication, you’ll need to transfer your exported project to a suitable word processor and format it yourself.

I realise I’ve unintentionally spent a lot of time here comparing yWriter to Scrivener but I hope you won’t misunderstand my intentions. I really like yWriter. Yes, there is room for further development but I do think it’s worth trying, especially for new authors who are just dipping their toe into novel writing for the first time. Nevertheless, bells and whistles not withstanding, it is quite limited when it is compared to more expensive tools like Scrivener. My advice would be to give it a go. You may find yWriter is more than sufficient for your own particular needs, in which case you should be able to get your novel written and save yourself a few bob into the bargain.

My rating: 🌟🌟🌟🌟


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what sharpens your pencil.

Until next time!

5 Sci-Fi Tropes I Could Live Without

Among the many styles and genres of fiction which I enjoy, I must unashamedly confess to a particular fondness for popular sci-fi and fantasy. Yes I know it’s all just unrealistic escapism into a nonsense world of space adventures, suspiciously human shaped aliens and humanity being conquered by the very robots we built to help us but still… it’s fun. And you know… fun’s allowed, even if you like serious literature.

All the same… there have to be limits. But for some reason, sci-fi is just chock full of certain clichéd tropes, some of which are so very ridiculous that it frankly beggars belief that they ever became clichés. The others are just plain done to death. What follows are some of my (least) favourites.

The Holographic Hook

You’ve got to write a space opera and are struggling to come up with an exciting opening scene to draw the audience in from the very beginning. Solution: an exciting space battle! Ships firing at one another, hand to hand combat between aliens and humans, lasers, explosions–

Then an admiral calmly walks onto the scene and ends the simulation. It was all just a holographic training exercise!

This kind of scene, made famous by the Kobayashi Maru scene in Star Trek II: The Wrath of Khan (and then repeated time and time again in one form or another), gives the audience a burst of excitement that has very little bearing on the story which is to follow. The best it can do is foreshadow some internal conflict the protagonist may face later on in the story.

Please… it’s been done too often. Put some effort in and come up with a proper hook for your story.

Is That You Clive?

You’re alone on an abandoned space station or a spooky castle. Or maybe you’re just home alone, meticulously colouring in your colouring-in book on a dark and stormy night. Suddenly you hear something… something rattling, hissing, banging… perhaps even a sinister inhuman voice whispering your name.

You spin around wildly.

‘Is that you Clive?’

No. No, it’s not Clive. It’s never Clive. And really, ask yourself, is this the sort of thing Clive normally does? If it is… you need to dump Clive and get yourself some nicer friends. Just saying.

Just once I’d like to read or watch something where the victim doesn’t automatically assume that the scary noise is their friend pulling a cruel prank on them. Or better still, just once, I’d like it to really be Clive pulling a cruel trick. At least I’d be surprised.

Hey Clive, Are Those New Horns?

Something terrible has happened to Clive. He’s being controlled by an alien or replaced with a robot duplicate. His behaviour is erratic. His speech has become strange. His eyes have turned luminous green and he has grown horns.

And no one really notices until it’s too late.

My personal favourite example of this occurs in the Doctor Who episode, Rose. Rose returns to her boyfriend’s car to find he is now made entirely of plastic and is talking funny. And what does she do?

Goes out for dinner with him. She suspects nothing until the Doctor fires a corkscrew straight through his skull without injuring him. And she’s supposed to be his girlfriend.

Sigh. 

We, The People of Earth…

So it finally happened. Aliens have made contact with humanity. They may have come in peace or they may have come laser guns blazing, but one way or another, it’s first contact day for the people of Earth.

You know Earth, don’t you? Seven-point-four billion different versions of the truth, spread across one hundred and ninety five independent sovereign states (to say nothing of those who want to break away and start their own nation or conquer others) all gathered together on one planet, unable to agree on even the most trifling of matters?

A whole host of different political ideologies, systems of government, international treaties and religious beliefs, and yet when the aliens finally come, humanity all rallies around a single leader, or at the very least, sets aside all their differences. Usually it’s the President of the USA, except in Doctor Who where it can be just about anyone except the President. In any event, I have a sneaking suspicion that if aliens did make themselves known to us today, humanity would not respond with a single unified voice, or even two or three differing voices. Call me cynical but I think it would probably be chaos.

Ask yourself this. If aliens landed on Earth today:

How would Donald Trump respond?
What about Kim Jong-Un?
What about Angela Merkel?
What about ISIS?
What about the Pope?
What about the World Health Organisation?
The Scottish National Party?
The British National Party?
Richard Branson?
Kim Kardashian?
The writers of Doctor Who?
The guy that sells the Big Issue in the town centre?

You get the idea.

Magical Alien Artefacts

I don’t really have a problem with functioning magical artefacts if you’re writing a fantasy, set in a world of magic and myth, rather than a sci-fi set in space and/or the future. At its core, sci-fi (even silly popular sci-fi) tends to speculate on the advancement of technology and science, rather than the possibility that magic might actually work. If we are assuming that magic is not real, as sci-fi tends to do, we have to ask some serious questions about why it would work on an alien planet.

‘Ah, but, you see, it’s not really magic!’ I hear you cry. ‘It’s just technology that seems like magic!

But if it’s just technology… why dress it up like magic? Star Trek is very guilty of this. Whether it’s the legend of the Tox Uthat (a quantum phase inhibitor which appeared in TNG: Captain’s Holiday), or Vulcan mythology concerning the psionic resonator (TNG: Gambit), there just seems to be no end of magical artefacts in space which are actually just very clever technology. Technology made of stone. Stone technology that does magic. Heck, some even involve meditating and muttering incantations.

Dishonourable Mentions:

  • Everybody knows how to fly every kind of spaceship in the universe, even if it is of completely alien design.
  • Everybody knows everything about science.
  • Rough alien taverns. Just once, give me a classy alien wine bar.
  • With just a slight modification to the engine/shields/BBQ grill, we can do some sci-fi magic to save the day!
  • The bad guys believe emotion is a weakness and that is their Achille’s heel.
  • Love conquers all (exemplified in the Doctor Who episode Closing Time, where Craig is turned into a Cyberman then somehow manages to turn himself back into a human simply because he hears his baby son crying… as if he was the first parent the Cybermen ever upgraded. Seriously, I preferred it when the Cybermen’s greatest weakness was gold).
  • Universal translators.
  • Legendary technology, planets or lifeforms which really do exist.
  • Having a weapon of mass destruction called ‘The Weapon’. By all means call it the Super Zappy Death Ray, but don’t call it The Weapon. Use your imagination and give it a name.
  • Shooting the control panel/monitor shuts down everything on the entire spaceship, unlocks every locked door and/or disarms the Weapon.
  • Snippets of news reporters telling the general public how to survive the alien invasion. I repeat, do this to survive the alien invasion!
  • Jeanie who works at the shop is actually THE PROPHESIED CHOSEN WARRIOR QUEEN OF ALL THE MULTIVERSE and she doesn’t even realise it.

Well that was a far from exhaustive list but I’m glad to have got it off my chest anyway. Thanks for taking the time to read this post. Be sure to leave us a wee comment below and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what reverses your polarity.

Until next time!

Ink and Pixel: Writers’ Edition

Last year, I wrote a post about the pros and cons of e-book readers compared to traditional paper books. Well that’s all well and good for reading, but what about for writing fiction? How do you write? On paper or with a computer? These days, it’s not really much of a choice. You’ll have a hard time getting anything published if you don’t at least type up your drafts before you send them to anyone who edits or publishes for a living and (as I recently discovered) manual typewriters are hard to come by these days.

But what about in those glorious early stages, when you’re still figuring out character profiles, chapter outlines and scribbling out rough zero drafts?

My first order of business tends to be to grab my notebook and Bic four-colour ballpoint pen and get brainstorming, (click here for more on how I like to do this). I’ve tried to use the same brainstorming technique on my computer before but… it’s not the same. It’s too tempting to press that ‘delete’ key if I don’t like things and typing doesn’t allow me the same freedom to scribble small notes to myself in spare corners of the page. Scapple by Literature and Latte certainly allows me more freedom to order my ideas any way I like but for me, Scapple comes into its own later on in the planning stage, when I’m ready to start organising my ideas, as opposed to simply coming up with them. Using a lined paper notebook allows me to vomit my ideas out in an orderly but unrestricted fashion. There’s something about working on paper that gives free reign to my imagination in a way which, for some reason, seems to be lacking when I work on computer. Perhaps it’s because coming up with new ideas is so closely related to daydreaming, and they are yet to build an app which does anything to enhance a human’s ability to dream. There’s also something quite natural and pleasant about writing on paper. It feels less like work and more like playing, perhaps because that’s how I used to write when I was a wee boy scribbling out stories in my bedroom with crayons without worrying about how neat or clever it is.

However, once I get past the brainstorming stage, into the slightly more formal side of planning, I find myself far more drawn to my computer and tend to use a combination of the two: organising my thoughts on computer, but still relying on my notepad to help me work my way through any problems I might encounter. I have already commented on my love for Scapple. Once the basic ideas are in place and I know roughly what I want to do, Scapple allows me to organise and structure all my ideas (and identify potential problems) in one place without having to buy my own body weight in post-it notes or scribble all over my bedroom wall. In the same way, Scrivener, also by Literature and Latte (I promise they’ve not paid me to write this, I genuinely just love their stuff) helps me to stay organised by keeping together all my drafts, character profiles, plot outlines and my whole story bible in one neat and tidy place. No loose bits of paper, no losing things, no jumping from notebook to notebook or indeed app to app.

I never fully abandon my paper notebook, however, until I get to the stage of writing an actual first draft (not to be confused with a zero draft; more on that in weeks to come). Once all the planning is done and I feel confident that I can make the story work, there really shouldn’t be much call to come up with any new ideas unless I hit a serious problem– and I shouldn’t hit a problem that can seriously undermine my story if I’ve done the planning stage thoroughly. The bulk of the work is done on Scrivener, although I also use the Hemingway Editor to help me at the editing stage and I will also occasionally use FocusWriter to help me get into the swing of things if I’m having a hard day getting started (though whatever I produce still gets transferred to Scrivener). As a rule, the further I progress with a project, the more I find myself using Scrivener to the exclusion of all other apps (including Scapple), as well as paper stationary.

In a word, then, I tend to begin the story-writing process exclusively on paper and become more dependant on my computer as I progress. Paper is great for helping me come up with ideas. I’m yet to find a substitute for it. It’s the only way I know to record my imaginings in a way which is pure and complete and there’s a great joy to be had in the process of doing it. But when it comes to organising, producing and editing a written work, that’s when the computer/tablet (and the whole plethora of apps for writing that are available) really come into their own. There’s no substitute for the ease with which I can edit my work, the orderliness it brings to my life or indeed the fact that a grown-up publisher might actually read my manuscript when it’s finally done.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ and share this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what boils your egg.

Until next time!

5 Types of Story Ending

SPOILER ALERT

While every effort has been taken to avoid spoilers in this post, anyone who has not read Of Mice and Men by John Steinbeck or seen the Doctor Who (2017) episode ‘World Enough and Time/The Doctor Falls’ is hereby advised that this post may contain a few unavoidable spoilers.

Don’t you just hate endings? For me, they’re one of the hardest bits of the story to write, but they’re also one of the most important. Your audience will (usually) put up with a fair amount of uncertainty in the middle of a story but by the time they reach the end, they want their ‘i’s dotted, their ‘t’s crossed and all their questions answered. And who can blame them? They’ve devoted a considerable portion of their valuable time to reading/watching/listening to your story. The least we owe them is a good ending that doesn’t leave them scratching their heads (or worse, venting their hatred for you on Twitter). And so, it is my pleasure to present you with a whistle stop tour of the pros and cons of five common ways to end a story.

They All Lived Happily Ever After

Let’s begin with the classic. It’s been a rough old ride but evil has finally been vanquished, the hero has married the love interest and all is right with the world. In short, the story is over. There is nothing left but a fuzzy feeling that our heroes will now live forever in a kind of literary heaven where nothing ever goes wrong for them.

Pros: It leaves the audience feeling good about the fact that all conflicts have been resolved and all questions answered. The story is undeniably finished and the audience can get on with their own lives.

Cons: It’s not terribly true to life. I can’t think of a single instance in my life, nor the life of anyone I know, where all problems have been resolved in one neat little package leaving not a single cloud on the horizon. It also downplays the significance of any tragedies that have occurred during the story (unless of course your protagonist has lost nothing throughout the story… in which case, I’m afraid you’ve written a guff story).

Word of Warning: ‘Happily ever after’ is the most implausibly clean cut way I know of for a good writer to end a story, so beware you don’t accidentally leave some questions unanswered. Sure, your bad guy has fallen into his own pool of sharks but… what about his armies of darkness, for example? If they really believed in their Leader’s cause, is the world really safe?

To Be Continued…

This ‘ending’ (I use the word loosely), involves deliberately leaving unanswered questions. The story is not completely over. Evil is not quite vanquished forever. A sequel is certain to follow.

Pros: If you’ve done your job right, you’ll probably find your sequel will fly off the shelves a heck of a lot quicker than the first instalment did.

Cons: It runs the risk of also having the opposite effect if your audience wasn’t completely in love with your story. Remember, sequels cost money to buy and time to consume. If they feel like your first instalment was a waste of time and money, they might not want to put themselves through the same ordeal again. I’ve left many a series unfinished because the first book left me feeling underwhelmed.

Word of Warning: Whether you wrote a wonderful story or a terrible one, your audience won’t thank you for an ending that’s all cliffhanger and nothing else. The first instalment of a series should still be a complete instalment. While danger may yet loom on the horizon, hinting at the sequel to come, this instalment is finished. Be sure to complete your narrative and character arcs to give your reader a sense of satisfaction.

What Have We Learned?

This ending focuses more on drawing your central theme or moral to a conclusion, rather than the events themselves. Such endings can involve the protagonist succeeding in their goals, failing in their goals or something else entirely. The point is not so much what happens as what is learned.

Pros: It’s truer to life than most endings, insofar as in real life, one event always leads to another without a neat ending (even deaths lead to funerals, lawyers meetings, grief and the buying/selling of property). It can also leave your readers pondering your story for months.

Cons: It’s not easy to pull off. If you don’t pack a strong enough punch with it, your readers will feel like the story is unfinished and they’ve been left with nothing but a glib moral platitude.

Word of Warning: This one’s not for you, genre fiction. Literary fiction might just get away with it, if the author is skilled enough, but genre fiction tends to be far too reliant on questions such as ‘will good triumph over evil?’, ‘will the hero get the love interest?’, and generally ‘however will they get out of this pickle?’.

Deus Ex Machina

Just when it seems like all is lost and there is no chance for good to triumph over evil… BOOM! God appears and makes everything better, or the protagonist wakes up and it was all just a bad dream or the water lady from the first episode shows up out of the blue and saves the day with Moffat Magic. This is the ending for the writer who wants a ‘happily ever after’ ending, but can’t be annoyed fixing all the problems in his or her narrative that make a happy ending impossible.

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Fig. 1

Pros: It’s easy to do. Just add magic.

Cons: Instead of resolving the problems and answering the questions that make the story worth reading/watching/listening to, all you’ve done is shrugged them off. It’s bad writing and it will make your audience hate you.

Word of Warning: See fig. 1

They All Lived Sorrowfully Ever After

Sometimes a happy ending just isn’t what you want at all. In John Steinbeck’s Of Mice and Men, the two protagonists (Lennie and George) had big plans to set up their own ranch one day. However, in the end, George is forced to shoot Lennie in order to save him the more arduous death he was about to suffer at the hands of a lynch mob. The story ends with the death of one protagonist, and the other has survived only to be consumed (presumably) with regret over his actions and the unravelling of his dream.

Pros: It’s good for creating feels and driving your central theme/moral home in a powerful way.

Cons: Sad endings, by definition, must leave your audience feeling a bit sad. If your audience cares about your protagonists (and they should), they’ll probably have been hoping that they would achieve at least some of their goals.

Word of Warning: In the right hands, a sad ending can be profound. Of Mice and Men is one of my favourite novels. But in the wrong hands, it can be an extra-terrible form of deus ex machina, in that it resolves problems simply by sweeping them aside, only without the warm fuzzy feeling you get with a happy ending. At least the last series of Doctor Who ended with a happy deus ex machina ending but for goodness sake, don’t kill everybody just for effect.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what lights your fire.

Until next time!

Writing Six Word Stories

“Brevity is the soul of wit” — W. Shakespeare

If you’ve been following Penstricken for any length of time, you’ll know that I appreciate the delicate art of the six word story (don’t worry though, today’s post isn’t going to be another instalment of 6 Six Word Stories). When I first encountered this phenomenon several years ago, I wasn’t sure it was possible to cram any meaningful kind of narrative into so restrictive a word limit. Even if it could be done, I wasn’t convinced of its artistic or literary value.

I was wrong. And really, I should’ve known better. Ernest Hemingway’s(?) six word story about the death of a baby and the subsequent sale of his/her clothing proves that you can pack a mighty punch with very few words indeed. It’s no small task, however. Some of the traditional rules of writing need to be bent or artfully re-imagined to make it work.

I’ve said before that all good stories, no matter how short, must have a beginning, a middle and an end. This is also true of six word stories, however unlike in longer prose (even 50 or 100 word stories), it’s almost impossible to make each stage of the story arc explicit. Instead, you need to do what Hemingway(?) did and imply the beginning, middle and end.

Let’s take one of my own six word stories for example: ‘KING FELIX DEAD: Nine assassins executed.’

This story takes the form of a newspaper headline. It includes only two specific statements:

  1. The king is dead.
  2. All nine of his assassins have been executed for the crime.

However, from these words, we can glean a whole lot more. For a start, this story is set in a felinocracy (a world ruled by cats). Not only that, but there is a whiff of revolution in the air. Nine people have conspired together to end the king’s life (that’s our beginning). They succeeded (middle), but were finally caught and executed (the end).

Unsurprisingly, the format in which you decide to write your six words will be pivotal in determining whether or not you succeed in implying a full story arc. In King Felix Dead, I decided to write in the style of a newspaper headline for two reasons.

  1. When world-leaders get assassinated, it tends to make the news. It therefore seemed an obvious way to draw my readers into my feline fantasy world.
  2. Newspaper headlines, by their very nature, are designed to imply a story in a few short words.

This second reason was the most important. Real newspaper headlines grab a prospective reader’s attention by making them say to themselves, ‘Surely they don’t mean such-and-such has happened…?!’. In short, the reader instantaneously makes up a story based on the headline, then reads the actual story to find out if they were correct. It implies a big story in a small way; the very thing we six word story writers hope to accomplish.

Of course, the newspaper headline is only one possible format. It is certainly not always the best option. The Hemingway(?) story we referred to earlier takes the form of an advertisement. Alternatively, you might opt for something more simple, such as a single line of dialogue as I did in ‘”I shall avenge thee!” Bambi vowed.’ or a single line of narrative, such as ‘Remembered and avenged every unicycle “performance”’. It’s worth spending time trying out a few different formats to see what works best.

For example, if Hemingway(?) had decided to write his story in dialogue format (instead of as a newspaper advert) he might have written something like “I’m selling these unused baby shoes”. However, it wouldn’t have been nearly as effective. It’s still six words long and it communicates the same explicit information (someone is selling brand new baby shoes), but it doesn’t imply anything beyond that. While technically, it could be the words of a bereaved parent, the matter-of-fact conversational tone makes it sound more like a door-to-door salesman who is trying to make a quick quid selling baby clothes. But a short advert, probably published in a local rag somewhere… that sounds far more specific. There is one person out there with one pair of unused baby shoes they want to get rid of as efficiently as possible (but perhaps can’t bear to simply throw them in the bin). All the grief of bereavement is implied by this simple choice of formatting.

The other thing you need to think more creatively about than usual is characters. Under normal circumstances, your story would have a handful of characters (each with their own biographies), who would gradually be developed throughout the story (your so-called ‘character arc’). You might give a little description of their physical appearance but most of their personality and backstory will be revealed by what the characters do and say. But – uh oh! – we’ve not got nearly enough words for all that!

If you want characters of substance (and who wouldn’t?), less is definitely more. It’s highly unlikely (though not impossible) that you’ll create excellent characters if you have more than one character in a six word story. Even so, six words still doesn’t give you much scope. Formatting your story as a line of dialogue or first-person narrative will certainly make it easier for the reader to encounter your character directly, and therefore, get to know them better (if that’s the effect you’re going for, of course). For example, here’s two six word stories about a man enquiring about his evening meal:

  • John asked what was for dinner.
  • ‘Woman! What’ve you made for tea?’

The first one tells us sod all about John except that he’s curious about dinner. The second one may not tell us John’s name, but it it implies much more important information about him: specifically that he’s a chauvinist pig who expects his dinner on the table when he gets home (or else!) and that he’s curious about dinner. Not only is he curious about dinner, but there’s an implied threat in his question. What if he doesn’t like the answer? We can only imagine, but that’s the point: we can imagine. In six words, we’ve created a bad guy. But as for the guy in the first story… we don’t know anything about him. He’s just a name and a question without substance.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what tickles your toes.

Until next time!

Being a ‘Real’ Writer

There seems to be a notion in a lot of folks’ minds that while lots of people may wish to be authors, and may even actually sit down and try to thrash out an original work of fiction, not all of these are real writers. If you look around the internet or other public forums where writers gather, you’ll see what I mean. People will say things like ‘if you don’t write something every day, you’re not a real writer,’ or ‘real writers read at least twenty books a year– oh and newspapers as well!’

These are just examples but you get the idea. Many try to be writers, but only those who do this-this-and-that are real writers. But wait just a minute. What does it even mean to be a ‘real writer’?

Oxford Dictionaries has a rather lengthy definition of ‘real’ you can view here, but let me draw your attention to the important bits:

Adjective

2. (of a thing) not imitation or artificial; genuine.

2.2 [attributive] Rightly so called; proper.
‘he’s my idea of a real man’

I would suggest that when people talk about being a ‘real’ writer, they are referring to something akin to this: ‘[attributive] Rightly so called; proper’. So, a ‘real writer’ is someone who displays certain key attributes we might expect a writer to possess, and is therefore justly called a writer. In other words, ‘real writers’ are people who do a certain thing, behave a certain way, drink a certain brand of coffee or write in a particular genre (or who spit out the word ‘genre’ are if it were an insult); something which separates them from other unreal/pretend/bogus/inferior/impostor writers.

Well I think you can see where I’m going with this. I’m here to set the record straight. And I’m going to do it with a parable.

The Parable of the Real and Pretend Writers

by A. Ferguson

In a certain town there lived an Aspiring Author. This Aspiring Author religiously attended the local coffee shop every day with his laptop. He would arrive early in the morning and drink their most expensive coffee and diligently study blogs about how to be a writer (he was a particular fan of Penstricken.com). His mug said ‘WRITER AT WORK’, and his table was always littered with notepads (with snazzy writer slogans on the front) and pens. He had even scribbled out a few character profiles and he had a strong idea for a plot in his mind. He got to know the staff there and told them all about the novel he was writing and promised to give them all signed copies when it got published. He also had a Twitter page which he used to communicate with other Aspiring Authors, tell the world about the novel he was writing and to share inspirational quotes about writing.

This Aspiring Author also had a five year old daughter. She spent most of her time in her bedroom scribbling out stories in crayon (complete with illustrations) which she then sellotaped together into a book and sold to her long-suffering relatives. To date she has “published” seventeen such books and is now working on her eighteenth: The Day Mummy Took Me To The Zoo (We Saw Lions!).

So… the question is, who was the real writer: Aspiring Author or the daughter?

The answer is the one who displayed the attributes of a real writer. Specifically, the one who actually wrote stuff: the daughter!

Dear friends, writing stuff is the only truly defining attribute of a writer that I know of. If you’re writing stuff, you’re a writer. If you’re not writing stuff, you’re not a writer. If you publish ten thousand best sellers, all of which get made into films, then stop writing, you’re no longer a writer. You may be the author of Such-and-Such a Work but you’re no longer a writer. Similarly, if you are writing with any kind of regularity, you are a real writer. You might be a professional or only an amateur, but you are a writer. Really.

‘But you don’t understand…’ I hear you lament. ‘I only manage to write five days a week!’

That doesn’t invalidate the fact you write. I agree that you should write as often as possible, and certainly if you intend to become a professional writer you might want to do it as close to daily as possible, but I’ve found that writing regularly is far more beneficial than writing constantly. In any event, how often you write does not define you as a writer, as long as you write often.

‘But you don’t understand…’ I hear you lament. ‘I care about my husband/wife and kids more than I care about writing. Why, I even missed a deadline to attend my husband/wife while s/he was in hospital!’

That proves nothing except that you prioritise your family above your writing (a perfectly right and healthy thing, if you ask me). Believe it or not, I’ve actually heard it suggested that ‘real writers’ put their writing before their families, but I for one profoundly disagree. In any event, how you prioritise your life does not define you as a writer. When my daughter was born, I took the day off my day-job as a clerical officer to attend her birth. When I returned to work, no one questioned whether or not I was a ‘real clerical officer’, just because I had other things that mattered more to me. In the same way, whether writing is your life, your day-job or just a hobby: real writers are people who write.

‘But you don’t understand…’ I hear you lament. ‘I only seem to be able to write YA space operas!’

So what? You still wrote it, didn’t you? If you write, you’re a writer. Don’t let snobs get you down. No genre is any more valid than any other so write what you’re going to write. People that like your writing will read it and people that don’t, won’t, but the same is also true of people who write so-called ‘serious literature’.

There seems to be a strange mysticism surrounding writers, as if being a writer is something otherworldly; an awesome gift bestowed upon only the Chosen Few. Worst of all, I fear it has perhaps gone to some of our heads; that we may be tempted to believe we really are somehow supernatural or unusually gifted. But we’re not. Writers are people who write. Excellent writers practice their craft, yes, but ultimately they’re still just people who write. If you are in any way committed to writing, then I hereby acknowledge and publicly confess (for better or worse) that you are a real writer.


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what buckles your shoe.

Until next time!

The 5 Circles of Inspiration Hell

It was an ordinary day like any other. The sky was grey and the bus was late. Suddenly, the tiniest green shoot of an idea sprouted in your head. It was small, but healthy and full of promise and you knew — you just knew — that it was going to be the novel/play/film that you would be remembered for in generations to come. Today was the day it finally happened. You got inspired.

Of course, experienced, wise and learned authors know that before you can sign that publication deal and pick up all those awards, you’ve got to actually do something with your wave of inspiration to turn it into a fully fledged story. Initial ideas (especially plot bunnies which unexpectedly pop into your head) are always full of holes, not all of which can be easily plugged. It takes effort to craft it into something that really works.

Those experienced and wise authors I mentioned will know exactly how to handle their ideas and will churn out a good story in no time at all. The rest of us, however, if we’re not careful, might find ourselves languishing somewhere in INSPIRATION HELL.

Abandon hope ye who enter here. Wanderers in this dismal place may find themselves endlessly going around and around the same circle for weeks, months or even years before moving onto another or, worse yet, back to one they’ve already been on. They are damned to be forever inspired without completing a single draft. As a former inmate, it is my sorrowful privilege to shew unto thee the Five Circles of Inspiration Hell.

I: The Burrow of the Plotbunny

If you ever find yourself walking along one day, minding your own business when a wonderful and more-or-less fully fledged story idea suddenly pops into your head with little or no effort, beware! You are in danger of wandering into the Burrow of the Plotbunny. On the surface, it is a paradise where the ecstasy of inspiration fills even the most self-doubting writer with confidence that they will one day become the next Shakespeare, but in the end, nothing ever gets written lest the euphoria be broken. Those who find themselves in the Burrow of the Plotbunny are forever doomed to think about the wonderful idea they’ve had and dream of the day they publish it for all the world to enjoy… but they never actually begin to write it.

II: The Drawing Board of Despair

After spending untold days, weeks or months wandering in the futile bliss of the Plotbunny’s Burrow, you may decide it’s finally time to make your idea really happen. And so you conclude, quite correctly, that if you’re ever going to break free of Plotbunny’s Burrow, you’ll need to sit down and plan out your story. So far, so good. No good idea ever became a story without much toil.

However, beware! It won’t take more than a couple of minutes attempting to bring some structure to your idea that you begin to realise this idea isn’t nearly as good as you thought it was. It’s full of holes and is going to take way more effort than you ever dared to imagine. In fact, you’re not even sure if it ever can be crafted into a good story. The longer you spend, scratching away at the old drawing board, the more you tie yourself in seemingly impossible knots and sink, ever deeper, into a pit of despair. You’re no author. You’re ashamed to have ever thought you were.

III: The Pants of Denial

You wake up one morning after a good night’s sleep and remember that idea you had… that idea that was so wonderful until you tried to plan it.

‘Yes…’ you say to yourself, ‘it was planning that ruined my story…’

So you decide to throw away all notions of planning and simply ‘pants’ it instead. You convince yourself that if you just make it up as you go along, you’ll have a finished draft in no time. The trouble is, all those holes and problems you discovered with your idea at the Drawing Board of Despair weren’t caused by planning. They were simply discovered through planning. And so you spend eternity churning out disjointed narrative after disjointed narrative until you’re up to your armpits in random scenes and character auditions that serve no purpose. You convince yourself you’re making progress but the problems you faced at the Drawing Board of Despair remain unresolved. Your idea is still full of holes.

IV: The Fires of Refinement

Your enthusiasm has taken a few bruises now but you’ve accepted that your idea will never become a true story unless you sit down and plan it properly, even if that means making drastic changes to your initial idea. And so you decide to try planning again, only this time, with a more realistic attitude.

Your idea sucks. You know it to be true. But that’s okay, because all ideas suck until you turn them into a story. So you plan diligently, ruthlessly, killing whatever darlings stand in your way. You twist and mould and sculpt your initial idea until it’s no longer recognisable. But it’s taking shape. It’s getting better. It’s becoming a story. In fact, you even manage to produce a first draft. It’s hard graft and it hurts like blazes but you’re finally beginning to make real progress as you put your precious idea through the fires of refinement.

If you’re thinking this is a great opportunity to break free from Inspiration Hell, you’re absolutely right. In fact, you’re within spitting distance of The Pearly Gates of Authors’ Heaven. But beware! There is a trapped door beneath your feet which leads to…

V: The Pit of Capitulation

It was all going so well. You endured the pain of true planning and clawed your way to the very brink of completing your novel. You might have even produced a draft.

But it sucks. Your plan sucks. Your first draft sucks. You suck. And so you fall upon your own sword. You refuse to work on that idea any longer. The whole idea is dead to you.

What you failed to realise is that first drafts are meant to suck. Bringing a good idea to fruition requires perseverance. Planning, drafting and redrafting are all vital stages in producing anything even remotely good but it can be so difficult to keep going when your momentum starts to falter. You must persevere to succeed. The truth is, your initial idea really did have potential; potential it was perhaps even starting to realise. But potential alone does not make for a good story. It must be refined and polished again and again before it will truly shine as a story.

So… is there a way out of Inspiration Hell?’ I hear you cry.

Yes, there is.

First, you must actually begin working on your story idea. Second, you must remember that no story idea is perfect. It may have potential, but it will require serious effort and darling-killing if you’re to refine it into something worthwhile. Finally, no matter how hard it gets and no matter how awful your plans and drafts appear to be, remember and keep the Golden Rule:

Quitting is NOT an option!


Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what floats your boat.

Until next time!