Throwback Thursday: Using Magic in Fiction

Originally published 12/03/2017 under the title ‘A Few Words About Using Magic in Fiction’

I’ve recently been reading The Final Empire by Brandon Sanderson and am so far loving everything about it. I love the characters, I love the world-building, I love Sanderson’s use of language, but more than anything I love the magic system he has created for his fantasy world.

Magic (as I’m loosely defining it here) features heavily in fantasy. The forms magic can take from one fantasy story to another, however, greatly vary. If you think I’m going to give you an exhaustive break-down of all the kinds of magic that appear in fantasy fiction, you’re sadly mistaken because I have neither the time nor the inclination do so, but I do want to try and break down what it takes to construct a good one as Sanderson has.

Let’s begin by highlighting an important pitfall we need to avoid. I am of course talking about the dreaded deus ex machina. For those of you who don’t know this term, deus ex machina (literally, ‘God in the machine’) is a literary device by which the problem faced by your characters is miraculously solved in an implausible or unexpected way which tends to be profoundly disappointing for the audience. If you’re including magic in your fantasy, there is a real temptation to endow your characters with a kind of practical omnipotence whereby they can rescue themselves from any situation simply by performing the right magic trick but doing this will suck all of the excitement out of your story.

I don’t want to harp on about Sanderson’s magic system in The Final Empire too much (mainly because I haven’t finished reading it yet and I might get things wrong) but it does serve as a good example of how to avoid this. This magic system (called Allomancy) involves ingesting and ‘burning’ certain key metals. Each metal endows the user with a particular ability. There are, however, only so many metals which can be used in Allomancy, which therefore puts a limit on the kinds of magic that can be used. Characters cannot randomly breathe fire or travel back in time but they can enhance all their physical attributes if they burn pewter, for instance. Allomancy is further limited by who can use it (Mistborns, who can burn all the metals and Mistings who can burn only one kind). There are many other limitations on this system too, but I hope you get the point: by creating limitations on magic, deus ex machina can be avoided because even the most powerful Allomancers can only act within the boundaries of what that world’s magic system allows them to do.

Another thing to bear in mind is that your magic system is inseparable from world-building. Indeed, creating your magic system is part of your world-building process. You need to ask yourself, therefore, where the magic comes from and how it works, even if you don’t make this explicit in the text itself. For instance, is it something inherent to certain creatures or people-groups in your world (fairies, wizards, dragons, women, children, the rich, the poor, etc) or is it something that can be learned or even purchased? Is it perceived as something natural or supernatural (in the same way we might perceive a difference between the science of medicine and miraculous spiritual healing)? In short, you need to ask yourself exactly what magic is, who has it, where it comes from and why.

Incidentally, it’s also worth remembering that the longer your fictional world has existed, the further your society’s understanding of magic is likely to have developed, in much the same way in the real world our knowledge about the universe has steadily increased – and we have developed technology which exploits that knowledge. If your characters are still crawling around in caves, they probably are barely aware of the intricacies of magic (even if they are aware of it at a primal or superstitious level), but if they are already flying around in spaceships, it’s likely that their understanding of your magical system will also be more advanced and this will be reflected in how they use (or avoid using) it.

Also remember that no matter what kind of system and history you create for magic in your world, it will affect the rest of the world and the characters in it, even if they cannot all perform magic themselves. It is not possible, for instance, to write a story set in a world just like our own except that all the children are telekinetic. Believe me, if a world ‘just like ours’ featured telekinetic children, we would have a very different society indeed; perhaps even a paedarchy. Certainly family life and systems of education would be drastically different from anything we have in the real world.

This is why it is so important to also ask yourself, why your story needs magic and what kind of magic it needs to make the story work. Having magic in your fictional world will fundamentally redefine that world and can undermine your story. Therefore, do not include magic just for the sake of having it. Like everything else in any good story, it must serve some function. And please, do not fall into the trap of thinking that magical abilities are your story. They are not. You can write a story which features telekinetic children if you like, but that’s not a plot or a cast of characters. That’s just a premise. Even in a magical fantasy, characters and the situations they find themselves in are always, always, always the beating heart of your story. The audience doesn’t really care about what your characters can do. The audience cares about what your characters need to do.


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AUTHOR INTERVIEWS:

Due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: The 5 Circles of Inspiration Hell

Originally published: 20/08/2017

It was an ordinary day like any other. The sky was grey and the bus was late. Suddenly, the tiniest green shoot of an idea sprouted in your head. It was small, but healthy and full of promise and you knew — you just knew — that it was going to be the novel/play/film that you would be remembered for in generations to come. Today was the day it finally happened. You got inspired.

Of course, experienced, wise and learned authors know that before you can sign that publication deal and pick up all those awards, you’ve got to actually do something with your wave of inspiration to turn it into a fully fledged story. Initial ideas (especially plot bunnies which unexpectedly pop into your head) are always full of holes, not all of which can be easily plugged. It takes effort to craft it into something that really works.

Those experienced and wise authors I mentioned will know exactly how to handle their ideas and will churn out a good story in no time at all. The rest of us, however, if we’re not careful, might find ourselves languishing somewhere in INSPIRATION HELL.

Abandon hope ye who enter here. Wanderers in this dismal place may find themselves endlessly going around and around the same circle for weeks, months or even years before moving onto another or, worse yet, back to one they’ve already been on. They are damned to be forever inspired without completing a single draft. As a former inmate, it is my sorrowful privilege to shew unto thee the Five Circles of Inspiration Hell.

I: The Burrow of the Plotbunny

If you ever find yourself walking along one day, minding your own business when a wonderful and more-or-less fully fledged story idea suddenly pops into your head with little or no effort, beware! You are in danger of wandering into the Burrow of the Plotbunny. On the surface, it is a paradise where the ecstasy of inspiration fills even the most self-doubting writer with confidence that they will one day become the next Shakespeare, but in the end, nothing ever gets written lest the euphoria be broken. Those who find themselves in the Burrow of the Plotbunny are forever doomed to think about the wonderful idea they’ve had and dream of the day they publish it for all the world to enjoy… but they never actually begin to write it.

II: The Drawing Board of Despair

After spending untold days, weeks or months wandering in the futile bliss of the Plotbunny’s Burrow, you may decide it’s finally time to make your idea really happen. And so you conclude, quite correctly, that if you’re ever going to break free of Plotbunny’s Burrow, you’ll need to sit down and plan out your story. So far, so good. No good idea ever became a story without much toil.

However, beware! It won’t take more than a couple of minutes attempting to bring some structure to your idea that you begin to realise this idea isn’t nearly as good as you thought it was. It’s full of holes and is going to take way more effort than you ever dared to imagine. In fact, you’re not even sure if it ever can be crafted into a good story. The longer you spend, scratching away at the old drawing board, the more you tie yourself in seemingly impossible knots and sink, ever deeper, into a pit of despair. You’re no author. You’re ashamed to have ever thought you were.

III: The Pants of Denial

You wake up one morning after a good night’s sleep and remember that idea you had… that idea that was so wonderful until you tried to plan it.

‘Yes…’ you say to yourself, ‘it was planning that ruined my story…’

So you decide to throw away all notions of planning and simply ‘pants’ it instead. You convince yourself that if you just make it up as you go along, you’ll have a finished draft in no time. The trouble is, all those holes and problems you discovered with your idea at the Drawing Board of Despair weren’t caused by planning. They were simply discovered through planning. And so you spend eternity churning out disjointed narrative after disjointed narrative until you’re up to your armpits in random scenes and character auditions that serve no purpose. You convince yourself you’re making progress but the problems you faced at the Drawing Board of Despair remain unresolved. Your idea is still full of holes.

IV: The Fires of Refinement

Your enthusiasm has taken a few bruises now but you’ve accepted that your idea will never become a true story unless you sit down and plan it properly, even if that means making drastic changes to your initial idea. And so you decide to try planning again, only this time, with a more realistic attitude.

Your idea sucks. You know it to be true. But that’s okay, because all ideas suck until you turn them into a story. So you plan diligently, ruthlessly, killing whatever darlings stand in your way. You twist and mould and sculpt your initial idea until it’s no longer recognisable. But it’s taking shape. It’s getting better. It’s becoming a story. In fact, you even manage to produce a first draft. It’s hard graft and it hurts like blazes but you’re finally beginning to make real progress as you put your precious idea through the fires of refinement.

If you’re thinking this is a great opportunity to break free from Inspiration Hell, you’re absolutely right. In fact, you’re within spitting distance of The Pearly Gates of Authors’ Heaven. But beware! There is a trapped door beneath your feet which leads to…

V: The Pit of Capitulation

It was all going so well. You endured the pain of true planning and clawed your way to the very brink of completing your novel. You might have even produced a draft.

But it sucks. Your plan sucks. Your first draft sucks. You suck. And so you fall upon your own sword. You refuse to work on that idea any longer. The whole idea is dead to you.

What you failed to realise is that first drafts are meant to suck. Bringing a good idea to fruition requires perseverance. Planning, drafting and redrafting are all vital stages in producing anything even remotely good but it can be so difficult to keep going when your momentum starts to falter. You must persevere to succeed. The truth is, your initial idea really did have potential; potential it was perhaps even starting to realise. But potential alone does not make for a good story. It must be refined and polished again and again before it will truly shine as a story.

So… is there a way out of Inspiration Hell?’ I hear you cry.

Yes, there is.

First, you must actually begin working on your story idea. Second, you must remember that no story idea is perfect. It may have potential, but it will require serious effort and darling-killing if you’re to refine it into something worthwhile. Finally, no matter how hard it gets and no matter how awful your plans and drafts appear to be, remember and keep the Golden Rule:

Quitting is NOT an option!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: 6 Mental Cobweb Shakers for Writers

Originally published 23/07/2017

Ever sat down to write and found your imagination covered in so many cobwebs that you can’t even remember how to pick up your pen? Ever sat staring at a blank screen for hours without even the faintest idea where to begin? Ever wasted your set writing time reading patronising articles on the internet telling you writers’ block doesn’t exist (when you know better) because you just can’t quite seem to get settled into your day’s work?

No?

Well I have, and whenever that happens to me I need something to quickly shake away the cobwebs to help me get off the starting block. Therefore, I am going to commend a few of my favourite cobweb shakers to you today. I don’t know if these will work for you or not but they work for me so… you might as well give them a go, eh?

Write Urgently

I’ve blogged about this before, but it has so revolutionised my whole writing life that it bears saying again. If you find yourself staring at a blank page for hours and have little or nothing to show for it when you’re done, try resolving to write for no more than thirty minutes, twenty minutes or even less all day. Better yet, start your writing session at a time when you know you’ll have no choice but to stop very soon; i.e., while your dinner is in the oven or in that spare twenty minutes before you have to catch a bus to get to work on time. It sounds crazy, but I find that writing in short bursts creates a sense of urgency which forces me not to procrastinate or edit as I write.

Background Noise

Silence may be golden, but it can also be as distracting as having someone talking in your ear. The solution? Get yourself some background noise. You could always do this by seeking out a noisier location, but assuming you don’t particularly want to move anywhere, I can highly recommend Noisli to you as a free tool which allows you to customise your own blend of ambient background noises including (but not limited to) thunder, a crackling fire, a train moving and a coffee shop. These sounds loop indefinitely, so you can turn it on and let it lull you into a false sense of sitting in a coffee shop on a rainy day or listening to birds singing beside a crackling fire.

I know lots of writers enjoy listening to music while they write, although personally, I still find that a bit too distracting, especially if it involves complicated melodies or (worst of all) vocal parts with lyrics. If you must listen to music while writing, I recommend keeping it gentle and instrumental. Video game music is particularly useful as it is designed to be incidental and keep you focused on the task at hand.

Play a Game

Speaking of games, I also find playing a computer game a good cobweb shaker. Nothing too mind-numbing, of course. Avoid anything that involves decimating sweets or throwing helpless animals (actually, just stay away from mobile gaming altogether). I find it far more effective to play a game I need to use my brain for and preferably something with a story of its own. I’m a big fan of retro gaming, so classic adventure games such as Grim Fandango and Monkey Island often fit the bill for me but anything you need to use your brain for should do.

The danger with this, of course, is that you can waste all day gaming. If you’re going to game away the cobwebs, be sure to set yourself a strict time-limit.

Indulge A Different Creative Interest

Like gaming, this approach will also require a strict time-limit but if you’re feeling too lackadaisical to get started with your writing project, you might find pursuing another creative endeavour will give you the spark of enthusiasm you need. Of course, you’ll know better than I do what turns you on apart from writing. It could be singing, dancing, painting, conducting bizarre scientific experiments* or something else entirely. Whatever it is, set aside a little(!) time to immerse yourself in something that makes you feel alive and gets your mental juices flowing. You’ll come back to writing feeling able and rejuvenated.

Go For a Walk/Exercise

Though I’m loath to admit it a bit of fresh air and exercise is a great way to shake away the mental cobwebs. Even just a five minute walk and a change of scenery can work wonders. Just don’t wander so far that you don’t have time to write!

Free-write
freewrite
Example free-writing session.

Free-writing is ideal for when you just don’t have the time to waste gaming, exercising or cloning your budgie. Simply set a timer for a minute, five minutes, ten minutes or whatever you feel is necessary and write WITHOUT CEASING for that whole time. You don’t need to think about structure, plot or anything. Just write. It doesn’t matter if you have typos. It doesn’t matter if you write piles of meaningless rubbish with all the orderliness of a pig’s regurgitated dinner. It doesn’t even matter if all you manage to write is ‘I don’t know what to write, I don’t know what to write, I don’t know what to write…’

What matters is that you pick up your pen and write!

Sometimes it can even help you to come up with ideas, but even if it doesn’t, don’t worry about it. The most important thing is that you stop doing nothing and start writing something. Anything. As long as it’s something.

I hope you found some of these tips useful. Do let us know if you did by commenting below, and also if you’ve got any mental cobweb clearing tips of your own, why not comment below so we can all benefit from your wisdom and experience?

Until next time!

*This website does not in any way endorse dangerous, unethical, illegal or otherwise ill-advised scientific experiments. Any suggestions to the contrary in this post were meant only as a joke and should not be taken seriously.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Maigret (TV Review)

Originally published: 10/04/2016 under the title ‘To Catch a Killer (A Little Too Easily)’
SPOILER ALERT

Although every effort has been made to avoid spoilers, anyone who has not seen the ITV television-movie Maigret or read the Georges Simenon novel Maigret Sets a Trap is hereby advised that this post may contain a few unavoidable spoilers.

I’m normally quite fussy about reading the original of any story before I watch the film/TV adaptation. It’s not that I favour one over the other; I just like to get a feel for the original author’s unique angle on his/her story before sampling other people’s homages to it. That being said, when I heard that Rowan Atkinson was going to be starring as the main character in ITV’s television adaptation of Georges Simenon’s detective novel Maigret Sets a Trap, my curiosity got the better of me.

There are a couple of reasons I was so keen to see it but what really piqued my curiosity and what caused me to break with my usual tradition of reading the book first was the fact that the main character (a fairly sour-faced French detective called Jules Maigret), was being portrayed by Rowan Atkinson; a British actor best known for playing fairly silly comedy roles such as Mr Bean, Johnny English and Edmund Blackadder.

I will admit that it took a couple of minutes to get used to Atkinson’s face being so serious. His features are very striking and he has made a career out of comical facial expressions, not least of all in Mr Bean, where he has made an art of telling jokes without uttering a word. My disorientation only lasted a minute however. Atkinson’s acting and the general mood of the film were more than adequate to create the serious and mysterious ambiance needed for a good, solid detective story.

I do love a good detective story. I think secretly we all do. Mystery is very compelling. It’s what makes a detective story so captivating; something puzzling has happened and we simply can’t go to bed until we’ve had all our questions answered! That means, of course, that it is important that the reader/viewer of a detective story never knows for certain who committed the crime until the last moment (that was always my biggest objection to Columbo!). Those unanswered questions are what keep us on the edge of our seat. Without them, there’s no mystery and no story worth telling. Those detailed conversations you have with your family during the ad-breaks about who you think the killer might be and why are half the fun of watching a detective drama in my book.

And that, dear reader, is the main thing that ruined this first episode of Maigret for me.

The episode opens midway through an investigation conducted by Jules Maigret into four similarly styled murders. The victims have nothing in common except the colour of their hair and Maigret is, frankly, utterly failing to catch the perpetrator. And so he sets a trap, using female police officers as bait. At first, this seems to have all the makings of a good TV detective story; a compelling hard-nosed detective; pressure being applied to remove the detective from the case because of his failure to solve it; a series of mysterious murders that cause my wife and I to exchange numerous increasingly wild theories about ‘who dunnit’; the looming threat of more deaths; a dangerous plan to force the killer to reveal himself…

But then the plan goes ahead fairly early in the story, nobody gets killed as a result of Maigret’s risky move and someone is arrested against whom a truck-load of evidence is immediately forthcoming.

‘It can’t be him.’ I say to my wife. ‘It definitely, definitely, definitely can’t be him. It’s too obvious. It’s never the first guy they arrest, especially not when they find so much evidence against him so easily.’

So we carry on watching it for another half hour or so, quietly confident in our individual theories about who the real killer is while Maigret continues to hold and interrogate someone who we assume is an innocent man…

Only it turns out it was him after all and the person who I thought maybe was the killer is actually never actually seen again. Oh sure, they try to throw us off the scent by having another murder committed while the killer is in jail but by that point it’s painfully obvious that it was the killer’s wife who committed this last murder just to protect her husband and so we are not fooled and neither is Maigret.

I was prepared for the possibility that I wouldn’t be able to take Rowan Atkinson seriously as a serious detective and was pleasantly surprised to find that I thoroughly enjoyed his performance. If I was giving out prizes for acting or creating the right ambiance, I would have nothing but praise for Maigret but when it comes to that all important story, I must admit to feeling like I had been robbed of a good mystery and I am not nearly as enthusiastic about the second episode (due to be aired later in the UK later this year) as I was about the first.

My most sincere congratulations to Rowan Atkinson (and indeed, all the cast!) on a very good and very non-comical performance. Hopefully the plot for the next episode, Maigret’s Dead Man, will do greater justice to the acting and ambiance of the first episode.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Writing Non-Human Characters #4: Mythical Creatures

Originally published: 04/06/2017

Well you’ll be relieved to hear that this will be the last week of my impromptu series on writing non-human characters. We’ve already covered animals, aliens and robots so this week we’re going to finish up with what I’ve very broadly defined as mythical creatures.

When I Googled ‘mythical creatures’ to help me prepare for this post, I was presented with a very helpful list of about thirty different kinds of mythical creature. Gods-and-Monsters.com managed a much longer list of about 72 distinct creatures from mythology. And so writing a single 1,000  word post on how to write any mythical creature is going to be quite a challenge so I hope you’ll bear with me while I go over a few very general principles.

You all know how this works by now. The secret to creating a good non-human character of any kind is to remember that your audience is made up entirely of humans. Therefore, if you want to make your character relatable to humans, you need to endow your character with the right amount and kind of human qualities. You won’t be surprised to learn that the same is true of mythical creatures. I don’t want to harp on too much about that in this post, since most of what I covered in the first and second posts especially applies here too. Protagonists and other relatable characters need more human qualities (while not compromising on the mythical qualities that make them recognisable; don’t have your vampire going outside in the daylight, for example) while there may be some benefit to deliberately dehumanising characters who you want to serve as terrifying monsters rather than relatable characters.

This is where it is vital to know a thing or two about the kind of creature you’re using. There are, broadly speaking, two kinds of mythical creatures you might use: “real” mythical creatures (that is, creatures from actual myths and legends, such as dragons, minotaurs and or fairies) and ones you made up for the sake of your story. In both cases, research is vital. You need to familiarise yourself with all the variations that exist on your creature in different myths, legends and even modern fantasies around the world (because believe me, there are often significant variations) and pick out all the differences and similarities you can find. In the case of creatures you’ve made up from scratch, or if you’re writing a piece of high fantasy, this involves researching their place in the history/mythology of your fictional world (click here for more on world-building and research).

For instance, suppose you wanted to create a dragon. You might already have an idea in your head as to what that means. But it only takes a quick peruse of internet to find that dragons come in many shapes and sizes both in terms of their physical appearance and their personalities. Dragons are often portrayed both as ferocious beasts, more animal than person but perhaps more often they are portrayed as being intelligent, rational and even quite wise or calculating creatures. Sometimes they can speak, sometimes they can’t. Sometimes they have a lizard-like appearance, sometimes they have feathers. In most cases, there will be myths about their origins you can explore and what function they serve.

Of course, in your own story you can have a little bit of flexibility. I personally have no qualms about making a small number of minor changes to the appearance or behaviour of mythical creatures for my stories, but on the whole you want to be aware of the common defining characteristics of your chosen creature. What makes a centaur a centaur? Is it simply having four legs? Or is there something more that a centaur is simply not a centaur without? Remember, if you’re using a creature that already exists in folklore then you’re not only borrowing someone else’s work; you’re actually building upon centuries of tradition, so don’t go mad when you come to put your own stamp on it.

If you feel more creative (especially if you’re writing a piece of high fantasy), you might want to try and invent your own creature. This certainly gives you more freedom to do whatever you please, but you need to be aware that your audience will have no prior knowledge of your creature and will need to have it spoon-fed to them in a way they wouldn’t with a dragon or mermaid. Try to keep it simple. Combining body parts from unrelated animals is often a good approach and is easy to describe (the body of a lion with the wings of a bee for instance). Also you might find it helpful to weave them in with mythology surrounding big questions such as the origins of the world, birth, death, and so forth.

Once you have established these things, you will find it much easier to anthropomorphise your creature in a way which is appropriate. Remember, the goal in anthropomorphising your non-human characters is not to turn them into humans (noun) but to make them human (adjective) enough so that the audience will be able to relate to them and care about what happens to them. Exactly which human qualities you choose to add will depend entirely on which kind of creature you’re creating, so I’m afraid I can’t give you any specific advice on that. You’ll need to do your research. The important thing is that you correctly balance making your creature human enough to be related to by your human audience but still have enough of those key defining characteristics that make your mythical creature recognisable as what it is supposed to be.

And that’s it for the non-human characters series! Phew! Next week I’ll be getting back into writing my usual sort of weekly individual posts (unless of course I’m inundated with complaints that I forgot a particular type of non-human creature, but I don’t think I did and frankly, I’m sure you’re sick of hearing me banging on about them).

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Writing Non-Human Characters #3: Robots

Originally published: 28/05/2017

Well, it’s week three on my impromptu series of posts on creating non-human characters for your stories. We’ve already done animals and aliens, so this week, I want to focus on creating robots. Now I don’t want to waste too much time getting bogged down on the technical differences between robots, androids, cyborgs and so on, so for the sake of this post, I’m using the word ‘robot’ simply as an umbrella term for any kind of mechanical or artificial person. Suffice it to say there are important differences between robots, androids and cyborgs and you would be well advised to understand them before attempting to create one for your story.

If you’ve been keeping up to date on the last few posts, you will have noticed a common theme running through them: the idea of anthropomorphising (that is, giving human traits to) your non-human characters to to make them more relatable to your audience. However, as we have also seen, the extent to which you anthropomorphise your character and how you go about anthropomorphising your character will vary greatly depending on the kind of character you’re trying to create and what their purpose is in your story.

One of the first things to consider in creating your robotic character is a bit of the history of the character and the history of robotics for your fictional world in general. Of course, backstory is important in all character building, but for robots there are a few other important questions you will need to answer first. For example (and this is by no means an exhaustive list):

  • Are robots commonplace in this society or are they a new invention?
  • What is the function of robots in this society (e.g., slaves, free and equal citizens, problem-solving machines, childrens’ toys, etc)?
  • Are robots in general/your robot in particular built with fail-safes, such as Asimov’s Three Laws of Robotics? If not, how are they kept from running amok? Indeed, are they under control? Many stories about robots revolve around this very theme.

Depending on your answer to these and similar questions, you may want to make your robot characters seem very human or very mechanical. However, if you’ve got any intention of making your robot a main character in your story, you will probably want to give them at least some human traits to make them relatable to your entirely human audience. This is a fairly absolute rule for all non-human characters (as we’ve seen in previous weeks), so you should consider giving your robot some or all of the following:

  • The ability to think, learn and reason independently. You’ll have a hard time creating a full-blown independent character without this.
  • Self-awareness and consciousness of its surroundings. Again, I think it would be exceptionally difficult (though not impossible) to create a proper robotic character without this human quality.
  • Emotions, dreams, empathy, and other such non-logical thoughts to motivate their actions etc. This of course, is certainly optional; many robots in science fiction tend to be very logical and emotionless but why not break with tradition?
  • Recognisable physical body parts. Of course, ‘recognisable’ does not necessarily mean that they have to be human-shaped. K-9 from the Doctor Who franchise is shaped like a dog and one episode of Star Trek: Voyager even featured a sentient WMD. K-9 is the more relatable of the two, of course, because we humans are used to relating to dogs. Dogs that we can talk to and play chess with, therefore, are highly relatable. On the other hand, when was the last time you tried to interact with a WMD? (Don’t answer that).

The difference with robots is that your audience will already have quite particular ideas about how a robot “should” behave. This is, in part, due to the influence of sci-fi authors like Asimov, but is also due to the fact that robots and computers do exist in real life (though in a more limited fashion than you would expect in a sci-fi novel)We know, for example, that computers are logical to a fault and it’s important that your character reflects that peculiarly robotic quality if you want your audience to accept them. Abstract thinking, imagination and personal ambition is something beyond the grasp of most computers and robots. The trouble is, if you want your audience to care about your character, they’ll probably need to be capable of at least some of the above.

How you balance this contradiction will depend largely on the story you’re writing and the kind of character you’re trying to create but one of the best ways around this problem is how you use voice. Often you can create the illusion of a highly logical, robotic mind simply by the way your character speaks. Let’s consider two androids from the Star Trek: The Next Generation franchise: Lore and Data.

Both androids are physically identical and were built by the same person. Only Lore, however, was capable of emotion and with this came a whole host of other human traits such as ambition, passion, deceitfulness and even megalomania. Lore’s human qualities were what made him such a great villain and were central to his role as a bad guy in Star Trek. Therefore, it is perfectly appropriate that he also talks like a human.

Haven’t you noticed how easily I handle human speech? I use their contractions. For example, I say can’t or isn’t, and you say cannot or is not.

Lore in Star Trek: The Next Generation, ‘Datalore’, source: http://www.chakoteya.net/NextGen/114.htm

Data, on the other hand, lacks emotion and the other human qualities which turned Lore into a bad guy. In spite of this, he remains one of Star Trek‘s most beloved characters. How is it that such an emotionless, logical, robotic character became so relatable (and far more likeable than his more human brother)?

Simple.

He’s not nearly as logical and robotic as he appears. It’s a trick, based largely on dialogue (and the occasional scene where he casually removes a body part) to make the audience believe that he is emotionless and logical because — after all — all robots are. He speaks in a “robotic” manner, such as calculating time intervals to the nearest second and not using verbal contractions, and so the audience believes that he is a machine and yet his goals and motivations are often very human indeed. For example, in ‘Pen Pals’, what motivated him to disobey Starfleet regulations and his captain’s orders if not compassion for the frightened child he had met? So, the writers have given Data a human quality (e.g., compassion) but have essentially tricked the audience into believing that they did not, because he appears robotic and makes the occasional claim that he is incapable of such traits. So, while is very important to strike the correct balance of human/robotic traits, the real trick with robots is how you portray them and thus convince your audience that the relatable and sympathetic character they are witnessing is, in fact, a machine.

I’m afraid that’s all I’ve got time for this week! But be sure to come back next when I’ll be continuing the series on non-human characters, this time focusing on mythical creatures.

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

WordPress.com Jetpack WooCommerce

ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Writing Non-Human Characters #2: Aliens

Originally published: 21/05/2017

Last week, I had planned to write a single post talking about how to write non-human characters, such as animals, aliens, mythical creatures and so forth. Unfortunately, it turned into such a long post that I decided to chop it up into a series of posts instead. This week’s post is the second instalment on writing non-human characters and today I’m going to focus on how to write aliens from other other worlds. If it’s animal characters you’re interested in, that was covered in last week’s post, which you can see by clicking here. If, on the other hand, it’s robots or mythical creatures you’re after… well, you’ll just have to wait.

Before we begin, let’s take a moment to remind ourselves of the golden rule for writing non-human characters:

Your audience is made up entirely of human beings; therefore, your audience must be able to sympathise with your characters as human beings.

In other words, if you want your audience to sympathise with your character, you need to give them certain human qualities. In doing this, you anthropomorphise your character; that is, you humanise them in the minds of your audience. The more human they are, the more easily they can be related to. So, with that in mind, let’s have a think about aliens.

Unlike animals which are very common and familiar things in real life that science has taught us a great deal about, we know nothing about real sentient alien life. We can’t even be certain that it exists at all. However, if it ever turned out that sentient alien life actually did exist, it would almost certainly have very little in common with us Earthlings. There’s absolutely no reason to believe that they would share human values and culture (or even understand concepts such as ‘values’ and ‘culture’), walk on two legs, communicate with spoken language, listen to music or do any of the other things humans do. Culturally, socially, philosophically, anatomically and in every other way, they would almost certainly seem bizarre to us in the extreme. After all, we humans often find it hard enough to relate to other human cultures, never mind alien ones!

It is, of course, certainly possible to create “realistic” aliens like this for your story. Unlike with animal characters (who you probably will want your audience to relate to), it can sometimes be beneficial to have aliens who are bizarre and impossible to relate to, depending on the kind of story you’re writing. Many have done it already to great effect. However, it is worth remembering that there is a reason these “realistic” aliens are very seldom portrayed as good guys. They’re not even usually portrayed in the same way as traditional bad guys, who will usually still have goals and motives that we can relate to and sympathise with (even if we don’t approve). Instead, such aliens are usually portrayed as destructive (or at the very least, strange and frightening) forces of nature. The aliens in War of the Worlds or Alien are good examples. These characters, while believably alien, are more of a danger to be overcome or escaped than a character to be related to. Because your audience cannot sympathise with them as people, it makes it an almost(!) impossible task to create aliens of this type who fit into any traditional role for a character to play. Remember, the weirder your alien is, the less your audience will sympathise with or even understand them. This can be a great boon to authors who want to create terrifying monsters, but not to authors who are trying to create relatable people.

Contrast this with the types of aliens you are perhaps more used to seeing in popular science fiction such as Star Trek or Doctor Who. They sit somewhere in the middle of the alien-human spectrum. They might have one or two physical features that make them look alien, such as blue skin, pointy ears or strangely shaped foreheads, but they still basically look human-ish with mostly recognisable human body parts in roughly the correct place. They will usually have one or two cultural or social quirks to keep them from seeming too human (for instance, the Vulcans in Star Trek are famous for their logical and stoic minds) but nothing so bizarre that it defies understanding. After all, humans often do appreciate logic; the only difference is that Vulcans have founded their entire culture upon it whereas we have not. This makes them seem exotic, but relatable. Such aliens are not terribly realistic when you analyse them closely, but they’re sufficiently different from humans that the average audience will accept them as aliens while still being able to sympathise with them as people, rather than monsters.

Beware, however, that you do not go too far in trying to make your aliens relatable. Aliens are, by their very nature, foreign in the extreme. Your audience, then, will expect your alien characters to be at least a little bit unusual. If they seem too human, you will have utterly failed in your goal to create an alien character. For example, one of the biggest things that irks me about Supergirl (the TV series) is the character of Mon-El who, having only just arrived on Earth from the planet Daxam, is utterly indistinguishable from the average American millennial in the way he talks, behaves and relates to other characters. This level of anthropomorphising goes too far and robs the audience of their ability to believe that the character they’re witnessing is really from another world at all. Sure, he’s a relatable character but remember, it’s important when writing sci-fi to suspend your audiences’ disbelief. Your audience will not be able to believe in an alien who seems more human than their own family do.

Creating alien characters, then, is all about balance and purpose. Before you begin, ask yourself: what is the purpose of this alien to be in my story? Are they a protagonist, antagonist, love-interest, etc.? Why exactly are there aliens in this story? This will determine to what extent your audience (and indeed, your other characters) will need to be able to understand and relate to them, and consequently, will help you to determine how alien or human they should appear. However, let’s be clear on one thing: this is not the same as creating a balance between how good and how evil your character is. Rather, it’s a balance between the familiar and the strange. Very human characters can still be bad guys. Very alien characters might even be good guys, although it’s unlikely that the audience will relate to them and so I would be very careful about how you go about doing this.

That’s all I’ve got time for this week I’m afraid, but be sure to come back next week when I’ll be continuing the series on creating non-human characters, this time focusing on robots and cyborgs. 

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

WordPress.com Jetpack WooCommerce

ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Writing Non-Human Characters #1: Animals

Originally published: 14/05/2017

If you’re serious about writing stories, you need to be serious about writing characters. No story is complete without them. This we know. We also know that your characters can make or break your story depending on how well they’ve been constructed. Apart from that, of course, your characters can be anybody you want them to be (in fact, the more variety the better, I find). You can make them male or female; black or white; rich or poor; gay or straight; nasty or nice or even human or non-human. It’s the non-human characters (particularly animals – I’ll come to the others next week) I want to talk about today.

Non-human characters are nothing new. They’re everywhere. We’ve all seen more dog or cat movies than we can care to remember, right? Meanwhile fans of shows like Doctor Who will be all too familiar with the concept of an alien protagonist. C.S. Lewis loved writing stories which featured talking animals, while his friend J.R.R. Tolkien is perhaps best known for Lord of the Rings, which follows the adventures, not of a human, but of a Hobbit. And in short fiction? Why, only last week, my regular readers were subjected to a story with a certain rodent protagonist.

I’ll be spending most of this week dealing with how to write animals in particular (because it’s ever so slightly more complicated), however, no matter what non-human species your protagonist may be, there is one golden rule you absolutely must keep in mind at all times. Ready? This is it:

Your audience is made up entirely of human beings; therefore, your audience must be able to sympathise with your characters as human beings.

In other words, you need to anthropomorphise your character to one extent or another. Perhaps only a little, perhaps a lot, but to some extent, you need to give your non-human character certain human traits to make them relatable. At the very least, they will probably need to be able to think like humans in order to work through their goals, conflicts, epiphanies, etc. and possibly will need to speak like humans too (though there are numerous examples of strong animal characters who do not speak).

Of all the non-human characters you might create, animals are arguably the hardest. Unlike aliens or mythical creatures, animals are something we all see every day and science has studied them all from almost every angle, in terms of how they think, how they’re physically built and how they relate to others. While this might seem like a boon for us authors (after all, it should make research easier… right?) it can also be a bit of a pain if you’re remotely concerned about realism.

For example, in The Church Mouse, my protagonist was (you’ve guessed it) a mouse. In real life, mice have incredibly poor eyesight and find their way using their whiskers. Unfortunately, my story would not have actually worked quite as well if the mouse had been blind (for instance, he is seen examining a mouse trap in the second chapter to make sure it’s not potentially lethal). The easiest way around this is to do what I did — give him the five basic senses of a human. We can easily write that off as artistic licence. Apart from that, I left him physically as a normal mouse; walking on four legs, leaving his mess just lying around about him and having a strong sense of smell.

The larger problem, of course, was in the mind. Mice do not think the way humans do. I don’t for one second claim to be an expert on the psychology of rodents, but I’m pretty confident they don’t have goals, plans and motives like Mr. Mouse did – and even if they do, they certainly don’t think about them conceptualise them in rational terms like Mr. Mouse does. However, in order for your audience to relate to your animal character, you need to give them a mind which is close enough to being human for a human audience to relate to them. In the case of Mr. Mouse, the only truly rodentian quality I preserved was the way the smell of chocolate worked him up into a frenzy of instinctive, primal desire. This provided him with a motive. Beyond that, his thinking (his goals and epiphany; his opinions of the ‘idiot’ Landlord and even his concept of God) was quite human. It needed to be so for the audience to care about him.

Take a moth for instance, instinctively flying towards a flame. In all probability, moths cannot explain to themselves or anyone else why they are drawn to something as deadly as fire (do they even have a concept of what mortality is?). It’s pure instinct. But give a moth the rational mind of a human and suddenly you have a story about forbidden desires; about lust, danger, temptation and death. They know it’s not allowed. They know it’s bad for them but they just can’t resist. Suddenly we’re in Moth-Eden and the Moth-Devil is whispering in Moth-Eve’s ear,

‘You shall not surely die, for God knows if you go near the flame, you will be like God understanding good and evil… ‘ 

A word of warning, however. There is a danger in going too far with all of this. Too much anthropomorphism can lead to your character becoming a bit ridiculous, which will be disastrous for your story unless you happen to be writing a comic, cartoon or lighthearted family movie. Mr. Mouse, for example, never actually spoke. could have given him the ability to speak, but it was unnecessary. He never once interacted with another character (whether human or mouse) so it made more sense to simply write what he was thinking from one moment to the next. If I had him sitting on a little sofa in his mouse hole, reading the Sunday paper and sipping a cup of tea, it would have all got a little bit too Tom and Jerry... which is fine if that’s what you’re wanting to create but the more serious your story, the more understated I recommend you keep this. Remember, you only want to anthropomorphise them enough for the audience to understand and care about what happens to them. Think carefully, therefore, about how far along the anthropomorphic spectrum you place your character to avoid any unfortunate comic side-effects (or, if you are trying to write a cartoon, make sure you don’t underdo it and potentially create a boring character).

Phew!

Well, it had been my plan to write about other non-human characters such as aliens, robots and mythical creatures as well but I’m afraid that’s perhaps going to need another post! Be sure to swing back next week for that! In the meantime, why not get your notepad out and try your hand at knocking together an animal character or share your own insights in the comments section below.

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

WordPress.com Jetpack WooCommerce

ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Dear Authors, Size Does Matter

Originally posted 15/01/2017

These days, there is almost no limit (in either direction) on how long a story you can write. There is an audience out there for epic fantasy sagas consisting of seven or eight 300,000 word books; there is an audience for stories consisting of only a single, short sentence and there is an audience out there for almost everything in between. How and where you can publish these stories varies, but thanks to the magic of the internet, there’s always a way to get them out there to be read by millions.

Best of all, you’ve had a story idea! A superb story idea that you’re sure other people are going to love too! Well isn’t that just fabulous? I’m made up for you. Really. You won’t see the verdant steam of jealousy billowing from my ears at all. In fact, I’m so happy for you that I’m going to help you make sure you don’t ruin it.

‘Ruin it?!’ You cry, aghast and perturbed. ‘What could possibly ruin this little gem of mine?!’

Lots of things, but what I’m really thinking about today is the length of your story: writing a novel that should be a novella; a novella that should be a short story; a short story that should be a one hundred word story; a one hundred word story that should be fifty… or indeed, writing a fifty word story that should be a 550,000 word trilogy with a spin-off stage musical.

It’s important to decide well in advance what length of story you want to write for two reasons:

  1. It’s all part of knowing your target audience, especially if you’ve got any inclination to ever get your story published. Casual browsers of Twitter can read your six word story in no time; only dedicated bookworms and fans of your genre are likely to look at a seven book series.
  2. (and this is the reason I want to focus on the most today) Poorly chosen length can have a devastating effect on the pace of your story.

Pacing is important. A well paced story will both excite your audience at the appropriate times and make them feel involved in your character’s situation. I don’t want to get too technical in this post about the intricacies of pacing (perhaps I’ll write a post about it in the future), but suffice it to say that all good stories are made up of slow bits and fast bits, and it is this balance of slow against fast which creates the desired reaction in your reader. In the case of written fiction, the slow bits will be very detailed and will probably (although not necessarily) feature a lot of key dialogue. They are there to draw your reader into the character’s situation; to let your reader know exactly what’s going on for your character and to enable your reader to care about them. The fast bits are less detailed; it’s all about the action.

This is a difficult art to master at the best of times. You’ve probably read many a published novel or watched many a film even in which the pacing ruined it for you. Personally, I felt that the pacing in George R. R. Martin’s A Song of Ice and Fire caused the story to drag a little too much for my liking. It’s not because it’s a bad story, or even because it’s poorly written. It’s a very good story in a lot of ways so please don’t shout at me. But by the time I got about half way through the second book, my boredom was complete. A story of that kind of pace really can’t afford to be seven books long. If he had stopped at one or two books… things could have been so very different.

It works the other way too, of course. While I’m focusing mainly on written fiction today, I want to briefly mention the film adaptation of Frank Herbert’s Dune, because it makes the point so well. Dune is a great book. It’s very long but that’s okay, because the story is well paced. The film adaption of Dune is reasonably faithful to the book and yet… I almost got dizzy watching it. There was too much story crammed into a much-too-short film and it made the whole thing feel a bit rushed (there were also too many voice-overs to let us hear the characters’ thoughts, but I’ll save that rant for another day). If only it had been a bit longer (even if it meant breaking it up into a series of films), it could have been a really great retelling of that classic sci-fi novel.

Do you feel breathless just reading your story because the pace is so darn fast, or that you are struggling to cram everything you need to say into a restrictive word limit? Maybe it’s time to consider turning that short story into a novella or even a full length novel. Or do you feel that your narrative is dragging despite all your best efforts? Ask yourself seriously if your novel wouldn’t benefit more from being a short story or flash fiction instead.

I recently wrote a story entitled Little Thieves Are Hanged, which started out life as a 2,000-3,000 word short story. I was really convinced the story idea had potential and I was very pleased with the characters and sequence of events I had created but… try as I might, I couldn’t seem to make it interesting. It was about as much fun to read as a phone book but I couldn’t shake the idea that this was a good story.

I decided to start from scratch. Exactly the same plot but this time with a word limit of only 100 words. Let me tell you, I had some serious darling killing to do but within days I had a story I was proud to submit for entry to the National Association of Writers’ Groups’ 100 Word Mini-Tales Competition (which is why I haven’t published the story here; it’s still waiting to be judged).

Ideally, you want to settle on the right length of story before you write. You’ll save yourself an awful lot of time and energy if you do but the truth is, knowing exactly what length your story should be is often a matter of experience. Chances are you will occasionally find yourself getting it wrong the first time, like I did with Little Thieves Are Hanged. If that happens, don’t let it discourage you. Be brave and start again with a more appropriate word limit. I know it’s a drag, but you will probably find that it pays dividends.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

WordPress.com Jetpack WooCommerce

ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: What Do Your Characters Think of Each Other?

Originally published 19/02/2017

Think about someone you know well. Anyone. A friend, a relative, a colleague, anyone. I bet if I asked you what that person was like, you would be able to easily give me your opinion on what sort of person they are.

John? Oh, he’s loud-mouthed, arrogant and opinionated. He’s not a bad person but he’s a real pain to be around…

Jeanie? She’s the most beautiful creature I’ve ever laid eyes on but she’s a liar and a thief. I wouldn’t turn my back on her. 

Willy? Nice guy I suppose, doesn’t say much (but let me tell you, he’s got the sharpest wit you’ve ever come across).

Now ask yourself… would that person’s own mother sum them up the same way you did? What about their spouse? Their boss? Their arch-nemesis? Even though you see John as loud-mouthed, the chances are his mother would focus on some other, more positive qualities, such as how kind-hearted he is. If John has a wife, she would be more likely to emphasis his physical attractiveness than his mother would (or, perhaps, she thinks he’s a lazy good-for-nothing and she can’t believe she married him).

As we all know, characters are the beating heart of any good story. However, no character is an island. How they respond to other characters is often essential in making your plot work (indeed, this arguably is your plot), so don’t be fooled into thinking it’s obvious how your characters will respond to one another. Just because you would respond in a particular way to Character A doesn’t mean that Character B will respond to Character A in the same way you would. Even though you, as the author, know all the facts about all of your characters, you’ll still have your own narrow opinion about what sort of person they are just the same as anyone else. That is why it is vital to know what every character thinks about every other character if you want to create a rich, vibrant and believable story.

Fortunately, it’s easy to do this. Here’s how I like to do it:

Start with a nice blank page. For me, it’s a separate document in my Scrivener project, but whatever floats your boat is fine (if you’re writing on paper, I would strongly recommend having plenty to spare; this could take up a few pages, especially if you’ve got a lot of characters). Now we make a table, as I’ve illustrated below, with as many rows as you have characters and two columns. Only the top row should have a single column, as this will act as a header. In this header, we write the name of the character we are wanting to find out about; Mr. Protagonist, for instance. In the cells below this, we ask every other character in the story for their opinion on Mr Protagonist. I find the easiest way to do this is to write out the answer in their voice, as if they were speaking to me. Even though I’ve only included two other characters to show you how it works, I would recommend you have a much larger table which includes every character in your story so that you get the most out of it.

Mr. Protagonist
Baron Antagonist Mr. Protagonist is a meddler and a constant thorn in my side. We were friends growing up but it is clear now he does not understand the great work I am doing here. His table manners are appalling but he has great taste in single malts.
Lady Loveinterest Mr. Protagonist is ruggedly handsome. His personality is quite charming, if a little brash and uncouth. He has a fiercely righteous (if misguided) streak which almost makes up for his poor breeding. Unfortunately, he drinks a little too much.

Once you’ve done it, repeat the process for all of your other characters.

Baron Antagonist
Mr. Protagonist Baron Antagonist is a snake-in-the-grass. He acts all sophisticated and like he’s everybody’s friend so that he’s got the whole world wrapped around his finger. How do you expose a guy like that? Even the king’s daughter has agreed to marry him. I wouldn’t be at all surprised if he beat her.
Lady Loveinterest Baron Antagonist is a great man; a real visionary and a man who knows how to get things done. He’s got the patience of a saint too. I can see Mr. Protagonist irks him sometimes but he has never lost his temper with him, not once. Mr. Protagonist is fortunate to have a friend like the Baron.

Do you see how this can help you to gain a much deeper and fuller understanding of all your characters and the threads of friendship, enmity, mistrust and devotion which bind them together in an elaborate web which I like to call a “Story”?

If you really want to go the extra mile, why not throw in an extra row on each table telling us what each character thinks about themselves?

Mr. Protagonist
Mr. Protagonist I’m a cook and an employee of my former friend, Baron Antagonist. I have to say, I feel a bit out of place living in such a splendid house. The other servants don’t talk to me ’cause I don’t live in the servants quarters. I think that’s why anyway. But I’m more a man of their stripe than the Baron’s. I wish they could see that.
Lady Loveinterest Mr. Protagonist is ruggedly handsome….

Not only is all of this an effective means of fleshing out your story, it can actually be a pretty darn effective means of coming up with a story idea, similar to (in fact, arguably better than) auditioning characters. The above example, for instance, is only that: an example. I made it up as I was going along purely for your benefit. And yet, without intending it, I actually found myself getting quite involved in the story – a story which did not exist before I started filling in those tables. The embryo of a plot began to form in my mind as I learned more and more about each character from the lips of those people who knew them best. Who are these three people? What is the Baron’s ‘great work’ and why is Mr. Protagonist so distrustful of him? Will Mr. Protagonist ever get together with the slightly snobby Lady Loveinterest?

Give it a bash. I think you’ll find it helpful.


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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

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