Game Review: Toonstruck

SPOILER ALERT

While every effort has been made to avoid spoilers in this post, anyone who has not played Toonstruck (1996) is hereby advised that this post may contain a few unavoidable spoilers.

Back in the ’90s, point and click adventure games like The Secret of Monkey Island, Grim Fandango and Broken Sword were far more popular than they are today. Nevertheless, they still retain a devoted fan-base who enjoy the pain of walking around the same level for hours or days at a time without making any progress and then falling off their seats with delight when they discover a ‘pickupable’ object they don’t know what they’re supposed to do with.

I count myself as one of them. I guess one of the things I like about them is that they are so heavily story driven. They’re not like first person shooters where you can pretty much ignore the story (though I do love a good first person shooter after a hard day at the office). The game is the story, and you have to engage with what’s going on in order to move the story forward.

So today, I’m going to review an often overlooked gem of the genre: Toonstruck (1996).

The game begins in the ‘real world’, where a successful but despondent cartoon animator by the name of Drew Blanc (I know) has been assigned the task of creating new characters for his immensely successful Fluffy Fluffy Bun Bun Show; a cartoon filled with cute bunny rabbits. Despite the show’s success, he despises those sickly sweet rabbits and is struggling to complete the job he’s been assigned. While he is sitting there, despairing of his life, his eye alights on a picture on the wall of a not remotely cute rabbit: Flux Wildly. Wild, irreverent and sarcastic, The Flux Wildly Show was Drew’s first creation, one that he believed would bring him fame and success but never saw the light of day.

Suddenly, just as morning is breaking, he finds himself sucked into a cartoon world, populated with characters from The Fluffy Fluffy Bun Bun Show and of course, his old pal, Flux Wildly. But this is a world divided. The innocent cartoons of Cutopia, where everything is insufferably cute and child friendly, are being threatened by Count Nefarious, ruler of the Malevolands, where everything is weird, dark and sinister. The evil Count has developed a weapon (the Malevolator) which allows him to transform cute cartoons into ugly and nasty cartoons, thus giving him the ability to conquer Cutopia and turn it into one big Malevoland. To stop that from happening, the King of Cutopia hires Drew and Flux to find the parts to build a counter-weapon (the Cutifier) and so begins your adventure in this surreal and colourful cartoon world.

All in all, the story works well. A lot of critics have accused the dialogue, humour and characters of being dated and unoriginal but I personally feel that they may have missed the point. It strikes me that this game was meant as a homage to a classic ‘Loony Tunes’ style of cartoon which is now little more than a distant memory and which was probably already on its way out by the late ’90s; and if this is the case, it has accomplished it masterfully.

This game boasts a wide cast of diverse characters (many of whom are voiced by surprisingly famous actors including Christopher Lloyd, Ben Stein, Dan Castellaneta and Tim Curry), none of whom feel under cooked in any way– not even the minor characters.

If I have one criticism of the overall story, it is this: that towards the end of the game, the story seems to unravel a little bit, which may be owing to the fact it was originally intended to be a much longer game. For instance, Drew is injected with a chemical to turn him into a cartoon, but this doesn’t really come to anything. The story would have worked just fine without it. It would have also been nice to see him succeed with The Flux Wildly Show (the game ends with him pitching Flux to his boss as a companion for Fluffy Fluffy Bun Bun, only for his boss to talk him down and angrily reject the idea). It’s not enough to spoil the game, but it feels like the loose ends were tied up a bit hastily.

One more thing: I would suggest to anyone considering buying this game for their children (because it’s been rereleased on Steam) that it might not be quite as child friendly as it first appears. There is quite a bit of adult humour which, although reasonably subtle, might not be suitable for children of a certain age. The most blatantly adult scene is one in which a perfectly cute cow (Marge) and a perfectly adorable sheep (Polly) are struck by the Malevolator. When you visit them after this, you find that ‘Mistress’ Marge is now chained to a ‘Wheel O’ Luv’ and ‘Punisher’ Polly (all dressed up in a tight fitting corset) is now whipping the cow. The puzzle which follows consists mainly of trying to find a form of torture which can satiated Mistress Marge’s lust for pain more than Polly’s whip. You might have a hard time explaining this to your child so I recommend playing the game yourself to decide if it’s suitable.

All in all, it’s a great fun game to play. I like it a lot and it’s a shame that it was such a commercial flop. Give it a go. I think you’ll enjoy it.

My rating:🌟🌟🌟🌟


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ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

Super Snappy Speed Reviews – Games Edition

SPOILER ALERT

While every effort has been made to avoid spoilers, anyone who has not played Batman: Arkham OriginsFable IIITenchu 2: Birth of the Stealth AssassinsGolden AxeMetal Gear SolidTime Commando or The Secret of Monkey Island is hereby advised that this post may contain a few unavoidable spoilers.

More than two years ago, when I first started Penstricken, I had this big idea that I was going to blog about all forms of story telling: books, films, plays and even computer games. If I’m being honest, however, there has been an accidental but undeniable bias in favour of posts about TV, films and books. When it comes to Super Snappy Speed Reviews, we’ve already done books (twice, in fact), TV shows, films and even Star Trek.

And so, for this edition of Super Snappy Speed Reviews, I’m going to give you seven mini-reviews focusing on the stories found in computer games (mostly retro games, because I’m an old dinosaur like that). As usual, the games I have reviewed here have been selected entirely at random from my own collection of dusty relics and do not necessarily have anything in common apart from the fact that they are all games (although you’ll be lucky if any of them are less than ten years old!). They are not necessarily games that I particularly liked or disliked, nor are they sorted into any particular order. I should also add I am focusing my reviews solely on the quality of the story, not graphics, audio or general game play.

As always, these reviews only reflect my own personal opinions and impressionsblitzed, pureed and truncated into a few short sentences. So without further ado…

Batman: Arkham Origins (2013)

Superhero games are often naff. This one is not.

The plot is simple but bold: there’s a price on Batman’s head and everyone from Gotham’s criminal element right through to the City’s corrupt police force intend to collect it while Alfred drives Batman to distraction by acting like a mother hen. The story telling is excellent and well-paced. The characters (and there are plenty of them) are well developed. The dialogue is excellent.

I love this game.

My rating: 🌟🌟🌟🌟🌟

Fable III (2010)

At first, the story of this game seems pretty straight-forward. You’re the brother/sister of a king who has recently begun abusing his power and so you set out to find allies to help you lead a revolution. Suddenly, just when you think it all makes sense and you’ve nearly won the game it turns out that there’s a weird semi-corporeal army of darkness coming to destroy everything and the whole reason the King was being so cruel was to help raise funds to fight in the coming war.

It’s not a bad story. A little simplistic, perhaps and the antagonists who appear at the end of the story feel a bit under-developed but it basically works. My main complaint is that the protagonist never seems to really develop, despite (perhaps even because of) the fact that game largely centres around making moral decisions that will influence your future.

My rating: 🌟🌟🌟

Tenchu 2: Birth of the Stealth Assassins (2000)

This story is set in feudal Japan and focuses on a small clan of ninja fighting against another ninja clan who have decided they’ve had enough of being stealthy and want to establish a world ruled by ninja.

I’m not sure how historically accurate it is, but I suspect the answer is ‘not very’. The story is quite simple to the point of even being a little bit silly but it is reasonably paced and the dialogue is… meh… okay. Character development is limited but it’s there. One of its big selling points is the fact that the three playable characters allow you to see the story from three unique perspectives (including the perspective of the bad guys).

My rating: 🌟🌟🌟

Golden Axe (1989)

Death Adder has taken over the kingdom and has kidnapped the King and Princess. He has no redeeming qualities. The good guys are noble and heroic. Also some guy called Alex is murdered by Death Adder before the game begins and is never mentioned again.

That’s pretty much it. No characterisation, plot twists or anything at all really… just a good old fashioned find the bad guy, kill the bad guy, save the kingdom.

My rating: 🌟🌟

Metal Gear Solid (1998)

Most computer games have half-baked or altogether non-existent stories. Metal Gear Solid is not like that. It’s got drama, it’s got conspiracy, it’s got plenty of characterisation and even alternative endings. It’s well paced with a strong balance of action scenes and softer, emotional scenes. Frankly, it often feels more like a movie than a game thanks to the sheer complexity of the plot and characters.

My only gripe with it is that it is a little overwritten and as a result, features quite a bit of info-dumping during some of the video sequences.

My rating: 🌟🌟🌟🌟

Time Commando (1996)

Does anyone else remember this game apart from me? Well… basically it’s a classic ‘slay the dragon/save the princess’ sort of story– but much more ridiculous. Instead of a dragon, we have a computer virus (who resembles a giant fish) which creates a giant time vortex which threatens to consume the entire world. Stanley, the protagonist, very foolishly enters the vortex and battles his way through eight different time zones before finally fighting the virus itself in the strange world of ‘beyond time’.

Not only is this story ridiculous, but the game features ZERO dialogue of any kind (except for ‘oh yeah!’ whenever you find a secret) making it almost impossible to understand the plot without reading the game’s manual.

A fun game to play but the story frankly feels a little unfinished.

My rating: 🌟

The Secret of Monkey Island (1990)

I knew I was going to love this game from the very first moment I turned it on and saw this scrawny, blonde haired wimp politely inform a blind watchman, ‘Hi. My name’s Guybrush Threepwood and I want to be a pirate’.

When it comes to story telling, this game has it all: an unlikely hero driven by a strong motivation to become a pirate; a dastardly ghost-pirate antagonist; a strong, independent love-interest who turns out to be anything but a damsel in distress and buckets of humour. Even the supporting characters are vibrant, distinctive and hard not to love.

My rating: 🌟🌟🌟🌟🌟


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Until next time!