Throwback Thursday: 6 Mental Cobweb Shakers for Writers

Originally published 23/07/2017

Ever sat down to write and found your imagination covered in so many cobwebs that you can’t even remember how to pick up your pen? Ever sat staring at a blank screen for hours without even the faintest idea where to begin? Ever wasted your set writing time reading patronising articles on the internet telling you writers’ block doesn’t exist (when you know better) because you just can’t quite seem to get settled into your day’s work?

No?

Well I have, and whenever that happens to me I need something to quickly shake away the cobwebs to help me get off the starting block. Therefore, I am going to commend a few of my favourite cobweb shakers to you today. I don’t know if these will work for you or not but they work for me so… you might as well give them a go, eh?

Write Urgently

I’ve blogged about this before, but it has so revolutionised my whole writing life that it bears saying again. If you find yourself staring at a blank page for hours and have little or nothing to show for it when you’re done, try resolving to write for no more than thirty minutes, twenty minutes or even less all day. Better yet, start your writing session at a time when you know you’ll have no choice but to stop very soon; i.e., while your dinner is in the oven or in that spare twenty minutes before you have to catch a bus to get to work on time. It sounds crazy, but I find that writing in short bursts creates a sense of urgency which forces me not to procrastinate or edit as I write.

Background Noise

Silence may be golden, but it can also be as distracting as having someone talking in your ear. The solution? Get yourself some background noise. You could always do this by seeking out a noisier location, but assuming you don’t particularly want to move anywhere, I can highly recommend Noisli to you as a free tool which allows you to customise your own blend of ambient background noises including (but not limited to) thunder, a crackling fire, a train moving and a coffee shop. These sounds loop indefinitely, so you can turn it on and let it lull you into a false sense of sitting in a coffee shop on a rainy day or listening to birds singing beside a crackling fire.

I know lots of writers enjoy listening to music while they write, although personally, I still find that a bit too distracting, especially if it involves complicated melodies or (worst of all) vocal parts with lyrics. If you must listen to music while writing, I recommend keeping it gentle and instrumental. Video game music is particularly useful as it is designed to be incidental and keep you focused on the task at hand.

Play a Game

Speaking of games, I also find playing a computer game a good cobweb shaker. Nothing too mind-numbing, of course. Avoid anything that involves decimating sweets or throwing helpless animals (actually, just stay away from mobile gaming altogether). I find it far more effective to play a game I need to use my brain for and preferably something with a story of its own. I’m a big fan of retro gaming, so classic adventure games such as Grim Fandango and Monkey Island often fit the bill for me but anything you need to use your brain for should do.

The danger with this, of course, is that you can waste all day gaming. If you’re going to game away the cobwebs, be sure to set yourself a strict time-limit.

Indulge A Different Creative Interest

Like gaming, this approach will also require a strict time-limit but if you’re feeling too lackadaisical to get started with your writing project, you might find pursuing another creative endeavour will give you the spark of enthusiasm you need. Of course, you’ll know better than I do what turns you on apart from writing. It could be singing, dancing, painting, conducting bizarre scientific experiments* or something else entirely. Whatever it is, set aside a little(!) time to immerse yourself in something that makes you feel alive and gets your mental juices flowing. You’ll come back to writing feeling able and rejuvenated.

Go For a Walk/Exercise

Though I’m loath to admit it a bit of fresh air and exercise is a great way to shake away the mental cobwebs. Even just a five minute walk and a change of scenery can work wonders. Just don’t wander so far that you don’t have time to write!

Free-write
freewrite
Example free-writing session.

Free-writing is ideal for when you just don’t have the time to waste gaming, exercising or cloning your budgie. Simply set a timer for a minute, five minutes, ten minutes or whatever you feel is necessary and write WITHOUT CEASING for that whole time. You don’t need to think about structure, plot or anything. Just write. It doesn’t matter if you have typos. It doesn’t matter if you write piles of meaningless rubbish with all the orderliness of a pig’s regurgitated dinner. It doesn’t even matter if all you manage to write is ‘I don’t know what to write, I don’t know what to write, I don’t know what to write…’

What matters is that you pick up your pen and write!

Sometimes it can even help you to come up with ideas, but even if it doesn’t, don’t worry about it. The most important thing is that you stop doing nothing and start writing something. Anything. As long as it’s something.

I hope you found some of these tips useful. Do let us know if you did by commenting below, and also if you’ve got any mental cobweb clearing tips of your own, why not comment below so we can all benefit from your wisdom and experience?

Until next time!

*This website does not in any way endorse dangerous, unethical, illegal or otherwise ill-advised scientific experiments. Any suggestions to the contrary in this post were meant only as a joke and should not be taken seriously.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Keeping a Writer’s Journal

Originally published 30/04/2017

There are a some folk out there who will tell you that if you don’t keep a journal, you are doomed to never, ever be a writer of any kind. In fact, you will probably fail miserably at everything you ever set your hand to, both in business and at home. Others just get very snooty about the ‘right’ way to keep a journal (as if writing something simple like ‘I ate chips for my tea. That’s all I can think of to write’ means you have failed at journaling, and therefore, failed at life).

Obviously, that’s a load of poppycock.

However, even if you’re not the sort of person who normally bothers to keep a journal, you might find it useful as a writer to at least keep a writer’s journal— especially if you’re working on a large writing project such as a novel.

‘Oh nooo!’ I hear you cry. ‘That sounds too hard/time-consuming/pointless’ (delete as appropriate).

It needn’t be. You don’t need to fill it with epiphanies written in flawless iambic pentameter, you don’t need to handcraft your own leather bound volume to write in and you don’t need to write ten thousand words a day (having already written ten thousand words in your actual story). In fact (just between you and me), you don’t need to keep a journal at all if you don’t find it helpful, though I would recommend giving it a bash for a week or two to be sure that it’s not for you.

All that matters is that you do what helps you to write, and in my experience, journaling can be profoundly helpful. How you do it, however, is entirely up to you! You can write in it as often as suits you; it can be long or short; handwritten or digital; illustrated or not; written in all, some or none of the colours of the rainbow and best of all, it can be as messy as you like. No one’s going to mark it. No editor will ever read/watch/listen to it. No publisher will ever publish it. All that matters is that it helps you to write.

For me, I like to keep a written note of how many words I write each day. It’s encouraging to have evidence of daily progress when you feel like you’ve been writing forever and getting nowhere. More than that, however, I find it helpful to express all my thoughts, feelings, ideas and problems relating to my story in some way. Externalising all that stuff once a week, or thereabouts, usually suffices and it helps me to think through it all in a way that sitting staring at my manuscript does not.  If I don’t write it down, I tend to end up boring my wife to tears by talking at length to her about my characters, my setting, my story arc, my word count or whatever else it might be.

If you’ve got a thick skin and are not too worried about who gets to read your journal, you might even find it useful to start a blog (or Twitter account, if you agree the brevity is the soul of wit). While it isn’t why I started Penstricken, my regular readers (God bless you patient and forbearing people) will be able to testify that I frequently do use my blog as a place to rant and rave about things I’ve learned and the problems I’ve encountered and solved while writing. Often the posts I categorise as ‘writing tips’ are aimed at myself as much as they are at anyone else. Another big perk to this kind of public journaling is that you get a little bit of feedback (hopefully from people who care about you, your story or creative writing in general) and it will hopefully serve to motivate you to journal regularly if you have regular readers who will be expecting you to post something every day/week/month/decade.

If you’ve never tried it before, why not start now? To make sure you get the most out of it, take a little time to ask yourself a few questions such as:

What should I write in my journal? Are you wanting to keep a detailed log of your progress (i.e., daily word counts, problems encountered, feedback received and so forth) or would you prefer to use it to express the enjoyment/fear/doubt/despair you experience while writing? Perhaps you might even find it a helpful place to scribble down plot bunnies for future reference.

How often can I commit to keeping a journal? It needn’t be excessively frequent. However in my experience, it is far easier and more enjoyable to keep a journal if you do it on a regular basis. Daily, weekly or even monthly- whatever you can stick to.

What format should my journal take? It’s your journal, for expressing and exploring what’s going on in your own writer-brain. Will it be kept private or will it be online for the great unwashed to view? Will it be in written, audio or video form? Try to use a format that allows you to express yourself as freely as possible – and most importantly, which compliments your writing.

What do I hope to get out of this? There are many possible benefits to journaling: catharsis; developing your skills; tracking your progress; etc. What you are hoping to get out of journaling will probably impact on how you do it. For instance, if you’re using it mainly as an outlet for your self-doubt and frustration with your novel, you probably won’t want to publish it online. It’s not likely to improve your sales figures if ever you do publish your novel.

Do you keep a writer’s journal? Do you find it helps you to write or do you just find it a big old slog keeping it up to date? Share your insights with the rest of us in the comments section below and we can all benefit from each other’s wisdom!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Writing Non-Human Characters #4: Mythical Creatures

Originally published: 04/06/2017

Well you’ll be relieved to hear that this will be the last week of my impromptu series on writing non-human characters. We’ve already covered animals, aliens and robots so this week we’re going to finish up with what I’ve very broadly defined as mythical creatures.

When I Googled ‘mythical creatures’ to help me prepare for this post, I was presented with a very helpful list of about thirty different kinds of mythical creature. Gods-and-Monsters.com managed a much longer list of about 72 distinct creatures from mythology. And so writing a single 1,000  word post on how to write any mythical creature is going to be quite a challenge so I hope you’ll bear with me while I go over a few very general principles.

You all know how this works by now. The secret to creating a good non-human character of any kind is to remember that your audience is made up entirely of humans. Therefore, if you want to make your character relatable to humans, you need to endow your character with the right amount and kind of human qualities. You won’t be surprised to learn that the same is true of mythical creatures. I don’t want to harp on too much about that in this post, since most of what I covered in the first and second posts especially applies here too. Protagonists and other relatable characters need more human qualities (while not compromising on the mythical qualities that make them recognisable; don’t have your vampire going outside in the daylight, for example) while there may be some benefit to deliberately dehumanising characters who you want to serve as terrifying monsters rather than relatable characters.

This is where it is vital to know a thing or two about the kind of creature you’re using. There are, broadly speaking, two kinds of mythical creatures you might use: “real” mythical creatures (that is, creatures from actual myths and legends, such as dragons, minotaurs and or fairies) and ones you made up for the sake of your story. In both cases, research is vital. You need to familiarise yourself with all the variations that exist on your creature in different myths, legends and even modern fantasies around the world (because believe me, there are often significant variations) and pick out all the differences and similarities you can find. In the case of creatures you’ve made up from scratch, or if you’re writing a piece of high fantasy, this involves researching their place in the history/mythology of your fictional world (click here for more on world-building and research).

For instance, suppose you wanted to create a dragon. You might already have an idea in your head as to what that means. But it only takes a quick peruse of internet to find that dragons come in many shapes and sizes both in terms of their physical appearance and their personalities. Dragons are often portrayed both as ferocious beasts, more animal than person but perhaps more often they are portrayed as being intelligent, rational and even quite wise or calculating creatures. Sometimes they can speak, sometimes they can’t. Sometimes they have a lizard-like appearance, sometimes they have feathers. In most cases, there will be myths about their origins you can explore and what function they serve.

Of course, in your own story you can have a little bit of flexibility. I personally have no qualms about making a small number of minor changes to the appearance or behaviour of mythical creatures for my stories, but on the whole you want to be aware of the common defining characteristics of your chosen creature. What makes a centaur a centaur? Is it simply having four legs? Or is there something more that a centaur is simply not a centaur without? Remember, if you’re using a creature that already exists in folklore then you’re not only borrowing someone else’s work; you’re actually building upon centuries of tradition, so don’t go mad when you come to put your own stamp on it.

If you feel more creative (especially if you’re writing a piece of high fantasy), you might want to try and invent your own creature. This certainly gives you more freedom to do whatever you please, but you need to be aware that your audience will have no prior knowledge of your creature and will need to have it spoon-fed to them in a way they wouldn’t with a dragon or mermaid. Try to keep it simple. Combining body parts from unrelated animals is often a good approach and is easy to describe (the body of a lion with the wings of a bee for instance). Also you might find it helpful to weave them in with mythology surrounding big questions such as the origins of the world, birth, death, and so forth.

Once you have established these things, you will find it much easier to anthropomorphise your creature in a way which is appropriate. Remember, the goal in anthropomorphising your non-human characters is not to turn them into humans (noun) but to make them human (adjective) enough so that the audience will be able to relate to them and care about what happens to them. Exactly which human qualities you choose to add will depend entirely on which kind of creature you’re creating, so I’m afraid I can’t give you any specific advice on that. You’ll need to do your research. The important thing is that you correctly balance making your creature human enough to be related to by your human audience but still have enough of those key defining characteristics that make your mythical creature recognisable as what it is supposed to be.

And that’s it for the non-human characters series! Phew! Next week I’ll be getting back into writing my usual sort of weekly individual posts (unless of course I’m inundated with complaints that I forgot a particular type of non-human creature, but I don’t think I did and frankly, I’m sure you’re sick of hearing me banging on about them).

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

WordPress.com Jetpack WooCommerce

ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Writing Non-Human Characters #3: Robots

Originally published: 28/05/2017

Well, it’s week three on my impromptu series of posts on creating non-human characters for your stories. We’ve already done animals and aliens, so this week, I want to focus on creating robots. Now I don’t want to waste too much time getting bogged down on the technical differences between robots, androids, cyborgs and so on, so for the sake of this post, I’m using the word ‘robot’ simply as an umbrella term for any kind of mechanical or artificial person. Suffice it to say there are important differences between robots, androids and cyborgs and you would be well advised to understand them before attempting to create one for your story.

If you’ve been keeping up to date on the last few posts, you will have noticed a common theme running through them: the idea of anthropomorphising (that is, giving human traits to) your non-human characters to to make them more relatable to your audience. However, as we have also seen, the extent to which you anthropomorphise your character and how you go about anthropomorphising your character will vary greatly depending on the kind of character you’re trying to create and what their purpose is in your story.

One of the first things to consider in creating your robotic character is a bit of the history of the character and the history of robotics for your fictional world in general. Of course, backstory is important in all character building, but for robots there are a few other important questions you will need to answer first. For example (and this is by no means an exhaustive list):

  • Are robots commonplace in this society or are they a new invention?
  • What is the function of robots in this society (e.g., slaves, free and equal citizens, problem-solving machines, childrens’ toys, etc)?
  • Are robots in general/your robot in particular built with fail-safes, such as Asimov’s Three Laws of Robotics? If not, how are they kept from running amok? Indeed, are they under control? Many stories about robots revolve around this very theme.

Depending on your answer to these and similar questions, you may want to make your robot characters seem very human or very mechanical. However, if you’ve got any intention of making your robot a main character in your story, you will probably want to give them at least some human traits to make them relatable to your entirely human audience. This is a fairly absolute rule for all non-human characters (as we’ve seen in previous weeks), so you should consider giving your robot some or all of the following:

  • The ability to think, learn and reason independently. You’ll have a hard time creating a full-blown independent character without this.
  • Self-awareness and consciousness of its surroundings. Again, I think it would be exceptionally difficult (though not impossible) to create a proper robotic character without this human quality.
  • Emotions, dreams, empathy, and other such non-logical thoughts to motivate their actions etc. This of course, is certainly optional; many robots in science fiction tend to be very logical and emotionless but why not break with tradition?
  • Recognisable physical body parts. Of course, ‘recognisable’ does not necessarily mean that they have to be human-shaped. K-9 from the Doctor Who franchise is shaped like a dog and one episode of Star Trek: Voyager even featured a sentient WMD. K-9 is the more relatable of the two, of course, because we humans are used to relating to dogs. Dogs that we can talk to and play chess with, therefore, are highly relatable. On the other hand, when was the last time you tried to interact with a WMD? (Don’t answer that).

The difference with robots is that your audience will already have quite particular ideas about how a robot “should” behave. This is, in part, due to the influence of sci-fi authors like Asimov, but is also due to the fact that robots and computers do exist in real life (though in a more limited fashion than you would expect in a sci-fi novel)We know, for example, that computers are logical to a fault and it’s important that your character reflects that peculiarly robotic quality if you want your audience to accept them. Abstract thinking, imagination and personal ambition is something beyond the grasp of most computers and robots. The trouble is, if you want your audience to care about your character, they’ll probably need to be capable of at least some of the above.

How you balance this contradiction will depend largely on the story you’re writing and the kind of character you’re trying to create but one of the best ways around this problem is how you use voice. Often you can create the illusion of a highly logical, robotic mind simply by the way your character speaks. Let’s consider two androids from the Star Trek: The Next Generation franchise: Lore and Data.

Both androids are physically identical and were built by the same person. Only Lore, however, was capable of emotion and with this came a whole host of other human traits such as ambition, passion, deceitfulness and even megalomania. Lore’s human qualities were what made him such a great villain and were central to his role as a bad guy in Star Trek. Therefore, it is perfectly appropriate that he also talks like a human.

Haven’t you noticed how easily I handle human speech? I use their contractions. For example, I say can’t or isn’t, and you say cannot or is not.

Lore in Star Trek: The Next Generation, ‘Datalore’, source: http://www.chakoteya.net/NextGen/114.htm

Data, on the other hand, lacks emotion and the other human qualities which turned Lore into a bad guy. In spite of this, he remains one of Star Trek‘s most beloved characters. How is it that such an emotionless, logical, robotic character became so relatable (and far more likeable than his more human brother)?

Simple.

He’s not nearly as logical and robotic as he appears. It’s a trick, based largely on dialogue (and the occasional scene where he casually removes a body part) to make the audience believe that he is emotionless and logical because — after all — all robots are. He speaks in a “robotic” manner, such as calculating time intervals to the nearest second and not using verbal contractions, and so the audience believes that he is a machine and yet his goals and motivations are often very human indeed. For example, in ‘Pen Pals’, what motivated him to disobey Starfleet regulations and his captain’s orders if not compassion for the frightened child he had met? So, the writers have given Data a human quality (e.g., compassion) but have essentially tricked the audience into believing that they did not, because he appears robotic and makes the occasional claim that he is incapable of such traits. So, while is very important to strike the correct balance of human/robotic traits, the real trick with robots is how you portray them and thus convince your audience that the relatable and sympathetic character they are witnessing is, in fact, a machine.

I’m afraid that’s all I’ve got time for this week! But be sure to come back next when I’ll be continuing the series on non-human characters, this time focusing on mythical creatures.

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

WordPress.com Jetpack WooCommerce

ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Writing Non-Human Characters #2: Aliens

Originally published: 21/05/2017

Last week, I had planned to write a single post talking about how to write non-human characters, such as animals, aliens, mythical creatures and so forth. Unfortunately, it turned into such a long post that I decided to chop it up into a series of posts instead. This week’s post is the second instalment on writing non-human characters and today I’m going to focus on how to write aliens from other other worlds. If it’s animal characters you’re interested in, that was covered in last week’s post, which you can see by clicking here. If, on the other hand, it’s robots or mythical creatures you’re after… well, you’ll just have to wait.

Before we begin, let’s take a moment to remind ourselves of the golden rule for writing non-human characters:

Your audience is made up entirely of human beings; therefore, your audience must be able to sympathise with your characters as human beings.

In other words, if you want your audience to sympathise with your character, you need to give them certain human qualities. In doing this, you anthropomorphise your character; that is, you humanise them in the minds of your audience. The more human they are, the more easily they can be related to. So, with that in mind, let’s have a think about aliens.

Unlike animals which are very common and familiar things in real life that science has taught us a great deal about, we know nothing about real sentient alien life. We can’t even be certain that it exists at all. However, if it ever turned out that sentient alien life actually did exist, it would almost certainly have very little in common with us Earthlings. There’s absolutely no reason to believe that they would share human values and culture (or even understand concepts such as ‘values’ and ‘culture’), walk on two legs, communicate with spoken language, listen to music or do any of the other things humans do. Culturally, socially, philosophically, anatomically and in every other way, they would almost certainly seem bizarre to us in the extreme. After all, we humans often find it hard enough to relate to other human cultures, never mind alien ones!

It is, of course, certainly possible to create “realistic” aliens like this for your story. Unlike with animal characters (who you probably will want your audience to relate to), it can sometimes be beneficial to have aliens who are bizarre and impossible to relate to, depending on the kind of story you’re writing. Many have done it already to great effect. However, it is worth remembering that there is a reason these “realistic” aliens are very seldom portrayed as good guys. They’re not even usually portrayed in the same way as traditional bad guys, who will usually still have goals and motives that we can relate to and sympathise with (even if we don’t approve). Instead, such aliens are usually portrayed as destructive (or at the very least, strange and frightening) forces of nature. The aliens in War of the Worlds or Alien are good examples. These characters, while believably alien, are more of a danger to be overcome or escaped than a character to be related to. Because your audience cannot sympathise with them as people, it makes it an almost(!) impossible task to create aliens of this type who fit into any traditional role for a character to play. Remember, the weirder your alien is, the less your audience will sympathise with or even understand them. This can be a great boon to authors who want to create terrifying monsters, but not to authors who are trying to create relatable people.

Contrast this with the types of aliens you are perhaps more used to seeing in popular science fiction such as Star Trek or Doctor Who. They sit somewhere in the middle of the alien-human spectrum. They might have one or two physical features that make them look alien, such as blue skin, pointy ears or strangely shaped foreheads, but they still basically look human-ish with mostly recognisable human body parts in roughly the correct place. They will usually have one or two cultural or social quirks to keep them from seeming too human (for instance, the Vulcans in Star Trek are famous for their logical and stoic minds) but nothing so bizarre that it defies understanding. After all, humans often do appreciate logic; the only difference is that Vulcans have founded their entire culture upon it whereas we have not. This makes them seem exotic, but relatable. Such aliens are not terribly realistic when you analyse them closely, but they’re sufficiently different from humans that the average audience will accept them as aliens while still being able to sympathise with them as people, rather than monsters.

Beware, however, that you do not go too far in trying to make your aliens relatable. Aliens are, by their very nature, foreign in the extreme. Your audience, then, will expect your alien characters to be at least a little bit unusual. If they seem too human, you will have utterly failed in your goal to create an alien character. For example, one of the biggest things that irks me about Supergirl (the TV series) is the character of Mon-El who, having only just arrived on Earth from the planet Daxam, is utterly indistinguishable from the average American millennial in the way he talks, behaves and relates to other characters. This level of anthropomorphising goes too far and robs the audience of their ability to believe that the character they’re witnessing is really from another world at all. Sure, he’s a relatable character but remember, it’s important when writing sci-fi to suspend your audiences’ disbelief. Your audience will not be able to believe in an alien who seems more human than their own family do.

Creating alien characters, then, is all about balance and purpose. Before you begin, ask yourself: what is the purpose of this alien to be in my story? Are they a protagonist, antagonist, love-interest, etc.? Why exactly are there aliens in this story? This will determine to what extent your audience (and indeed, your other characters) will need to be able to understand and relate to them, and consequently, will help you to determine how alien or human they should appear. However, let’s be clear on one thing: this is not the same as creating a balance between how good and how evil your character is. Rather, it’s a balance between the familiar and the strange. Very human characters can still be bad guys. Very alien characters might even be good guys, although it’s unlikely that the audience will relate to them and so I would be very careful about how you go about doing this.

That’s all I’ve got time for this week I’m afraid, but be sure to come back next week when I’ll be continuing the series on creating non-human characters, this time focusing on robots and cyborgs. 

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Writing Non-Human Characters #1: Animals

Originally published: 14/05/2017

If you’re serious about writing stories, you need to be serious about writing characters. No story is complete without them. This we know. We also know that your characters can make or break your story depending on how well they’ve been constructed. Apart from that, of course, your characters can be anybody you want them to be (in fact, the more variety the better, I find). You can make them male or female; black or white; rich or poor; gay or straight; nasty or nice or even human or non-human. It’s the non-human characters (particularly animals – I’ll come to the others next week) I want to talk about today.

Non-human characters are nothing new. They’re everywhere. We’ve all seen more dog or cat movies than we can care to remember, right? Meanwhile fans of shows like Doctor Who will be all too familiar with the concept of an alien protagonist. C.S. Lewis loved writing stories which featured talking animals, while his friend J.R.R. Tolkien is perhaps best known for Lord of the Rings, which follows the adventures, not of a human, but of a Hobbit. And in short fiction? Why, only last week, my regular readers were subjected to a story with a certain rodent protagonist.

I’ll be spending most of this week dealing with how to write animals in particular (because it’s ever so slightly more complicated), however, no matter what non-human species your protagonist may be, there is one golden rule you absolutely must keep in mind at all times. Ready? This is it:

Your audience is made up entirely of human beings; therefore, your audience must be able to sympathise with your characters as human beings.

In other words, you need to anthropomorphise your character to one extent or another. Perhaps only a little, perhaps a lot, but to some extent, you need to give your non-human character certain human traits to make them relatable. At the very least, they will probably need to be able to think like humans in order to work through their goals, conflicts, epiphanies, etc. and possibly will need to speak like humans too (though there are numerous examples of strong animal characters who do not speak).

Of all the non-human characters you might create, animals are arguably the hardest. Unlike aliens or mythical creatures, animals are something we all see every day and science has studied them all from almost every angle, in terms of how they think, how they’re physically built and how they relate to others. While this might seem like a boon for us authors (after all, it should make research easier… right?) it can also be a bit of a pain if you’re remotely concerned about realism.

For example, in The Church Mouse, my protagonist was (you’ve guessed it) a mouse. In real life, mice have incredibly poor eyesight and find their way using their whiskers. Unfortunately, my story would not have actually worked quite as well if the mouse had been blind (for instance, he is seen examining a mouse trap in the second chapter to make sure it’s not potentially lethal). The easiest way around this is to do what I did — give him the five basic senses of a human. We can easily write that off as artistic licence. Apart from that, I left him physically as a normal mouse; walking on four legs, leaving his mess just lying around about him and having a strong sense of smell.

The larger problem, of course, was in the mind. Mice do not think the way humans do. I don’t for one second claim to be an expert on the psychology of rodents, but I’m pretty confident they don’t have goals, plans and motives like Mr. Mouse did – and even if they do, they certainly don’t think about them conceptualise them in rational terms like Mr. Mouse does. However, in order for your audience to relate to your animal character, you need to give them a mind which is close enough to being human for a human audience to relate to them. In the case of Mr. Mouse, the only truly rodentian quality I preserved was the way the smell of chocolate worked him up into a frenzy of instinctive, primal desire. This provided him with a motive. Beyond that, his thinking (his goals and epiphany; his opinions of the ‘idiot’ Landlord and even his concept of God) was quite human. It needed to be so for the audience to care about him.

Take a moth for instance, instinctively flying towards a flame. In all probability, moths cannot explain to themselves or anyone else why they are drawn to something as deadly as fire (do they even have a concept of what mortality is?). It’s pure instinct. But give a moth the rational mind of a human and suddenly you have a story about forbidden desires; about lust, danger, temptation and death. They know it’s not allowed. They know it’s bad for them but they just can’t resist. Suddenly we’re in Moth-Eden and the Moth-Devil is whispering in Moth-Eve’s ear,

‘You shall not surely die, for God knows if you go near the flame, you will be like God understanding good and evil… ‘ 

A word of warning, however. There is a danger in going too far with all of this. Too much anthropomorphism can lead to your character becoming a bit ridiculous, which will be disastrous for your story unless you happen to be writing a comic, cartoon or lighthearted family movie. Mr. Mouse, for example, never actually spoke. could have given him the ability to speak, but it was unnecessary. He never once interacted with another character (whether human or mouse) so it made more sense to simply write what he was thinking from one moment to the next. If I had him sitting on a little sofa in his mouse hole, reading the Sunday paper and sipping a cup of tea, it would have all got a little bit too Tom and Jerry... which is fine if that’s what you’re wanting to create but the more serious your story, the more understated I recommend you keep this. Remember, you only want to anthropomorphise them enough for the audience to understand and care about what happens to them. Think carefully, therefore, about how far along the anthropomorphic spectrum you place your character to avoid any unfortunate comic side-effects (or, if you are trying to write a cartoon, make sure you don’t underdo it and potentially create a boring character).

Phew!

Well, it had been my plan to write about other non-human characters such as aliens, robots and mythical creatures as well but I’m afraid that’s perhaps going to need another post! Be sure to swing back next week for that! In the meantime, why not get your notepad out and try your hand at knocking together an animal character or share your own insights in the comments section below.

Until next time!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

Throwback Thursday: Dear Authors, Size Does Matter

Originally posted 15/01/2017

These days, there is almost no limit (in either direction) on how long a story you can write. There is an audience out there for epic fantasy sagas consisting of seven or eight 300,000 word books; there is an audience for stories consisting of only a single, short sentence and there is an audience out there for almost everything in between. How and where you can publish these stories varies, but thanks to the magic of the internet, there’s always a way to get them out there to be read by millions.

Best of all, you’ve had a story idea! A superb story idea that you’re sure other people are going to love too! Well isn’t that just fabulous? I’m made up for you. Really. You won’t see the verdant steam of jealousy billowing from my ears at all. In fact, I’m so happy for you that I’m going to help you make sure you don’t ruin it.

‘Ruin it?!’ You cry, aghast and perturbed. ‘What could possibly ruin this little gem of mine?!’

Lots of things, but what I’m really thinking about today is the length of your story: writing a novel that should be a novella; a novella that should be a short story; a short story that should be a one hundred word story; a one hundred word story that should be fifty… or indeed, writing a fifty word story that should be a 550,000 word trilogy with a spin-off stage musical.

It’s important to decide well in advance what length of story you want to write for two reasons:

  1. It’s all part of knowing your target audience, especially if you’ve got any inclination to ever get your story published. Casual browsers of Twitter can read your six word story in no time; only dedicated bookworms and fans of your genre are likely to look at a seven book series.
  2. (and this is the reason I want to focus on the most today) Poorly chosen length can have a devastating effect on the pace of your story.

Pacing is important. A well paced story will both excite your audience at the appropriate times and make them feel involved in your character’s situation. I don’t want to get too technical in this post about the intricacies of pacing (perhaps I’ll write a post about it in the future), but suffice it to say that all good stories are made up of slow bits and fast bits, and it is this balance of slow against fast which creates the desired reaction in your reader. In the case of written fiction, the slow bits will be very detailed and will probably (although not necessarily) feature a lot of key dialogue. They are there to draw your reader into the character’s situation; to let your reader know exactly what’s going on for your character and to enable your reader to care about them. The fast bits are less detailed; it’s all about the action.

This is a difficult art to master at the best of times. You’ve probably read many a published novel or watched many a film even in which the pacing ruined it for you. Personally, I felt that the pacing in George R. R. Martin’s A Song of Ice and Fire caused the story to drag a little too much for my liking. It’s not because it’s a bad story, or even because it’s poorly written. It’s a very good story in a lot of ways so please don’t shout at me. But by the time I got about half way through the second book, my boredom was complete. A story of that kind of pace really can’t afford to be seven books long. If he had stopped at one or two books… things could have been so very different.

It works the other way too, of course. While I’m focusing mainly on written fiction today, I want to briefly mention the film adaptation of Frank Herbert’s Dune, because it makes the point so well. Dune is a great book. It’s very long but that’s okay, because the story is well paced. The film adaption of Dune is reasonably faithful to the book and yet… I almost got dizzy watching it. There was too much story crammed into a much-too-short film and it made the whole thing feel a bit rushed (there were also too many voice-overs to let us hear the characters’ thoughts, but I’ll save that rant for another day). If only it had been a bit longer (even if it meant breaking it up into a series of films), it could have been a really great retelling of that classic sci-fi novel.

Do you feel breathless just reading your story because the pace is so darn fast, or that you are struggling to cram everything you need to say into a restrictive word limit? Maybe it’s time to consider turning that short story into a novella or even a full length novel. Or do you feel that your narrative is dragging despite all your best efforts? Ask yourself seriously if your novel wouldn’t benefit more from being a short story or flash fiction instead.

I recently wrote a story entitled Little Thieves Are Hanged, which started out life as a 2,000-3,000 word short story. I was really convinced the story idea had potential and I was very pleased with the characters and sequence of events I had created but… try as I might, I couldn’t seem to make it interesting. It was about as much fun to read as a phone book but I couldn’t shake the idea that this was a good story.

I decided to start from scratch. Exactly the same plot but this time with a word limit of only 100 words. Let me tell you, I had some serious darling killing to do but within days I had a story I was proud to submit for entry to the National Association of Writers’ Groups’ 100 Word Mini-Tales Competition (which is why I haven’t published the story here; it’s still waiting to be judged).

Ideally, you want to settle on the right length of story before you write. You’ll save yourself an awful lot of time and energy if you do but the truth is, knowing exactly what length your story should be is often a matter of experience. Chances are you will occasionally find yourself getting it wrong the first time, like I did with Little Thieves Are Hanged. If that happens, don’t let it discourage you. Be brave and start again with a more appropriate word limit. I know it’s a drag, but you will probably find that it pays dividends.


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on TwitterPinterest and like Penstricken on Facebook.

Want a blog of your own? Start writing today with WordPress.com!

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ATTENTION AUTHORS:

Every Tuesday, I post a new edition of Spotlight: a short post which shines a proverbial spotlight on a published novel or collection of short fiction. If you would like to have your book considered for a future edition of Spotlightdrop us an e-mail including a short synopsis of your book and a link to where we can buy it. Better yet, send me a copy of your book and I can include a mini-review.

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

Please be advised that due to a recent surge in interest, I am presently committed to a significant number of reviews/interviews over the next couple of months. If you would like an interview or review, I would still love to hear from you, though it is unlikely that I will be able to begin work immediately.

You can check out our previous interviews here:

6 Things I’ve Learned About Writing Fiction

Writing is an art. Like any art form, it’s something you learn as you go. Even those rare child prodigies who are born excellent writers will still undoubtedly pick up a few nuggets of wisdom as they practice and hone their craft. It’s only natural. The longer you do a thing, the better you get at it.

Most of the writing tips I’ve shared on this website over the last few years have been things I have simply learned by experience, and so today I’ve decided to share a brief selection of some of the lessons I’ve learned over the years which I think have helped to make me a better writer. And so without further ado and in no particular order:

Lesson #1: You Can’t edit a blank page

Although it may go against the grain, the best way to write is to write boldly without stopping to worry about how good or bad it is. In fact, even if you know it sucks, you should still just plough on with your story until it’s finished and come back to fix it later. Heck, you’re going to do a few drafts anyway (aren’t you?).

This is no new commandment but an old one. Although it can be tempting to fix bits you’re unsatisfied with (or worse still, refuse to write them in the first place), editing as you go is ultimately crippling. You will not get anything finished writing that way.

lesson #2: Characters are the beating heart of any good story

Regular readers of this blog (God bless you kind people) will know I’ve said this a billion times before so it’s only right that I say it again: characters can make or break any story. I don’t care how clever, imaginative or well researched the rest of your story is, half-baked characters will ruin your story while excellent characters can make even the most simple of stories a joy to read.

Moreover a plot can emerge from a good cast of characters in a way which feels natural (to the reader at least; writers must sweat blood no matter what). After all, in real life events happen to people; people don’t happen to events. So too, it is better to make your characters the focus of your story and ask what happens to them, rather than creating a plot first and then populating it with characters whom you have contrived to suit it.

lesson #3: CONSISTENCY and Persistence are essential

It can be tempting for inexperienced writers to imagine inspiration is the key to being a good story writer. Such writers will only be inclined to write when they are overcome with a wave of inspiration or when they are feeling particularly ‘in the zone.’

Experienced writers know what folly that is. It might sound less exciting (in fact, it often is less exciting) but the real secret to producing a steady flow of work is to be consistent with your writing routine, regardless of how you feel and to persist with your story even when you hate it.

lesson #4: There Are No Bad Ideas; Only Bad Executions

Whenever you have an idea for a story, it can be tempting to immediately judge it in one of two ways:

  • This is the best idea ever! I can’t wait to sit down and write this masterpiece!
  • That’s a terrible idea. I’ll just pretend I didn’t have it…

In my experience, judging the quality of an idea in this way is a mistake. The fact is, ideas are a pound a dozen and have very little bearing on the quality of the final story. Even the stupidest ideas can yield a good story, if the story is well planned with characters whose goals and motives we care about; and the reverse is also true.

Lesson #5: In the early stages, only handwriting will do

Maybe this doesn’t apply to you, but I find that when I’m trying to come up with new material, I just can’t seem to get the creative juices flowing using a computer, tablet or phone. It has to be pen and paper. I have to be able to scribble freely. Even Scapple is a poor substitute for pen and paper at the earliest stages of brainstorming new ideas.

Once I have a rough idea of my basic plot and who the main players in my story will be, I quickly transfer to working with apps like Scapple, Scrivener or FocusWriter but until I reach that stage, it’s paper and pen all the way. Nothing else works. While this might not be the case for you, I still think it’s worthwhile having a think about what helps you to work most effectively at each stage.

Lesson #6: Like It Or Lump It, Your Intended Audience Matters

No story, no matter how well written, appeals to everybody. However, most reasonably well written stories will appeal to somebody. If you try to please everyone, you are doomed to fail but knowing your intended audience in advance will allow you to determine exactly what kind of themes, characters and adult elements are appropriate for your story. Discussed in more detail here.

What about you? What nuggets of writerly wisdom have you picked up over the years? Be sure to share them in the comments below so we can all benefit from your wisdom!


Thanks for taking the time to read this post. If you enjoyed it, don’t forget to ‘like’ this post and also follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what sautés your onions.

ATTENTION AUTHORS:

I’m still looking to interview fiction authors here on Penstricken, especially new or indie authors. Whether it’s books, plays, comics or any other kind of fiction, if you’ve got something written, I want to hear about it. If you’re interested in having your work featured on Penstricken, be to sure to drop us an e-mail or message us on Facebook/Twitter/Pinterest.

You can check out our previous interviews here:

Sharleen Nelson, Author of The Time Tourists [2]

5 Basic Star Trek Plots

Back when I was still a kid writing Star Trek fan fiction, there were only four Star Trek TV series and ten movies. No Discovery, no Kelvin universe or any of that other snazzier, slightly darker stuff we’ve been getting served recently. And now I hear that they’re expanding the franchise even further, with more shows and films, including a new Captain Picard show.

Now… I don’t want to knock the new stuff. Most of it is quite good in its own way. But if I have one criticism for them all, its that they lack that cheese, that optimism, that je ne sais quoi that made Star Trek, Star Trek. They’re just a bit to grim. Too serious. Dare I say, too cool. And for that reason, I’ve got my doubts about this new Picard show. I’m fearful that it’s going to take one of the franchises’ most beloved characters and ruin him. And so, for the benefit of any would-be Star Trek writers, I have compiled this list of five basic Star Trek plots to help you on your way to writing a traditional, cheesy Star Trek story.

A Disasterous Transporter Malfunction

transoprter.gif
Source: http://gph.is/2mm5hol

In Star Trek, the transporter is a ‘completely safe’ device which breaks an object or person down at the molecular level and re-materialises them on another ship or planet.

What could possibly go wrong?

Lots, apparently. It turns out that a dicky transporter can leave you with stones embedded in your body (ENT: “Strange New World”); separate your ‘good side’ from your ‘evil side’ so that you become two separate people (TOS: “The Enemy Within”); beam you up naked (VOY: “In The Flesh”) and re-materialise you as a child (TNG: “Rascals”). Remember, would-be Trek-writer, the transporter is a treasure trove of light-hearted nonsense with which you can easily fill up an hour with.

Going Faster Than Fast And Ending Up Somewhere Crazy

Sometimes, perhaps due to an alien seizing control of the ship, because we entered a wormhole or because somebody accidentally broke the ship’s engines, we’re now moving even faster than we ever thought possible.

The burst of speed only lasts for a moment, and naturally the first thing to do is figure out where we are.

But wait… this must be a sensor malfunction. But it’s not! You’re three or four galaxies away from where you started (TNG: “Where No One Has Gone Before”)! You’ve ended up in front of a terrifying new antagonist (TNG: “Q Who?”)! You’ve mutated into an amphibian and had amphibian babies with your amphibian captain (VOY: “Threshold”)!

How will we ever resist the mind-altering properties of this weird place?!

How will we escape the terrifying aliens?!

How will we ever look Captain Janeway in the eye again!?

There you go. There’s your story.

We’ve Been Unwittingly Killing/Enslaving Intelligent Lifeforms!

It’s life Jim, but not as we know it. And that’s our lame excuse for hunting it like vermin (TOS: “The Devil in the Dark”), destroying its natural habitat (TNG: “Home Soil”) and forcing it to carry out dangerous or degrading tasks for us (TNG: “The Quality of Life”).

However, nobody but the regular cast seems to realise that this poor creature is clearly an intelligent life-form and any suggestion that it might be will be met with great hostility. This kind of story usually goes one of two ways:

  1. The creatures declare war on humanity and almost destroys the ship. The climax consists of a stand-off between humanity and the new lifeform in which only a last ditch attempt at diplomacy can save the day.
  2. A few frightened/unbelieving humans (usually guest stars) propose a course of action which will destroy the new lifeforms, resulting in a conflict between themselves and the regular cast, who are more enlightened and realise that killing is wrong.

The Inevitable Time-Travel Episode

No Star Trek series is complete without at least one time-travel episode. The crew’s odyssey through time is often (though not always) involuntary and, more often than not, it will involve correcting a significant change in established historical events. Sometimes this change will have been brought about by a malevolent force who is deliberately interfering in history (e.g.: DS9: “Trials and Tribble-ations”; VOY: “Relativity”) while other times it will be the regular cast themselves who have accidentally changed by history simply by being there (e.g.: TOS: “The City on the Edge of Forever”; DS9: “Past Tense”).

There are exceptions, of course. Star Trek IV: The Voyage Home paid precious little attention to the continuity of the time-line (the crew invented transparent aluminium early, took a native back to the 23rd century and regrew a woman’s kidney without a second thought). So by all means, have fun with time-travel.

The Inevitable Court-Room Episode

Budget drying up? Try writing a court-room episode. These feature hardly any flashy effects and are mostly dialogue-driven. It’s nearly always a member of the regular cast who has either been wrongly accused of some offence (TOS: “The Wolf in the Fold”, TNG: “A Matter of Perspective”, DS9: “Inquisition”) or else is fighting for their basic rights (TNG: “The Measure of a Man”, VOY: “Author, Author”). However, there are exceptions. Sometimes its a guest character who’s on trial with the emphasis being placed on the character’s main advocate, who is usually a member of the regular cast (TNG: “The Drumhead”, VOY: “Distant Origin”).

Honourable Mentions:
  • Someone Is Violating the Prime Directive!
  • A God-like Alien Is Bullying Us
  • A Regular Character Falls in Love and Gets Dumped in One Episode
  • The Whole Crew is Going Mad!
  • The Whole Crew has Caught a Plague!
  • There’s Klingons/Romulans/Jem’Hadar/Borg on the Starboard Bow!

Thanks for taking the time to read this post. Be sure to leave us a wee comment if you enjoyed it and don’t forget to ‘like’ this post and follow us so you never miss another post. You can also follow Penstricken on Twitter and like Penstricken on Facebook, if that’s what beams you up.

Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.

Writing a Second Draft When You’re a Plantser

‘But how many drafts should I write?’ … The short and somewhat glib answer is, ‘as many as it takes’

(A. Ferguson 2017, ‘How Many Drafts Should I Write?’).

About a year ago, I had this great idea for a novel which I was really excited about. In fact, I was so excited about it and the idea worked so well that I produced a first draft in virtually no time. Seriously, I’ve never known productivity like it.

Of course, it wasn’t perfect. It wasn’t supposed to be; it was only a first draft. That’s why we have second drafts. They give us an opportunity to take our original, crumby story and turn it into a good story by fixing all the problems with characters, plot, theme, world-building and all that sort of stuff, so I wasn’t worried. In fact, I was downright enthusiastic. Even before I sat down to study my first draft, my head was already bursting with ideas for how I was going to improve upon my initial effort. Oh yes, this second draft was going to be a doozy alright.

Well that was about six months ago; and let me tell you, it’s been a tough six months for writing. I haven’t even come close to finishing this second draft yet, and I now know why. It hadn’t been for a lack of trying. I’d been diligently working to wheedle out all the little problems with my story before launching in to the writing stage and, for the most part, I had been successful but… I just couldn’t seem to fix some of the problems I perceived with my magic system (I’m writing a fantasy). The one I had in my first draft worked, but I didn’t think its origin story made a lot of sense. However, whenever I tried to fix it, I found myself undermining my actual plot. It just seemed that the more I tried to fix it, the more problems I ended up creating. Sometimes I even feared that I had completely ruined my story beyond all redemption all because I couldn’t make sense of this blasted magic system (that’s why you should never delete anything pertaining to your story, no matter how useless it may seem). Let me tell you, I came up with a lot of different variations on that magic system but I was just tying myself in knots. I was accomplishing very little and growing frustrated with my wonderful novel.

It was my wife who finally reminded me: I’m a plantser. I begin with a rough plan, but it’s only when I write and let my imagination run wild that my plan starts to grow a bit of flesh and take on a life of its own. Why was it, then, that when I came to write my second draft that I felt so compelled to have a perfect plan in place before writing anything? After all, all those wonderful ideas I had for improvements in my second draft only came about as a result of having written and then re-read the first draft. And so she encouraged me to keep my original magic system for now (which worked anyway) and just write my second draft. If I’m still not satisfied when that’s done, it doesn’t matter. I can always write a second second draft (‘draft 2.1’, you might say). For the plantser (and, arguably, for all writers), redrafting is a process of refinement. You take a terrible story and make it better. You take your better story and make it quite good. You take your quite good story and make it excellent.

And how do you, as a plantser, accomplish this? Exactly the same way you wrote your first draft. Plan it out as best you can and figure out the rest as you write. For me, the origins of my magic system were the only kink I hadn’t been able to figure out using Scapple. I’d managed to fix just about everything else. So instead of being forever held back by this one trifling point, I decided to sit down with my more-or-less complete plan and write the second draft, knowing full well that a second second draft, and perhaps even a third second draft, will be necessary.

‘But that will take ages!’ I hear you cry.

Not if you get your head down and get on with it. You can knock out a novel length piece of work in a few short months if your diligent enough about it. Spending six months banging your head against your desk and whimpering to yourself about your lousy magic system and how you’re a failure at writing: that’s a waste of time.

Learn from my failure. If you’re a plantser, then plant yourself on that seat and write your second draft with occasional reference to a half-baked second draft plan. It’s foolishness to the planners and a stumbling block to the pantsers, but for we plantsers, it’s the only way to get anything done.


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Until next time!

ARE YOU AN AUTHOR?

I’m looking for authors (especially, but not limited to, new and/or indie authors) whose work I can feature here on Penstricken over the coming year. It will simply take the form of a quick Q&A about yourself and your work via private message or e-mail and, of course, a link to where we can all get a copy of your work.

I’m open to interviewing authors of almost any kind of story, provided your work is complete, original and of course, fictional. I will not consider individual short stories/micro-fictions, however I am happy to feature published anthologies or entire blog-sites of micro-fiction, provided you are the sole author.

If you’re interested, or want to know more, be to sure to drop us an e-mail or message us on Facebook/Twitter.