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Game Review: Toonstruck

So today, I’m going to review an often overlooked gem of the point-and-click adventure genre: Toonstruck (1996).

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Super Snappy Speed Reviews – Games Edition

And so, for this edition of Super Snappy Speed Reviews, I’m going to give you seven mini-reviews focusing on the stories found in computer games (mostly retro games, because I’m an old dinosaur like that). As usual, the games I have reviewed here have been selected entirely at random from my own collection of dusty relics and do not necessarily have anything in common apart from the fact that they are all games (although you’ll be lucky if any of them are less than ten years old!).

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50 Quotes About Fiction

1. “I like telling stories.” — Hunter Parrish
2. “All fiction has to have a certain amount of truth in it to be powerful.” — George R.R. Martin
3. “Literature is a luxury; fiction is a necessity.” — GK Chesterton

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6 Mental Cobweb Shakers for Writers

Ever sat down to write and found your imagination covered in so many cobwebs that you can’t even remember how to pick up your pen? Ever sat staring at a blank screen for hours without even the faintest idea where to begin? Ever wasted your set writing time reading patronising articles on the internet telling you writers’ block doesn’t exist (when you know better) because you just can’t quite seem to get settled into your day’s work?

No?

Well I have, and whenever that happens to me I need something to quickly shake away the cobwebs to help me get off the starting block. Therefore, I am going to commend a few of my favourite cobweb shakers to you today. I don’t know if these will work for you or not but they work for me so… you might as well give them a go, eh?

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Writing Non-Human Characters #4: Mythical Creatures

Well you’ll be relieved to hear that this will be the last week of my impromptu series on writing non-human characters. We’ve already covered animals, aliens and robots so this week we’re going to finish up with what I’ve very broadly defined as mythical creatures.

When I Googled ‘mythical creatures’ to help me prepare for this post, I was presented with a very helpful list of about thirty different kinds of mythical creature. Gods-and-Monsters.com managed a much longer list of about 72 distinct creatures from mythology. And so writing a single 1,000 word post on how to write any mythical creature is going to be quite a challenge so I hope you’ll bear with me while I go over a few very general principles.

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Writing Non-Human Characters #2: Aliens

Last week, I had planned to write a single post talking about how to write non-human characters, such as animals, aliens, mythical creatures and so forth. Unfortunately, it turned into such a long post that I decided to chop it up into a series of posts instead. This week’s post is the second instalment on writing non-human characters and today I’m going to focus on how to write aliens from other other worlds. If it’s animal characters you’re interested in, that was covered in last week’s post, which you can see by clicking here. If, on the other hand, it’s robots or mythical creatures you’re after… well, you’ll just have to wait.

Before we begin, let’s take a moment to remind ourselves of the golden rule for writing non-human characters…

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A Few Words About Magic in Fiction

Magic (as I’m loosely defining it here) features heavily in fantasy. The forms magic can take from one fantasy story to another, however, greatly vary. If you think I’m going to give you an exhaustive break-down of all the kinds of magic that appear in fantasy fiction, you’re sadly mistaken because I have neither the time nor the inclination do so, but I do want to try and break down what it takes to construct a good one as Sanderson has.

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3 Types of Distinctive Characters

Characters who are not just believable people (though that is vitally important), but who are intriguing, unusual, captivating and – most importantly – unique. Their distinctive qualities makes them memorable, interesting and appealing (even if they are the most sinister villains) and they don’t slot too neatly into cliched archetypes – damsels in distress, moustache twirling villains, reluctant heroes or any other such thing.

It is, therefore, naturally quite difficult to capture the formula for creating such a character. After all, any examples I can highlight (and I’ve highlighted a couple of my favourites) would only serve to be examples of unique characters who have already been written. You, dear writer, need to think of something new! But I have tried, as best I can, to sort them into three more general categories of the kind of thing you can use to add that distinctive sparkle to your character.

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The Games It Plays

As technology has developed and computer games have grown more intricate and complex, it is only natural that the capacity of computer games to tell stories has likewise increased but this idea of using games to tell stories is nothing new. While it is true that no one would ever try to suggest that Pong, Pacman or even more recent offerings such as Candy Crush make any kind of serious contribution to the world of fiction, writers have been using the medium of gaming to tell their stories in an interactive way ever since the text based adventures of the ’70s. The real question is, can a game have a good story and still be worth playing?

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Throwback Thursday: Using Magic in Fiction

Magic (as I’m loosely defining it here) features heavily in fantasy. The forms magic can take from one fantasy story to another, however, greatly vary. If you think I’m going to give you an exhaustive break-down of all the kinds of magic that appear in fantasy fiction, you’re sadly mistaken because I have neither the time nor the inclination do so, but I do want to try and break down what it takes to construct a good one as Sanderson has.

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